QES
Court Jester
Unser Giftzwerg said:It's not devoted to pure defense, if forts are implimented via the "Fortified Mine" workaround.
Personally, I don't see how a small fort cound be considered to be as strong as a fortified city surrounded by miles of multi-layered walls etc, but that's sort of besides the point. It'd have to come to how the system played out using the Civ engine. I don't know enough about the AI nuts and bolts to really predict what would work best. I'm just hedging to the conservative side on this topic is all.
Forts come in various shapes, and sizes, and capability, I dont argue that. A frontier fort should be lackluster in comparsion to a grand castle of impenetrability. But fortifications are used for two reasons, both of which are offensive in nature. They're designed to impose will on an area, by allowing quick access of armies and supply lines, and they are meant to strike fear into potential enemies who know of them.
Cities have issues, and many of which are seldomly "defensive" in nature. Granted, sometimes Defense and Civility merge and you get the fortress township. But often the two are NOT connected, Bysantium was special because it reflected both in symetry. Most forts were not towns were not forts. Cities produce, and should have defenses, but fortifications are designed to the SOLE END OF BEING FOR WAR.
IF there is "crappy forts" in the early part of the game, and "grand castles" near the end, it'll work out. Perhaps construction of these requires certain raw materials to do so. THus providing a Tiered level of defense (one would have to destroy an old fort to make a bigger/better one.)
This is all quite moot however, if forts are not granted ZOC, or something that can "hold" large swaths of land.
I still see getting the "AI" to understand it as the biggest obsticle. If THIS part can be mitigated, the rest will fall into place.
-Qes
EDIT: Is it possible to simply program the AI to place forts on unused Hills tiles? Max maybe one per city? No max outside city radii? Also, is it possible (since AI's seem to be aware of boarders and how to enter them for invasion) to program AI's to build forts at the "best" location (location with the highest potential defense) in land near enemy boarders? - This is all unknown to me.