OK... I am finalizing the micro. Mids can't be gotten before 825 BC. Even when starving after Pop6, there are still not enough hammers. I am still trying to maximize efficiency, then I hope to play a few turns.
The delay means that we can build another warrior in Trojan that will finish on 825 BC, the turn we give it away. So no Moai in Trojan.
I was initially going to send George to Antium for a garrison. He is not going to Rome to make the 6th warrior for founding Trojan. We actually get more hammers for Mids by building a warrior on T62. If we build Mids T62, it gets no stone bonus. Additionally, overflow hammers from a warrior built on T62 do get the stone bonus on T63 when we have stone.
Instead, I am going to use him to fogbust the land between Rome and Trojan. Once we gift trojan, the AI will not have a garrison unit. The gift is useless if an archer takes the undefended city from the AI we gift it to. It is easier to fogbust it now, than to wait for warriors to come out of Trojan after the workboat. George will still be able to get to Rome for a Garrison requirement for Horse City founding in 825 BC.
Here are my first few turns of micro, reworked:
T60
0% Sailing
Warrior 2 1N1W
Worker 1 Road
T61
George 1S1E for fogbusting
Warrior 2 2N2W
Warrior (Stone) 1S1E
Worker 1 Road
0% Sailing
T62
George 1E, Fortify for fogbusting
Worker 1 – 2N2W road
Warrior (Stone)– 1N1E, fortify
Warrior 2 – 1N to Rome
100% Sailing
Start new warrior in Rome
T63 (1480 BC)
George 2N1E into Rome
Worker 1 – road
Warrior (Stone)– 1N
Rome Pop6
Found Trojan
Trojan starts workboat, work forested tundra
Warrior 2 – After Trojan founded, fogbust Horse site.
Agriculture 0%
Rome works mines, pig
Antium works fish, cottage
New Rome warrior head to Antium for Garrison.
Rome warrior 2S1W
One thought I have had. We don't want to shrink Rome too much. Logic being that we may want to go S8 and 4 buildings and 8 warriors before BW. Need to keep our options open. We also need to think about how to quickly replace the warriors. I would rather keep that option open if possible. Slavery would of been nice.
One thought I have had. We don't want to shrink Rome too much. Logic being that we may want to go S8 and 4 buildings and 8 warriors before BW. Need to keep our options open. We also need to think about how to quickly replace the warriors. I would rather keep that option open if possible. Slavery would of been nice.
Remember when the AI get past 3 cities the barbs should start to spawn less. We can also use a warrior from Rome for a short period to fogbust once the Stone is settled. Would be good to get a WM2 warrior.
Gotta run. This what I have for the rest of the way for micro until Pyramids.
T63 (1480 BC)
George 2N1E into Rome
Worker 1 road
Warrior (Stone) 1N
Rome Pop6
Found Trojan
Trojan starts workboat, work forested tundra
Warrior 2 After Trojan founded, fogbust Horse site.
Agriculture 0%
Rome works mines, pig
Antium works fish, cottage
New Rome warrior head to Antium for Garrison.
T64
Worker 1 1E, cottage
T65
Antium works fish, cottage, forested mine
T66
Antium works fish, 2 cottages
T67
Worker to 1S1E of rome
100% agriculture
T68 1280 BC
Worker road
T69
Worker 1N1E, road
T70 1200 BC
Cumae Start Settler; Work fish, cottage, 2 forested grass hills
Worker 1N1E, road
Mathematics 100%
T71
George 1N1W
Fogbust warrior on ice 1E
Trojan build warrior.
Settler in Cumae
T72
Worker cottage one turn, cancel
George 1W, fortify
T73
Worker 2S, then road toward Horses
T74
Trojan build warrior or WB
T75
T76
T78
T79
Antium warrior or trojan warrior to Rome, (or Horse City fogbusting warrior to Rome on T80 if no risk.)
Antium switch to worker
Settler to 3E if Antium
T80
Settler 4E
T81
Gift away Stone city
Settle Horse city
Worker farm Corn
Your test run to mids looks good. Tciked all boxes.
I think at this stage if the micro looks good then we should go with it.
Our plan does involve a lot of road so less chance for a farm in Rome.
What I might do is try your current test save past 3rd city to see when I could build a 4th city vs using BW. Of course we still need a location for it.
My only other thought was a galley. Could we build a galley somewhere?? I know you have trojan building warriors. How likely will barbs be once they start to spawn cities.
Securing the horse site and fog busting it will be key. 2200-2000bc is normally date barb cities spawn. Each barb city that spawn adds 3 barb units.
My only other thought is if we are building warriors we are not building scouting workboats. Workboats can also fog bust.
Our second city is now on settler. I guess it could go workboat after the settler. It's tough if we choose 3rd city earlier we lose exploration chances. I guess a barb city could also spawn near the deer fish site too. Do we keep that site fogbust too?
Overall we can't do everything. What is more important? Horse site sooner really does help us here.
My only other thought is if we are building warriors we are not building scouting workboats. Workboats can also fog bust.
Our second city is now on settler. I guess it could go workboat after the settler. It's tough if we choose 3rd city earlier we lose exploration chances. I guess a barb city could also spawn near the deer fish site too. Do we keep that site fogbust too?
Overall we can't do everything. What is more important? Horse site sooner really does help us here.
We have two workboats coming. More will likely get eaten by barb galleys without accomplishing anything. Depending on coast tiles, a third may be needed.
Playing again.
T64 Brennus founds 4th City.
T66 Hannibal Archer shows up in our lands.
T68 Saladin switches to HR
T69 Brennus founds 5th City, Gilgamesh founds 4th
T70 Confucianism founded
T72 Saladin Hindu Missionary spotted headed to us unguarded.
T73 Zara proved World is Round; trade routes are available with Saladin, no resources to trade. He does not have stone. Darius researching IW.
T74 Brennus Scout spotted. Zara joins Darius as Confused. Brennus Spammed City 6.
T75 Darius founds City 4.
T76 Rome gets Hinduism. Saladin Culture spotted inland out west. Zara WB spotted.
T77 Gilgamesh switches to HR.
T79 Hannibal founds 4th city.
Stopping.
Here is your Session Turn Log from 1480 BC to 900 BC:
Spoiler:
Turn 63, 1480 BC: Trojan City has been founded.
Turn 68, 1280 BC: Saladin adopts Hereditary Rule!
Turn 69, 1240 BC: You have discovered Agriculture!
Turn 69, 1240 BC: Confucianism has been founded in a distant land!
Turn 70, 1200 BC: Darius I converts to Confucianism!
Turn 72, 1120 BC: Zara Yaqob has proven that the world is round!
Turn 73, 1080 BC: Zara Yaqob converts to Confucianism!
Turn 78, 925 BC: The enemy has been spotted near Rome!
Turn 78, 925 BC: The enemy has been spotted near Rome!
Turn 78, 925 BC: Zoroaster (Great Prophet) has been born in a far away land!
Turn 78, 925 BC: Zara Yaqob has founded Addis Ababa in a distant land.
Turn 78, 925 BC: Hannibal has founded Hippo in a distant land.
Turn 79, 900 BC: The enemy has been spotted near Rome!
Turn 79, 900 BC: The enemy has been spotted near Rome!
Here is your Buffy Log from 1480 BC to 900 BC:
Spoiler:
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------ Turn 63/500 (1480 BC) [18-Oct-2015 16:28:21] 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 15 per turn, 54 in the bank
Turn 64/500 (1440 BC) [18-Oct-2015 16:28:23] 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 15 per turn, 69 in the bank
After End Turn: Antium grows to size 3
Turn 65/500 (1400 BC) [18-Oct-2015 16:30:59] 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 15 per turn, 84 in the bank
After End Turn:
Other Player Actions: Attitude Change: Saladin (Arabia) towards Hannibal (Carthage), from 'Cautious' to 'Pleased'
Turn 66/500 (1360 BC) [18-Oct-2015 16:32:35] A Cottage was built near Rome 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 17 per turn, 99 in the bank
Turn 67/500 (1320 BC) [18-Oct-2015 16:37:24] 100% Research: 23 per turn 0% Espionage: 4 per turn 0% Gold: -6 per turn, 116 in the bank
Turn 68/500 (1280 BC) [18-Oct-2015 16:39:43] 100% Research: 23 per turn 0% Espionage: 4 per turn 0% Gold: -6 per turn, 110 in the bank
After End Turn:
Other Player Actions: Civics Change: Saladin(Arabia) from 'Despotism' to 'Hereditary Rule'
Turn 69/500 (1240 BC) [18-Oct-2015 16:41:43] 100% Research: 23 per turn 0% Espionage: 4 per turn 0% Gold: -6 per turn, 104 in the bank
After End Turn: Tech research finished: Agriculture Antium grows to size 4 Antium finishes: Work Boat
Other Player Actions: Confucianism founded in a distant land
Turn 70/500 (1200 BC) [18-Oct-2015 16:43:03] Research begun: Mathematics (13 Turns) Antium begins: Settler (13 turns) Research begun: Mathematics (14 Turns) Research begun: Mathematics (14 Turns) 100% Research: 21 per turn 0% Espionage: 4 per turn 0% Gold: -6 per turn, 98 in the bank
After End Turn: Trojan City finishes: Work Boat
Other Player Actions: State Religion Change: Darius I (Persia) from 'no State Religion' to 'Confucianism' Attitude Change: Darius I (Persia) towards Saladin (Arabia), from 'Pleased' to 'Cautious'
Turn 71/500 (1160 BC) [18-Oct-2015 16:46:03] Trojan City begins: Warrior (4 turns) 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 14 per turn, 92 in the bank
Turn 72/500 (1120 BC) [18-Oct-2015 16:47:43] 100% Research: 21 per turn 0% Espionage: 4 per turn 0% Gold: -7 per turn, 106 in the bank
After End Turn: A Hamlet was built near Antium
Turn 73/500 (1080 BC) [18-Oct-2015 16:50:34] 100% Research: 22 per turn 0% Espionage: 4 per turn 0% Gold: -7 per turn, 99 in the bank
After End Turn:
Other Player Actions: State Religion Change: Zara Yaqob (Ethiopia) from 'no State Religion' to 'Confucianism' Attitude Change: Brennus (Celtia) towards Zara Yaqob (Ethiopia), from 'Cautious' to 'Annoyed' Attitude Change: Saladin (Arabia) towards Zara Yaqob (Ethiopia), from 'Pleased' to 'Cautious'
Turn 74/500 (1040 BC) [18-Oct-2015 16:57:58] 100% Research: 22 per turn 0% Espionage: 4 per turn 0% Gold: -7 per turn, 92 in the bank
After End Turn: Trojan City finishes: Warrior
Turn 75/500 (1000 BC) [18-Oct-2015 17:00:38] Trojan City begins: Work Boat (8 turns) 100% Research: 22 per turn 0% Espionage: 4 per turn 0% Gold: -8 per turn, 85 in the bank
After End Turn:
Other Player Actions: Hinduism has spread: Rome Attitude Change: Darius I (Persia) towards Brennus (Celtia), from 'Cautious' to 'Annoyed'
Turn 76/500 (975 BC) [18-Oct-2015 17:02:33] 100% Research: 22 per turn 0% Espionage: 4 per turn 0% Gold: -9 per turn, 77 in the bank
After End Turn:
Other Player Actions: Civics Change: Gilgamesh(Sumeria) from 'Despotism' to 'Hereditary Rule'
Turn 77/500 (950 BC) [18-Oct-2015 17:05:50] 100% Research: 22 per turn 0% Espionage: 4 per turn 0% Gold: -8 per turn, 68 in the bank
Turn 78/500 (925 BC) [18-Oct-2015 17:08:41] 100% Research: 22 per turn 0% Espionage: 4 per turn 0% Gold: -8 per turn, 60 in the bank
After End Turn:
Other Player Actions: Attitude Change: Darius I (Persia) towards Julius Caesar (Rome), from 'Cautious' to 'Pleased' Attitude Change: Zara Yaqob (Ethiopia) towards Saladin (Arabia), from 'Pleased' to 'Cautious'
I will try to get a test game up soon.
Big decision time. Gift Trojan early or chance it. No other civs other than Saladin will take it because they all have four cities.
Am I correct to assume we are three turns away from producing Mids if we keep the stone bonus? And each turn we gift stone city early will add another turn, right? So if we gift it this turn, it will be six turn until we produce the Mids. I'll wait for the test game to better visualise our current situation.
Hmmmm so Sal has horse and iron. He also has fish. He is on our land mass too. So maybe Preats would of worked? Big downside is he is 20 tiles away. We would need WM2 praets to reach him quickly. Would of needed a lot of luck to worker steal here.
Three Ai seem to have gone straight for Monarchy. So early fued is not impossible.
Mecca is S9. Probably too busy spamming mish to expand. Hmmm. That and fighting off the barbs. That archer of his has been in the wars. The reality is we could drop off a spy if we really wanted but it is a 10 turn journey by sea to mecca.
I would suggest astronomy is probably not needed here. I think we just have a spread out land mass. Although Astronomy might speed up troop movement. There is no way we will settle all the land here.
I see the Persians are in war mode?? Maybe aganst us?? Most likely the Celts.
Expect the AI to eat up the barb cities here. Could be why Celts have so many cities.
So do we wait 1-2 more turns or risk Arabia building a 4th city? Would it matter?
Risk vs reward on mids. Risk that Mecca settles a 4th city. Risk that we lose mids. We know Arabia lacks stone. Should we gamble 1 more turn in hope he is spamming mish? We know we can drop off spies by sea now. Very long journey. 6 turns from mids is a long wait.
Small note on Wb exploration. Can we make sure we fully hug the outter coastline. Just in case we miss any islands.
Let's remove some of these unwanted signs. Shame we lost circ bonus. Looks like we had no chance on this.
Map thoughts. Maybe there is no gap on this pangea. A ring of land around whole map. Meaning the other Ai are on a upper ring? We have only seen units from 2 Ai so far.
Land mass so far is 40 long. I suspect closer to 45-50 long. Meaning our land mass can only be 15-22 tiles North to south. So I predict it's unlikely An AI is north of us.
The big downside at 6 turns means no growth for 3 extra turns and a delay to rep. That is no growth with 1 more happy face. So a loss of 6 food and 6C.
Gifting stone early means trade routes. Plus a trojan city. Loving the location of our fog buster. Saves deer city from barbs.
We could play turn by turn. I would like to think we are risk takers to a degree.
This is a tough choice indeed. At least Saladin isn't anyone's worst enemy at the moment, which makes him a decent target to gift the city to. He could possibly become Brennus' worst enemy in the next couple of turns..
So the question is, how screwed are we if we can't gift Trojan stone? How screwed are we if we don't get the mids? I think missing the mids is worse than not being able to gift stone. But I also think it's less likely that happens. Saladin is quite likely to found a 4th city in the next few turns, he has lots of free land around him. But on the other hand, he's also taking all barbs TGW is sending to him, so he should be busy fighting off those.
Not a single ocean tile spotted yet, means our workboats can go everywhere. Lots of "coast" to explore. If we could keep stone until mids, we'd also get another exploring WB.
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