LeftAdjoint
Warlord
To 575 BC:
4000 BC
I agree with the logic of moving the warrior 1N. No interesting tiles, so I'm in favor of moving the settler south. The plains hill is very attractive, though I risk a city with no hills! I can move the settler SE first to see if there's anything promising, however.
Is it worth the risk, to grab more resources and possibly some riverside financial grassland? Since I start with mining, I have chops (at least two) to fall back on if the gambit doesn't work, so I go for it. You only Civ once.
Southeast reveals that I have at least one hill, so I end the turn on the plains hill. Ahh, now I have plenty of food, marble, a 2-hammer tile, three hills, and two financial riverside plains wine that I can farm to solve my early commerce troubles. The only thing I'm lacking is great cottage potential, but I have enough food to run 8 riverside cottages—6 of them plains—if it's absolutely necessary. A good capital.
3960 BC
Seoul is founded in the hills overlooking Forked River.
We have the lovely possibility of working a wine tile while building a 15-turn worker. If I understand research bonuses correctly, this means that our research of 12+1=13 will get us hunting in 5 turns and then our research of (12+1)*1.2 = 15 will get us animal husbandry in 11 turns, exactly when our worker will land on the pigs. That's so perfect that considering any other opening seems pointless. (ha, the joke was on me! my addled brain failed to realize that the oasis is available at turn 5, so it should really be a 13-turn worker. ah well)
Now, where to send the warrior? Desert to the south and plains, possibly ocean, to the east. We're financial, so exploring the river seems very attractive. He'll check the northern coast for seafood, since he's one tile away, then he'll cut SW towards the river.
Whale is revealed. Doesn't mean much for us now, but the +2 happy faces later will be welcome.
3800 BC
In the west we find a desert, and a scout claiming to be sent by someone named "Cyrus", who likes vassalage and wears two earrings. He's imperialistic, so we'd better hurry to grab the flood plains here.
3760 BC
Gold! We can work the corn and a riverside financial gold without even getting a border pop. We want a settler there as fast as humanly possible without screwing Seoul too badly. Cyrus is probably SW, though possibly NW.
3640 BC
Meet the Romans, who come from somewhere in the south.
3440 BC
Our warrior is killed in the jungle at 9.1% odds. He ain't no fortunate one.
3320 BC
We're starting the pigs and a replacement warrior, while working our lovely financial oasis. Bronze working seems to be the strongest play here. We already have mining, we certainly have the commerce for it, and it will speed up our settler, which will speed up our access to the delicious gold tile.
There is a horse visible to the south of Seoul, but I see little reason to claim it with our second city. It will be accessible with a border pop on turn 51, and that can stand as our barbarian backup plan for the time being.
I would like more scouting information. I still don't know where Cyrus is, so prioritizing city sites is going to be harder than it would be if our warrior hadn't bit the big one.
3040 BC
In light of the previous comment, I'm going to get a second warrior before the settler. It allows us to grow to size 3 and work the pigs, cow, and oasis, while giving us a touch more commerce to line up our timing for bronze working. One warrior will go northwest to check for more land, and the second will guard the new city site.
2840 BC
A little tile micro and I get bronze working in time to save a worker turn without delaying my settler. No bronze in sight, though.
Now what to research? There are several attractive options, but here are the factors: My production will be tied up with workers, and until then my one worker will be busy improving the corn in my new city. After that I will have an explosion of commerce. I'm financial and my new city is ideal for cottaging, so much so that I am heavily motivated to move the palace there for bureaucracy. (three flood plains, five riverside grassland, and enough food to work the gold and all five riverside plains with a surplus) I do not yet have enough information to plan for future expanding. I have an unclaimed gold to the west with sheep, clams, a plains hill, and the ability to share the corn with my future cottage city. I have access to horse in 22 turns, but no copper. I already have bronze working, and plenty of trees in my capital. I have mysticism. Last but not least, I have access to marble.
Playing for the oracle takes advantage of my high commerce and readily available hammers from chopping, as well as my mysticism starting tech, and to a lesser extent the marble. But what tech would I play for? Feudalism is a distinct possibility, but it's hard to imagine what use I would have for it besides a very delicious trading chip. (though to be honest, I'm tempted to do it just for style points)
The real holy grail, though, would be using the oracle to take civil service. But is it even possible? I would need fast writing for a great scientist to bulb mathematics. I would have to run scientists for 17 turns, and writing will take at least 11 turns. That gives me the bulb at 1720 BC. In another thread AbsoluteZero claims that the oracle is safe 60% of the time at this date. Less than optimal. Self-teching both mathematics and code would require nearly 1200 beakers (accounting for discounts) for all the setup, assuming that I skip masonry. Even with two golds, that's well into the realm of fantasy in under 25 turns.
OK, so we won't go for CS, though I'm sorely tempted. The most promising oracle shot, in my eyes, is monarchy. We have two wine tiles, which is a big plus, but it's really about the future cottage city. +4 health from the forests, -1 from the floodplains, and +2 from the fresh water, as well as +6 health from our visible resources, giving us +11 health total. With the food surplus, tolerating some unhealth and chopping some of the forests, we should be able to grow to size 12 and run 11 riverside financial cottages plus the gold tile.
The question is, is that really better than using the oracle for the more expensive code of laws and self-teching monarchy? Hard to say, but I don't have to decide right now. The oracle it is. First agriculture, then masonry, then the wheel, then priesthood. Probably.
2520 BC
Cyrus is already creeping in to the west—I think he settled on the stone. That leaves me with only one possible city site to claim the clams, gold, and sheep, and block off cyrus from the northwest, without border problems. I should get it soon. Going up to four workers to prepare for the sudden barrage of necessary chops and tile improvements—I should be able to chop out a settler before the oracle. And the sooner I can get a chariot, the better.
1760 BC
Bad, bad news. Not what you want to see as soon as you found a city. My chances of losing the city are high, though I'm not certain whether he can enter my borders yet.
1720 BC
He went for P'yongyang instead, which now has two warriors and a chariot on the way. Seoul has two archers looking menacing on the borders, but it's a hill city with two warriors. It might slow down the oracle though.
1600 BC
Oracle'd monarchy. Waiting for writing would have delayed me a few turns, so I went for pottery instead. Revolt into slavery and HR. Time to farm the hell out of P'yongyang, as well as fogbust and settle more blocking cities as production allows. Heading for writing to get my GP on.
1240 BC
Rome has Praetorians out, and he's going to steal my sugar and spice!
1120 BC
Getting aesthetics. I can settle the SE wheat and fish so I do so. P'yongyang will love the health.
1040 BC
I spy a fish up north so I grab the last sugar instead.
925 BC
P'yongyang is coming along nicely. Time to start the cottages after whipping a library and monastery. I'll start the palace shortly as well.
825 BC
Somehow it slipped my mind that aesthetics is a lower priority given that I already have monarchy. No matter, now I can trade to my heart's content. I give aesthetics to Rome for alphabet, then pick up iron working and fishing from Persia for meditation, priesthood, writing. I'll get sailing next turn, and I'm going to go directly for code of laws, to try to get civil service ASAP. It would be nice if I could trade for mathematics, so I gift writing around.
700 BC
A great prophet. Saving for a golden age, at least for bureaucracy and pacifism. Seoul will be my GP farm. It's not great but it can run five scientists.
575 BC
Founded confucianism, which I'll spread to religionless Mongolia to stir the pot. I'll stop for now. My worker count is too low, but besides that I'm in great shape. I'm going to try to expand for the NE crabs, fur, and iron if possible, and otherwise I'll seal off my borders and take the barbarian city. Cyrus has just planted a city that should culture flip shortly, though I think I'd rather burn it to the ground and rebuild 1E.
My research pace will explode soon, and I'll have a lot of options for liberalism.
I just noticed that Cyrus is plotting war, and it's quite likely to be me. I'll explore my options there, but maybe I can convert to Judaism and bribe Caesar into war. Or maybe I can just rush for feudalism and abuse my protective trait. We shall see.
Spoiler :
4000 BC
I agree with the logic of moving the warrior 1N. No interesting tiles, so I'm in favor of moving the settler south. The plains hill is very attractive, though I risk a city with no hills! I can move the settler SE first to see if there's anything promising, however.
Is it worth the risk, to grab more resources and possibly some riverside financial grassland? Since I start with mining, I have chops (at least two) to fall back on if the gambit doesn't work, so I go for it. You only Civ once.
Southeast reveals that I have at least one hill, so I end the turn on the plains hill. Ahh, now I have plenty of food, marble, a 2-hammer tile, three hills, and two financial riverside plains wine that I can farm to solve my early commerce troubles. The only thing I'm lacking is great cottage potential, but I have enough food to run 8 riverside cottages—6 of them plains—if it's absolutely necessary. A good capital.
3960 BC
Seoul is founded in the hills overlooking Forked River.
We have the lovely possibility of working a wine tile while building a 15-turn worker. If I understand research bonuses correctly, this means that our research of 12+1=13 will get us hunting in 5 turns and then our research of (12+1)*1.2 = 15 will get us animal husbandry in 11 turns, exactly when our worker will land on the pigs. That's so perfect that considering any other opening seems pointless. (ha, the joke was on me! my addled brain failed to realize that the oasis is available at turn 5, so it should really be a 13-turn worker. ah well)
Now, where to send the warrior? Desert to the south and plains, possibly ocean, to the east. We're financial, so exploring the river seems very attractive. He'll check the northern coast for seafood, since he's one tile away, then he'll cut SW towards the river.
Whale is revealed. Doesn't mean much for us now, but the +2 happy faces later will be welcome.
3800 BC
In the west we find a desert, and a scout claiming to be sent by someone named "Cyrus", who likes vassalage and wears two earrings. He's imperialistic, so we'd better hurry to grab the flood plains here.
3760 BC

Gold! We can work the corn and a riverside financial gold without even getting a border pop. We want a settler there as fast as humanly possible without screwing Seoul too badly. Cyrus is probably SW, though possibly NW.
3640 BC
Meet the Romans, who come from somewhere in the south.
3440 BC
Our warrior is killed in the jungle at 9.1% odds. He ain't no fortunate one.
3320 BC
We're starting the pigs and a replacement warrior, while working our lovely financial oasis. Bronze working seems to be the strongest play here. We already have mining, we certainly have the commerce for it, and it will speed up our settler, which will speed up our access to the delicious gold tile.
There is a horse visible to the south of Seoul, but I see little reason to claim it with our second city. It will be accessible with a border pop on turn 51, and that can stand as our barbarian backup plan for the time being.
I would like more scouting information. I still don't know where Cyrus is, so prioritizing city sites is going to be harder than it would be if our warrior hadn't bit the big one.
3040 BC
In light of the previous comment, I'm going to get a second warrior before the settler. It allows us to grow to size 3 and work the pigs, cow, and oasis, while giving us a touch more commerce to line up our timing for bronze working. One warrior will go northwest to check for more land, and the second will guard the new city site.
2840 BC
A little tile micro and I get bronze working in time to save a worker turn without delaying my settler. No bronze in sight, though.
Now what to research? There are several attractive options, but here are the factors: My production will be tied up with workers, and until then my one worker will be busy improving the corn in my new city. After that I will have an explosion of commerce. I'm financial and my new city is ideal for cottaging, so much so that I am heavily motivated to move the palace there for bureaucracy. (three flood plains, five riverside grassland, and enough food to work the gold and all five riverside plains with a surplus) I do not yet have enough information to plan for future expanding. I have an unclaimed gold to the west with sheep, clams, a plains hill, and the ability to share the corn with my future cottage city. I have access to horse in 22 turns, but no copper. I already have bronze working, and plenty of trees in my capital. I have mysticism. Last but not least, I have access to marble.
Playing for the oracle takes advantage of my high commerce and readily available hammers from chopping, as well as my mysticism starting tech, and to a lesser extent the marble. But what tech would I play for? Feudalism is a distinct possibility, but it's hard to imagine what use I would have for it besides a very delicious trading chip. (though to be honest, I'm tempted to do it just for style points)
The real holy grail, though, would be using the oracle to take civil service. But is it even possible? I would need fast writing for a great scientist to bulb mathematics. I would have to run scientists for 17 turns, and writing will take at least 11 turns. That gives me the bulb at 1720 BC. In another thread AbsoluteZero claims that the oracle is safe 60% of the time at this date. Less than optimal. Self-teching both mathematics and code would require nearly 1200 beakers (accounting for discounts) for all the setup, assuming that I skip masonry. Even with two golds, that's well into the realm of fantasy in under 25 turns.
OK, so we won't go for CS, though I'm sorely tempted. The most promising oracle shot, in my eyes, is monarchy. We have two wine tiles, which is a big plus, but it's really about the future cottage city. +4 health from the forests, -1 from the floodplains, and +2 from the fresh water, as well as +6 health from our visible resources, giving us +11 health total. With the food surplus, tolerating some unhealth and chopping some of the forests, we should be able to grow to size 12 and run 11 riverside financial cottages plus the gold tile.
The question is, is that really better than using the oracle for the more expensive code of laws and self-teching monarchy? Hard to say, but I don't have to decide right now. The oracle it is. First agriculture, then masonry, then the wheel, then priesthood. Probably.
2520 BC

Cyrus is already creeping in to the west—I think he settled on the stone. That leaves me with only one possible city site to claim the clams, gold, and sheep, and block off cyrus from the northwest, without border problems. I should get it soon. Going up to four workers to prepare for the sudden barrage of necessary chops and tile improvements—I should be able to chop out a settler before the oracle. And the sooner I can get a chariot, the better.
1760 BC

Bad, bad news. Not what you want to see as soon as you found a city. My chances of losing the city are high, though I'm not certain whether he can enter my borders yet.
1720 BC
He went for P'yongyang instead, which now has two warriors and a chariot on the way. Seoul has two archers looking menacing on the borders, but it's a hill city with two warriors. It might slow down the oracle though.
1600 BC
Oracle'd monarchy. Waiting for writing would have delayed me a few turns, so I went for pottery instead. Revolt into slavery and HR. Time to farm the hell out of P'yongyang, as well as fogbust and settle more blocking cities as production allows. Heading for writing to get my GP on.
1240 BC

Rome has Praetorians out, and he's going to steal my sugar and spice!
1120 BC
Getting aesthetics. I can settle the SE wheat and fish so I do so. P'yongyang will love the health.
1040 BC
I spy a fish up north so I grab the last sugar instead.
925 BC

P'yongyang is coming along nicely. Time to start the cottages after whipping a library and monastery. I'll start the palace shortly as well.
825 BC
Somehow it slipped my mind that aesthetics is a lower priority given that I already have monarchy. No matter, now I can trade to my heart's content. I give aesthetics to Rome for alphabet, then pick up iron working and fishing from Persia for meditation, priesthood, writing. I'll get sailing next turn, and I'm going to go directly for code of laws, to try to get civil service ASAP. It would be nice if I could trade for mathematics, so I gift writing around.
700 BC
A great prophet. Saving for a golden age, at least for bureaucracy and pacifism. Seoul will be my GP farm. It's not great but it can run five scientists.
575 BC

Founded confucianism, which I'll spread to religionless Mongolia to stir the pot. I'll stop for now. My worker count is too low, but besides that I'm in great shape. I'm going to try to expand for the NE crabs, fur, and iron if possible, and otherwise I'll seal off my borders and take the barbarian city. Cyrus has just planted a city that should culture flip shortly, though I think I'd rather burn it to the ground and rebuild 1E.
My research pace will explode soon, and I'll have a lot of options for liberalism.
I just noticed that Cyrus is plotting war, and it's quite likely to be me. I'll explore my options there, but maybe I can convert to Judaism and bribe Caesar into war. Or maybe I can just rush for feudalism and abuse my protective trait. We shall see.