[BtS] Star Trek Mod

Here are some civics and religions that could work with the Star Trek mod, the civics are rough replacements for the current civics, the religions are just a whole list of various culture's religions (if they have one):

Civics:
Government
Security Council (Despotism)
Empire (Hereditary Rule)
Federation (Representation)
Obsidian Order (Police State)
Collective (Universal Sufferage) :assimilate:

Legal
Kritocracy (rule by judges) (Barbarism)
Charter (Vassalage)
Bureaucracy
Xenophobia (Nationhood (think about it))
Free Speech

Labor
Nation States (Tribalism)
Assimilation (Slavery)
Species Job (Serfdom) (certain jobs being given to certain races)
Specialization (Caste System)
AI (Emancipation)

Economy
Corporation (Decentralized)
Shipping (Mercantilism)
Pursuit of Profit (Free Market)
Self Betterment (State Property)
Utilization (Environmentalism) (use of all resources to their fullest)

Philosophy (replaces Religion)
Varied (Paganism)
Propaganda (Organized Religion)
Perfection (Theocracy)
Prime Directive (Pacifism)
Kol-Ut-Shan (Free Religion)

Religions (more properly Philosophies) given in alphabetical order and what race/nation favors it:
Acquisition (Ferengi)
Fascism (Cardassian)
Foresight (Dominion)
Honor System (Klingon)
Logic (Vulcan)
Perfectionism :borg:
Prime Directive (Federation)
Prophecies (Bajoran)
Xenophobia (Romunlans)

Feel free to speculate what technology would be required to open up a civic or found a religion and what bonuses would be received from the civic.
 
All models should be done in the next couple days.

(and deanej, your right, I can find no information anywhere with the name Coridon and I looked over a billion web pages... what is it? I'm curious now)
 
Cool!

Do you mean Coridan?

Coridan is a M-class Federation planet in the Coridan system, homeworld of the Coridans. In 2151, it had a population of over 3 billion.
www.memory-alpha.org/en/wiki/Coridan_(planet) -

Coridan - Memory Alpha, the Star Trek Wiki

The Coridans, also known as Coridanites, are a humanoid Federation species hailing from the dilithium rich planet Coridan located in the Beta Quadrant.
www.memory-alpha.org/en/wiki/Coridan -
 
Why don't I have any memory of seeing them I have no idea. Can you find a link to a vessel of theirs? I couldn't see any on the memory alpha site...
 
Not sure if we ever saw the ships for Coridan though. I can just use the Final Frontier models for them.

As far as civics/religions, I will rename a few civics. I may also tweak a few things with them. Right now the AI will gravitate towards some of them, especially Caste System. I already renamed the religion (value) civics. Also, adding more values may have the possibility of ruining diplomacy, as civs start with them.

And I don't want to overload the techs. Some, like subspace radio, may already be overloaded. I designed the tech tree around the Federation units, which will be painfully obvious when the units come out.

Also: How do I make the Dominion, Klingons, and Romulans playable in the DS9 scenario? The map won't include the homelands for these empires (it would be gigantic if it did).
 
I'm all about a gigantic map... that would be sweet.

Is there any way to control the "meanness" of the empires? All the games I play I have to laugh sometimes at what the Romluans or Borg do and say... I wish they'd be dirty backstabbing b4stards... there should be a was to increase their aggressiveness to the point of intolerable... and never cooperative.
 
With Solar Systems, giga maps have to be too giga to get even decent performance after 150 turns. I already have trouble on standard. Would it be too non-canon to give the klingons and romulans starbases in the area or perhaps colonies? As it stands, a human cardassia would know that the klingons will DOW around turn 105, and would be able to wipe the klingons off the map when that happens. The klingons and romulans would be dependant on what forces are scripted to appear, especially the romulans. It might not be too fun to play as them either, as they would have nothing to do for a while. Ditto for the dominion.

As far as leaders go, the personalities are very complicated. Perhaps someone could take a look at it? I've tried to get it right twice and have not succeeded.
 
Also: How long do you think the game should be? I noticed the AI win a portal victory on turn 175 during an AI autoplay test. I lowered the turns from 550 to 400 for normal. I still think that's too much, but I don't know how much more I can cut it before certain victories become impossible (Culture, Conquest, Domination).
 
Would it be too non-canon to give the klingons and romulans starbases in the area or perhaps colonies? As it stands, a human cardassia would know that the klingons will DOW around turn 105, and would be able to wipe the klingons off the map when that happens. The klingons and romulans would be dependant on what forces are scripted to appear, especially the romulans. It might not be too fun to play as them either, as they would have nothing to do for a while. Ditto for the dominion.

It's a bit difficult without actually knowing how the map looks, but how 'bout Fleet Rally Points for off-map civs? (I.e. a Starbase/Colony in corners of the map with difficult access and/or properly defended.)

Also: How long do you think the game should be? I noticed the AI win a portal victory on turn 175 during an AI autoplay test. I lowered the turns from 550 to 400 for normal. I still think that's too much, but I don't know how much more I can cut it before certain victories become impossible (Culture, Conquest, Domination).

Irrespective if it's a standard game or scenario, IMO Portal Victory is a no-no anyway.

As concerns attitudes (you seem already to have addressed that), for a DS9 scenario the Always War/Peace options should be on/off, depending on what side/team a civ's on. (Again, difficult to say anything definite about it without the specifics of the scenario. The same for game length...though abround 400-500 turns seems long enough.)
 
I was going to use Star Trek Star Charts for the maps, but I've decided to use that only as a guide because in order to include every thing I want to being completely faithful to it requires mega maps. I plan to give both the Klingons and Romulans a couple colonies and a starbase with some resources near an empty area of the map where they can expand before the war. The Dominion will have an area of the map sectioned off where they can do the same (this represents the Gamma Quadrant). Movement from here to the Alpha Quadrant won't be possible (they will rely on stacks created via python until shipyards in the Alpha Quadrant are established) because I could never make the AI understand it. This gives all the civs something to do before the war starts. The Federation and Cardassians won't start with improved resources (will have unimproved) because they already start with cities.
 
Baring any problems with the last batch sent, all models have been completed.

And to celebrate, here are 2 screen shots of the Enterprise Era scenario ships
 

Attachments

  • EntEra.jpg
    EntEra.jpg
    423.5 KB · Views: 240
  • xindi.jpg
    xindi.jpg
    379 KB · Views: 217
Ships look good Jaydn =)

I'm anxious to try this mod when the new beta comes out. Is there anything specific that we as human players need to test when that day arrives? I hope that day is soon though, the screenshots look awesome!
 
Jaydn, fantastic job on the units!! I can't wait to get home and start playing some more!

Deanej, will there be an "epic" type game where people can start in the Enterprise era and progress to post DS9, or will there be scenarios for each era?

Again, thanks to all who are making this mod, it is highly appreciated!
 
The Art and Sound Pack has been released!

http://www.atomicgamer.com/file.php?id=70640

This will be required for beta 3. I have also attached a patch that unlocks the new unit models and includes the latest tweaks to the leader personalities. This patch requires the art pack as well.

When you install the art/sound pack, delete your existing Star Trek\Art\Units folder. If you don't you could break some unit animations.

EDIT: @jfby: yes, there will be an epic type game. Actually, that's all there is now. Two scenarios will ship with beta 3 (the ones that need the most testing/balancing) and the rest will be with version 1.0.
 
Back
Top Bottom