Light In The East: Civs Of The Orient(And Beyond)

Yay!
(I feel so useless. Deja vu.)
 
But my argument wasn't about negating something from the base unit.

My argument was that the fire ship by its design is a different type of unit all together in a similar manner to the battering ram replacing the spearman.

The unit would be better served programmed from the head up as a special suicide type unit rather than trying to also fit it into the default mold.
 
So, I'm bumping this slightly... with an idea! =]

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Bahmani Sultanate (Ala-ud-Din Bahman Shah)
Start Bias: Grassland
Capital: :c5capital: Bidar
UA: Takht-e-Firoza
All yields of Bonus, Strategic, and Luxury Resources within workable range of the :c5capital: Capital are increased by +1. Cities gain +5% :c5production: Military Unit Production for each different Luxury Resource worked.
UU: Shaturnal (replaces Cannon)
Available earlier than the Cannon it replaces (at Gunpowder rather than Chemistry), the Shaturnal is also rather weaker (17 :c5rangedstrength: Ranged Combat Strength vs. 20) and requires Horses. However, it is also vastly more manoeuvrable, with a base :c5moves: Movement of 3 and an additional +1 Movement promotion, retained upon upgrading. It also starts with the unique promotion "Goan Reconquest", which grants a +33% :c5strength: Combat Bonus against Land Units. Upgrades to Artillery as normal.
UB: Gawani Madrasa (replaces Library)
+1 :c5science: Science and +2% :c5production: Land Unit Production for every 2 :c5citizen: Citizens in the City. Additionally, units trained in a City with a Gawani Madrasa cost 5% less to upgrade for each different Luxury Resource within workable range of the City in which it is built.

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So, this is obviously based around midgame war, with a highly mobile version of the Cannon that excels at land warfare. The Bahmanis were good at that, kicking lumps out of Vijayanagar and being among the first to adopt heavy cavalry and artillery in medieval India, which I've tried to convey through the Unique Unit. They were a fighty bunch, them. I've given them a focus on Luxury Resources because of the splendour reported in The Journey Beyond Three Seas, a famous travel book by Afanasy Nikitin. He was a Russian who travelled extensively in India, mostly through the then-magnificent Bahmani Sultanate. Hopefully this is of interest and/or use to y'all. =]
 
Gotta like this UA.
 
Can i see what Mustafa Kemal looks like & i hope it's JanBoruta who does the art

1. Please stop being so bold. Even though you say what I think.
2. That design looks a bit complicated... Also, hype train reached a critical point. :lol:
 
Jan is not the only artist out there mate. You're being really rude. Saying "I love Jan's art" is okay, but by posting as you do you act as though other artists are worth less than Jan, which is not cool.
 
Here is the DOM:
1GKP0yW.png
 
Thats BLOODY ASWESOME!!!! 10 GOLD STARS
ps i already have a turkey mod but only because there wasn't one made by you guys UNTIL NOW!
Is anyone doing a voice over or is it silent? & props on you COF as well!
 
Yeah, the Yuan are focused mostly on conquest on land. The UU is there to fight against naval units first and foremost. The other UU is there if you want to conquer cities. Not every aspect of a civ needs to be design just for one purpose.
Whats the ua? My take on it would be a culture &/or golden age & military ua, both representing the one thing Genghis Khan could not do (Take China) & The Gold Age that followed it.
Yay!
(I feel so useless. Deja vu.)
You not the only one.
CharlatanAlley
Arm goes up, fist made, arm goes down.:deadhorse:
 
My take on it would be a culture &/or golden age & military ua, both representing the one thing Genghis Khan could not do (Take China) & The Gold Age that followed it.
Regalman whats your take on my ideal?
 
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