azzaman333
meh
You're quite the optimist, you know that azzaman?![]()
I try my hardest.

You're quite the optimist, you know that azzaman?![]()
Irgy, seen our SG, that warrior is now completely fogbusting the W and the S.Turn 26 - 2960BC
Grown to size 3, working two seafood and a gold mine.
Worker moved to a forest ready to chop. Warrior moved back to his spawn-busting spot.
Our island is completely fogbusted. Repeat, we do not NEED any more Warriors to fogbust the island, because it is already fogbusted. Building a Warrior will delay our Settler and Library anyway.Irgy, seen our SG, that warrior is now completely fogbusting the W and the S.
1 more warrior 1 N of his present position, can do the same N.
Thus it's better build quickly another warrior, possibly right after the WB.
Our island is completely fogbusted. Repeat, we do not NEED any more Warriors to fogbust the island, because it is already fogbusted. Building a Warrior will delay our Settler and Library anyway.
After that would then finish the road 1W of Sirius, and road the western gold mine I presume? Otherwise we risk growing to unhappiness.
So we are going to hook up the gold for happiness by the time we reach size 5? Is that the plan? I had some questions about the worker micro anyway, might as well refresh my memory. For the next few turns I see:
27: worker starts chop on his current tile.
28: Pottery done, start next tech. (AH or Writing)
29: chop finishes
30: Sirius grows to 4 works both fish and both gold. WB finished, start settler? Worker moves 1W to forested Silk tile?
31: Worker starts next chop for settler (chop done on turn 33, settler on 35).
Is that right, as far as the worker moves? After that would then finish the road 1W of Sirius, and road the western gold mine I presume? Otherwise we risk growing to unhappiness.
Wrong! There's the tile NW of the "G" sign not fogbusted. I know it's not much probable a barb can spawn, but it's also not sure.Our island is completely fogbusted. Repeat, we do not NEED any more Warriors to fogbust the island, because it is already fogbusted. Building a Warrior will delay our Settler and Library anyway.
Wrong! There's the tile NW of the "G" sign not fogbusted. I know it's not much probable a barb can spawn, but it's also not sure.
hm... sorry, you're right. Probably i was duped by all those signs. I counted 3. Realized looking to the map for the 10th or so time.Actually, it is. Any tile within 2 tiles of another unit cannot spawn a barbarian.
The plan you have outlined is the one that I have been using in my test games. Unless anyone else has any improvements then its most likely the one we we use to get our 2nd city built on turn 39.
Just noticed this end comment. I think its best (and invite comment) that we should chop a 3rd forest to get the library out quicker. In my test games I have done this and then gone on to road the gold and in both scenarios (AH or no AH) we can still get the road hooked up just before pop5 and happiness issues.
The silk is the best unimproved tile we've got, I'd be inclined to chop the grass hill next instead. Once we chop the silk it's no better than the many river grasslands we already have. Maybe it doesn't matter because we always have better tiles to work (or scientists to run?), I don't know, but there's no harm I can see in leaving it either.
hm... sorry, you're right. Probably i was duped by all those signs. I counted 3. Realized looking to the map for the 10th or so time.
Poll sez AH when taking into account BLubmuz's changed vote.
Spots 2, 3, 4 and 5 are all outside the BFC, so you don't get as many hammers for chopping these. It would be better to save these for when we've settled cities near them, but more to the point they won't speed up our development by as much as the forests which are in the BFC.
I'd imagined we would just chop *, 6, then 7/8. Afterward that the worker has other things to do like road the gold and improve the gold in the 'C' city.