Turn Discussion Thread

Turn 26 - 2960BC

Grown to size 3, working two seafood and a gold mine.

Worker moved to a forest ready to chop. Warrior moved back to his spawn-busting spot.

Spoiler :
attachment.php
 
Turn 26 - 2960BC

Grown to size 3, working two seafood and a gold mine.

Worker moved to a forest ready to chop. Warrior moved back to his spawn-busting spot.
Irgy, seen our SG, that warrior is now completely fogbusting the W and the S.
1 more warrior 1 N of his present position, can do the same N.
Thus it's better build quickly another warrior, possibly right after the WB.
 
Irgy, seen our SG, that warrior is now completely fogbusting the W and the S.
1 more warrior 1 N of his present position, can do the same N.
Thus it's better build quickly another warrior, possibly right after the WB.
Our island is completely fogbusted. Repeat, we do not NEED any more Warriors to fogbust the island, because it is already fogbusted. Building a Warrior will delay our Settler and Library anyway.
 
Our island is completely fogbusted. Repeat, we do not NEED any more Warriors to fogbust the island, because it is already fogbusted. Building a Warrior will delay our Settler and Library anyway.

So we are going to hook up the gold for happiness by the time we reach size 5? Is that the plan? I had some questions about the worker micro anyway, might as well refresh my memory. For the next few turns I see:

27: worker starts chop on his current tile.
28: Pottery done, start next tech. (AH or Writing)
29: chop finishes
30: Sirius grows to 4 works both fish and both gold. WB finished, start settler? Worker moves 1W to forested Silk tile?
31: Worker starts next chop for settler (chop done on turn 33, settler on 35).

Is that right, as far as the worker moves? After that would then finish the road 1W of Sirius, and road the western gold mine I presume? Otherwise we risk growing to unhappiness.
 
The plan you have outlined is the one that I have been using in my test games. Unless anyone else has any improvements then its most likely the one we we use to get our 2nd city built on turn 39.
 
After that would then finish the road 1W of Sirius, and road the western gold mine I presume? Otherwise we risk growing to unhappiness.

Just noticed this end comment. I think its best (and invite comment) that we should chop a 3rd forest to get the library out quicker. In my test games I have done this and then gone on to road the gold and in both scenarios (AH or no AH) we can still get the road hooked up just before pop5 and happiness issues.
 
So we are going to hook up the gold for happiness by the time we reach size 5? Is that the plan? I had some questions about the worker micro anyway, might as well refresh my memory. For the next few turns I see:

27: worker starts chop on his current tile.
28: Pottery done, start next tech. (AH or Writing)
29: chop finishes
30: Sirius grows to 4 works both fish and both gold. WB finished, start settler? Worker moves 1W to forested Silk tile?
31: Worker starts next chop for settler (chop done on turn 33, settler on 35).

Is that right, as far as the worker moves? After that would then finish the road 1W of Sirius, and road the western gold mine I presume? Otherwise we risk growing to unhappiness.

The silk is the best unimproved tile we've got, I'd be inclined to chop the grass hill next instead. Once we chop the silk it's no better than the many river grasslands we already have. Maybe it doesn't matter because we always have better tiles to work (or scientists to run?), I don't know, but there's no harm I can see in leaving it either.
 
Your right that we will always have better tiles to work until we get HR but I still think we could select the better forests to chop for long term planning. It looks like we will be chopping 3 so we can get an assortment of tiles ready for later. I think we already moved onto a forest for the first chop so I guess that ones decided or else we are wasting turns.
 
Our island is completely fogbusted. Repeat, we do not NEED any more Warriors to fogbust the island, because it is already fogbusted. Building a Warrior will delay our Settler and Library anyway.
Wrong! There's the tile NW of the "G" sign not fogbusted. I know it's not much probable a barb can spawn, but it's also not sure.
 
Actually, it is. Any tile within 2 tiles of another unit cannot spawn a barbarian.
hm... sorry, you're right. Probably i was duped by all those signs. I counted 3. Realized looking to the map for the 10th or so time.
 
The plan you have outlined is the one that I have been using in my test games. Unless anyone else has any improvements then its most likely the one we we use to get our 2nd city built on turn 39.

That's most likely where I got it from. :) I was at least playing some variant of this in my most recent test games.

Just noticed this end comment. I think its best (and invite comment) that we should chop a 3rd forest to get the library out quicker. In my test games I have done this and then gone on to road the gold and in both scenarios (AH or no AH) we can still get the road hooked up just before pop5 and happiness issues.

OK, chopping the library makes sense to me.

The silk is the best unimproved tile we've got, I'd be inclined to chop the grass hill next instead. Once we chop the silk it's no better than the many river grasslands we already have. Maybe it doesn't matter because we always have better tiles to work (or scientists to run?), I don't know, but there's no harm I can see in leaving it either.

This makes sense also. The only reason I think I picked the Silk tile is that we could move the worker to 1W of Siriusfrom that tile in 1 turn. I made a map to plan out chopping:

Spoiler :
chopping.jpg


I've marker all the forested tiles currently in our cultural border. The star is where the worker is currently.

In any case, the Worker will chop the tile where he is currently located. These plans might be the same as champinoman's analysis.

If we go AH first:

28: Pottery done, start AH
29: chop finished
30: WB finished, start Settler, worker moves to 3.
31: start chop
33: AH done, start Writing, chop done
34: worker moves to 2.
35: start chop
36: settler done, start Warrior (?).
37: chop finished, Writing done, start Sailing, warrior done, start library
38: Worker moves to 8 (?, this takes 2 turns)
40: start chop, found second city at site C
41: library done, start another Settler?
42: Sailing done

or for Writing first:

28: Pottery done, start AH
29: chop finished
30: WB finished, start Settler, worker moves to 3.
31: start chop
33: chop done
34: Writing done, start Sailing, worker moves to 2
35: start chop
36: settler done, start library
37: chop done
38: Sailing done, start "Next Tech", Worker moves to 8
39: library done, start another Settler?
40: start chop, found second city

Do these seem OK, at least with regard to builds/chopping? I admit that I'm becoming more comfortable with AH first, which is holding a slim lead so far.

Edit: After some thought, the best next build after the library might be a Worker for the second city (I'm assume the first build for that city would be a Work Boat).
 
hm... sorry, you're right. Probably i was duped by all those signs. I counted 3. Realized looking to the map for the 10th or so time.

I think we could get rid of at least some of these tags. Particularly those marking the "metal hills".
 
Spots 2, 3, 4 and 5 are all outside the BFC, so you don't get as many hammers for chopping these. It would be better to save these for when we've settled cities near them, but more to the point they won't speed up our development by as much as the forests which are in the BFC.

I'd imagined we would just chop *, 6, then 7/8. Afterward that the worker has other things to do like road the gold and improve the gold in the 'C' city.
 
I agree with Irgy's movement pattern for the worker because, as Irgy said, it chops inside the BFC. But it also only requires 1 turn of movement after the 3rd chop to get onto the SW gold mine to start the road. So 6, 7 or 8 needs to be the last chop.
 
Turn 27 - 2920BC

- Worker Started chop on forest 2N of Sirius.
- Warrior put into sentry mode on fog busting tile.

Our Island:
Spoiler :
attachment.php

Demographics:
Spoiler :
attachment.php

Its time now to make a decision. AH or not? Pottery finishes next turn.
 
Poll sez AH when taking into account BLubmuz's changed vote.

I think everybody who's going to vote has voted, so yes it looks that way. As I said, even as someone who voted for Writing first, I am more comfortable getting AH now, having played a few test games.

Spots 2, 3, 4 and 5 are all outside the BFC, so you don't get as many hammers for chopping these. It would be better to save these for when we've settled cities near them, but more to the point they won't speed up our development by as much as the forests which are in the BFC.

I'd imagined we would just chop *, 6, then 7/8. Afterward that the worker has other things to do like road the gold and improve the gold in the 'C' city.

OK, that sounds good. I was trying to maximize the number of chops early, to speed production. But maximizing hammer yield makes sense. Micro isn't necessarily my forte. Anyone better suited want to post the plan for the micro for the next few turns?
 
I do not went to see the game, but i think we have not built the road on gold.
At normal speed this sucks. We need to climb again that hill to road it, and it's 1 worker turn lost.
Also, the chopping can probably be better timed after we start the library, to benefit from the 100% bonus.
If we think to chop outside our territory before math, we're simply wasting forests.
 
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