BobTheTerrible
Just Another Bob
Glider1 - sounds great, I've been holding off starting a new game until the next version is out. I've been meaning to post an actual save of the barbarian "stop" behavior occurring, but in the past few days Civfanatics hasn't been allowing me to post attachments for some reason. So, in case it's still useful, here's a save where a barb civ (Korea) has some units 2 tiles above my capital but refuses to attack. They stayed that way until I made peace with them many turns later. (Mod version is latest RevDCM with Nextwar + Inquisitions)
As far as the contact AI, one of the changes in Seven05's World Piece mod is that AI #1 will not try to get you to sign an embargo/bring you into a war vs AI #2 unless your relation with AI #1 is better than your relation with AI #2. I think incorporating that into this mod would be very useful (after all, it's stupid for an AI that is Annoyed with you to contact you and expect you to go to war with an AI that you're Friendly with.
As far as the contact AI, one of the changes in Seven05's World Piece mod is that AI #1 will not try to get you to sign an embargo/bring you into a war vs AI #2 unless your relation with AI #1 is better than your relation with AI #2. I think incorporating that into this mod would be very useful (after all, it's stupid for an AI that is Annoyed with you to contact you and expect you to go to war with an AI that you're Friendly with.