In the meantime, any more ideas or feedback would be appreciated. I’ve learned a decent amount about modding through doing this and could use some more ideas to try out.
I have the next version of the mod ready to go. It has a bunch of upgrades and graphic work. The problem is that it has gotten fairly large (100MB).
the famous Fall from Heaven Mod uses:
http://www.moddb.com
http://forums.civfanatics.com/downloads.php?do=file&id=1
Please be sure to post your update somewhere (plenty of free spots on the net - or perhaps consider reducing graphics to 10mb until things get settled more)... downloaded your file above this morning and played for a couple of hours...
the map is too big for me, but what i played was enjoyable and there is some good potential -- if you continue working on your mod, I will create a smaller world map.
A couple things I noticed...
Played Dorne, but hardly any special units were buildable... maybe have the dornish spearman require silver (a metal located in their region)? There was no iron/copper on the map near dorne that i could find.
The iron borne starting position appears extremely weak - hopefully thier special unit will be cheap to ensure them being an actual threat (or perhaps use special buildings for that civ to generate units (axemen and highpowerd galleys) every 5(or 10) turns.
edited to add this --- played iron islands and there is quite a bit of iron in there... I like the idea of the longboat, and would add that a second unit could be a high city attack (or fast moving and low defense) axeman.
Religion is going to be tough for this mod since there is the series of books and the expectations that go with that...
Either:
- the seven (high spreading) based out of kings landing
- old gods (slow spreading) based in the north somewhere (ideally on the isle of faces in a barbarian/minor civ town that is never taken over or worst case up in winterfell)
- drowned gods starting with the ironborns starting tech (and MUST have an extremely slow spreading type religion)
- lord of light (medium spreading - extremely late in the game)
or (perhaps no spreading at all for the old gods and the seven? maybe by using a default theocracy govt?)
assign religion to all the cities individually with old gods focused in the north and the seven in the south and the drowned in the iron isles...
(ps - please consider adding some of the other religions from the books as extremely slow spreading but don't assign them to a technology for the people that might do maps that includes other civs - the god of many faces and more)
spoilers for the books possible at the following link
http://asoiaf.westeros.org/index.ph...ond/page__s__b1b001f76e451dea65332e9b1d25ea30
also keep in mind that there is an anti-technology element within the series (NO SPOILERS for others please) so you may want to tone down/eliminate libraries and universities
Great work so far... looking forward to more stuff from you...
lots of great potential for scenarios specific to a ASOIAF mod... a political game played in the form of culture bombs pre-war (you could even have a ticking timebomb that shatters the kingdom as aerys insanity grows- then boom civil war and the girls civ spawns based off of a tech later in the game)... a domination game with the dragon starting on the other side of the world with an endless stream of others being generated in the north... for longer scenerios having a special kingsguard unit generated by a building that is only in kingslanding might be a solution too.
I think i am going to start working on a small/medium sized world map regardless - you might want to consider starting a mod thread eventually... since this one seems more specific to scenarios
Goodluck!
ps2
this guy had a pretty good idea on how to use the technology chart as more of a events trigger "timeline" (since technology does not change much in the multi thousand year history of westeroes)
http://forums.civfanatics.com/showpost.php?p=3831658&postcount=15
The time line could trigger things like:
marriages between houses (with diplo bonuses)
the insanity of aerys triggering the revolution war
the end of the war with the killing of the prince at ruby ford (civ that reaches this first gets negatives in diplo with dany's civ)
(maybe have this be a period of peace after the elimination of the prince? a Ruby Ford timeline event)
the build up to the lannister coupe
the red wedding (weakens the starks and destroys some cities but creates a barbarian invasion for the civ that completed it - could possibly spawn the dreadfort civ and the freys civ)
wildings buildup to invading the north
the creation of dany' civ emergence overseas
others buildup to invasion
danys' landing (if you don't treat her as a separate civ UU-dragons
and don't forget the unsullied)
terrain changing "winter is coming"
ps3 - don't forget that the starks do not worship at the seven and like most of the north - they do NOT have a lot of knights... knights are products of the seven (maybe give bonus experience to knights built in cities with "the seven" temples and old god temples could give bonus xp to the Northmen
ps 4 a nice wiki or two
http://awoiaf.westeros.org/index.php/Main_Page
http://www.westeros.org/Citadel/Concordance/
ps5 might be worth adding an anti culture building for cities that are known to be small (the majority of the cities)