The plan for this round was to build up enough phalanxes to go and deal some damage to Genghis Khan and put ourselves in a strong position. We definitely dealt some damage to Genghis, but we did some harm to ourselves as well. But this is to be expected from an early rush, especially on this high a level. It's no wonder that few of the top level players rush. But this is an ALC people and it's the spirit of the thing that matters. Also, early rushes are fun even if not optimal.
I began this round by building another settler in the capital.
This move runs contrary to most of the axe rush strategy articles which suggest two cities is enough for an axe rush. But I decided a third city would be useful for a couple of reasons. One, I had a great site nearby to the west that had corn in the small cross and could also work the cows and a grassland hill from the capital. Two, I had to wait at least 10 turns before I would have copper, so the capital had time. Three, the new city would have several forests to chop which translates to several phalanxes. Also visible in this screenshot is that I'm researching The Wheel. Workers can't build improvements outside of cultural borders, but roads are an exception. Researching the wheel this early would ensure that I could road to the copper as soon as my workers got down there, even before Sparta's borders popped.
While the original settler, the one we started the round with, was in transit, I revolted.
I almost always try to revolt when my first settler is in transit. Remember that while cities can't build things or work tiles while your empire is in anarchy, your units can move. So this way you can get your city settled on time without having to waste a turn. The same theory works with workers if you want to revolt earlier. If your worker is in the build queue when you revolt, you waste a turn. If you wait for your worker to finish before you revolt your worker than has one more turn of improving than he would have had. In short, don't revolt with settlers or workers in the build queue.
Sparta got settled right away.
This is the reason creative is a powerful trait. This city would be crap if I was not creative. But luckily I just have to sit tight for five turns while roading the copper and the tile between Sparta and the copper and BOOM that city will be super. Notice also the binary research going on. Now that I have a second city, I can't afford to run at 100% research. Because of the silly rounding mechanics in the game it's best to run 100% taxes for one turn, and then 100% research until you get near to being out of gold.
Here's a micro tip: Check your tech bar often to see if you can improve your time to a tech. Especially in the early game. Sometimes making a silly switch can save you a turn.
This is especially useful when you're in a real hurry to get something. In this case I wanted the wheel ASAP so as I could start building some roads. By switching from working the corn in the capital to working the unimproved riverside tile, I was able to just finish the wheel in two turns instead of the three it would have taken.
It is very important when early rushing to not crash your economy. Pottery is a good tech to stop this happening.
I was tempted to go for writing, especially since I am philosophical and could get out some quick Great Scientists. But in this case I wasn't just worried about tech rate, but also my units going on strike. Pottery would allow me to build some riverside cottages in the capital that I could work and prevent this from happening. I was also planning on whipping and this is not good to do without granaries in place.
Here's another micro tip: the two-pop worker whip is the best thing since sliced bread.
The way to do it is to spend one turn building it. Then the following turn whip it for two population. This is especially useful in a city with a lot of food. I thought about just letting the capital build it old school style. But chopping is so important and I was about to have a new city to improve. I had a lot of worker turns in my future and three more worker turns were well worth the two pop from the capital.
I ended up settling city three where Lymond recommended.
Cornith could steal the cows and hill from the capital. It could work the corn. And it could chop quite a few forests into phalanxes for me. Also, picking up two gem tiles is not bad, even if they're under jungle for the time being.
Remember what I said about workers.
I could have started building phalanxes here. But I needed more workers man. Another worker can quickly pay for itself in chopping and if you have more forests than you're going to be able to chop, another worker is probably worthwhile.
Unfortunately, we spawned next to an AI with one of the highest unit probs.
That stack is larger than I'm used to and I don't have any catapults. Shoot.
Apparently I forgot to take any screenshots for the next few turns. I could say that I was concentrating really hard on the good micro necessary to get out a decent early rush army. Or I could say that March Madness is distracting. Whichever makes you feel better. The main micro to remember for an early rush is the power of the two-pop whip and the power of the chop. Two-pop whipping axes takes a little bit of concentration. As soon as you get to 5 hammers than it becomes a one-popper which you don't want to do. At the same time, you have to invest at least one turn of building into the unit or you incur a whipping (and rush buying) penalty. So you have to make sure that the overflow+the amount of hammers you invest the next turn will be less than 5 hammers or else you can't two pop whip. Chopping is more straightforward. Pretty much chop whenever you can. If possible chop mostly in a hammer heavy city so that you can have that city producing one unit per turn. Otherwise you get into awkward the-overflow-is-too-large-but-the-hammers-are-too-few in the smaller cities. The best way to get good at this is just to practice.
Anyway, a few turns later and I'd finished writing, my last tech before turning off the slider, and built a few phalanxes.
You can see they're healing. I'll explain. After I had a few phalanxes hanging around, I retreated with the fog busters. This is nice since it allows me a cheap garrison in the home cities as opposed to having to leave an expensive phalanx. Also, this way a few barbs spawn, which I want in this case. Barb archers in open terrain are perfect training for my army and a few XP never hurt anybody. Also, I decided to get out a great person. See how fast it happens? You gotta love philosophical sometimes.
And on turn 78, quite a bit too late, but whatever, I declare war.
It might have been better to simply wait for catapults at Construction but there were a couple reasons I didn't want to do this. The first is that Genghis is imperialistic. And the high level imperialistic AIs expand pretty quickly. Genghis already had six cities and I was worried if I waited another 600 years he'd be too big. Also, Genghis goes for Keshiks early and I didn't want to face any units that powerful. You can't tell very well in the screenshot, but I'd advanced my army of eleven phalanxes to as close to Karakorum as I could get. I left Turfan untouched, even though that's where his stack was. I did keep a sizable force in Corinth to prevent a counter attack from Genghis though.
Isabella got writing on turn 80.
She came by and offered open borders. If I was smart I would have realized that this meant it would be unlikely I beat her to Alphabet. But I didn't realize that until right now, in fact. And come the end of this round, I'm almost finished with Alphabet (Izzy still doesn't have it though, so there's hope yet).
My army nears the capital.
He's got four melee units and no walls (his city hasn't finished building a walls). Not a problem. I lost three phalanxes to axes and another one to a spearman, but in the end the city was mine.
After some healing in the former Mongolian capital the army turned on Turfan. The second, and now larger, army had been eating warm meals in Corinth, but it was now their turn to also join in the fight. They marched towards the city on the top of the hill expecting losses.
The decision to go after this city next was a tough one. I decided to do it mostly because I didn't like him being able to counter attack so easily and also because I was feeling enough oomph left to take one city. And that's the one that made the most sense since it would join Karakorum with the rest of my empire.
Back at home Corinth produced its great scientists who went over to Athens to settle down and do some work.
An academy in a city that small with cottages that underdeveloped gave me nothing. I thought about bulbing maths, but in the end decided that the 6 beakers from settling would be better in the long term. The decision to bulb versus settle is a tough one. But I had just finished chopping, and couldn't trade with anybody. And by the time I could trade, I was hoping that Isabella would have Maths and I could get it from her. We'll see.
Silly Genghis.
You can see that the stack approaching from the west got smaller. Genghis had attacked with some of the troops from the garrison and some other units he had sent from the north to help. Granted he did a lot of damage, but I did more to him, so we'll take it.
Losses were as heavy as expected and the capture of Turfan took two turns.
But the city was mine. Hoo rah! Unfortunately, I lost so many units that the fool wouldn't accept peace.
Actually, that's not that foolish a move given how spread out and weak my army is.
Luckily, though, even on immortal, the AI is not particularly smart.
In the meantime, Isabella had sent over some of her wonderful missionaries.
Do I wish to convert? Yes, please. That should help our relations significantly. Genghis was also Buddhist, so it might have been possible to have a religious lovefest, but I think that's flown out the window.
Back to Genghis being dumb. He sent an army consisting of two archers, an axeman, and a spearman to try and recapture Karakorum, but my garrison of two phalanxes and another just-to-be-safe-whipped-in-phalanx was able to keep it. After that last effort, Genghis was willing to accept a deal.
I did not declare peace. But instead opted to take a cease fire. This gives us the opportunity to snipe one more city if we feel like it. Although I'm inclined to let this one rest for the time being. Genghis is severely crippled, has an empire that's split in two, and really shouldn't be too much of a problem. I'm sure he'll still be annoying but being a civilization that wipes me out I think is now impossible for him.
And that is where the round ends. I am not disappointed with the war, but it's definitely not your good old monarch war. Back in the day an initial army of eleven followed six turns later by another army of eight would have been able to take out an entire civ, now it only nets two cities. On the other hand, I have unlocked the Heroic Epic and have crippled an AI beyond repair. So it wasn't a total loss, but perhaps wasn't the best of moves. Here's the state of Greece after the first Greco-Mongolian war.
Mighty Athens:
Well it's not that mighty at the moment. Bu I should be able to grow it up pretty quickly now and work a few more of those cottages. That city is going to be a force in the middle ages when it gets an academy, an oxford, and a bureaucracy.
We are SPARTA:
This city is going to be a great Heroic Epic city as it has lots of green hills for mines, green tiles for farms, pigs for food, and copper for awesomeness. Yay, I love when things fit historically like that.
A captured capital:
I think this will likely be our GP farm. It has two decent food specials and the ability to build a lot of farms. In the old days, I used to pick GP farms based solely on food. But I have been annoyed at the incredibly slow production speeds in these cities enough times to try and pick one with at least some production. This city will be able to slow build infrastructure and then chop the Great Library and National Epic without problems (especially if we can steal that marble).
The whole empire:
Look at all the green. Yummy. There are still some sites I can see that I want. So I'll be building a few settlers after I've grown a little bit.
Tech Tree:
Nobody has Alphabet yet. And by nobody I mean Isabella, since I don't see Genghis being too helpful. I have lots of options on where to go next. Aesthetics and Literature, Construction, Civil Service.
What do you guys think is most important? Do you see wars in our future? What world wonders, if any, should I pursue? Do you agree with my placement of the national wonders? Should we finish of GK or go after Isabella? Any other answers, comments, questions, or suggestions you have are appreciated.