Asthix
Prognosticator
I was speaking more of the resource requirements for future units progressing (approximately) from plasteel through fusion and lithium, ending up at duralloy and antimatter. They're not really unit tiers, that's just how I thought about it.What do you mean by organizing the future units into tiers?
I'm working on redoing the UnitCombats right now. For example, since Tank had been weakened I made AT tank have 100 percent versus Armor and Tank have 50, then made Mechanized Infantry and Mobile Artillery have Armor as unitcombat. Along with the existing changes (blitz for Mechinfantry rather than Tanks, artillery with 90 percent retreat, that makes the modern units really well balanced,so you will want combined arms stacks, and even some good old foot soldiers out there, especially fortified with slightly bolstered AT Infantry and SAM Infantry.
Also, various great people upgrade to missionaries if you have the tech for the religion, so you can build Software studio even if nobody has sent you a virtualist missionary, just by using up a Great Engineer.
Sounds great.
Where I am now I have slow internet, and when I get back at the end of the month I will indeed put the polished version on the finished mods forum, with a front page as well. But first I will put it here and maybe you could use it to create my first page.
Well if you want me to help with advertising,

A Few of the Future Units added:
Spoiler :
- Warbots (Do you make the standard Assault Mech, or do you go for the cheaper, always automated warbots?)
- Hover Dreadnought
- Combat Sentinel
- Space Fighter
- Nuclear Space Brig
- Antimatter Rocket
- Antigrav Tank
- Levitation Privateer
- Monopole Cruiser
- Supreme Conqueror
- Hover Dreadnought
- Combat Sentinel
- Space Fighter
- Nuclear Space Brig
- Antimatter Rocket
- Antigrav Tank
- Levitation Privateer
- Monopole Cruiser
- Supreme Conqueror
The flavor text for warbots could be done for all of them and shows how you can explain little details in a way that newcomers to the mod would see. Post about 1/4 to 1/2 of a list to let players find stuff out for themselves.
I'm kind of all over lately, so if you want me to try to put some stuff together you'll have to remind me or I'll forget.
I've also done some work on documenting stuff in the civiliopedia, and that brought me to the issue of leaderheads, where I am at an impasse. I want to supply all the leaderheads of the regular game, tio have them available for scenarios, but want a bunch of future and modern types so that the future mod isn't dominated by Shaka and Montezuma (who are now both ardent Environmentalists).
I'm thinking about going to one leader one civ, and having multiple civs of each nation, so that there would be 4 Americas, so you could have Lincoln versus Roosevelt. Also I am using ancient civs, like Byzantium, to represent say Yugoslavia. The question is, how much should I put fiction into this basic game and how much should I leave to scenarios? Should I keep Gilgamesh as is, or make up a fictional future leader based on him? Should I just name these Americas "America" or make up factions of a fictional future divided America?
Just worry about the main game. Everything else should be done on a scenario by scenario basis.
One thing about the civs is that they're all the same right now so I feel like they're completely interchangeable i.e I just choose my favorite personality traits and go so I'd like to know if that's gonna stay that way?
But your question is about leaders so I would say that since all the leaders in BTS are past leaders (and this is the future mod) maybe a future project (no pun intended) could be redoing all the leaderheads (likely the civs themselves) with modern leaders of today to give a better feel to late game diplomacy? there's the World 2009 mod under construction that might have some synergy here.
Also, I encountered an issue where the game stayed on other civs turn indefinitely, and I believe it was related to global warming, so I removed the global warming mod and started from a WB save and had no more problems with that game. May be nothihng wrong with he global warming mod, probably a synergy with mine, since there are really just gobs of nuclear blow ups. So, that frees me up to put in an SDK mod (just one, since I'm not up to merging them). What would you recommend?
I haven't been on the site long enough to have much of an opinion. Do you use Blue Marble terrain? I would highly recommend it for space stuff.
I also tend not to report bugs as I have an old, bugged out comp. A few ctd's for me, but nothing that got replicated.