City Placement

Probably shouldn't pop that hut until we have contacts and been able to makea couple of trades.

True.
Increases the risk of getting top techs we can get value for.
How much was the chance of a tech again?
Something like 30-40%?
 
something like that.

there is quite the possibility that we wont' be able to trade for anything, of course. Everyone may be trying for philo...
 
I guess the ones not starting with alpha will know they will come out short and go another tech route.
 
Where is that settler heading?
N of Gems or onto the gems?

Wasn't there a quicker route for him along the road west then north, instead of straight into the jungle?
 
Where is that settler heading?
N of Gems or onto the gems?
I favor north of the gems.
Wasn't there a quicker route for him along the road west then north, instead of straight into the jungle?
Yes. Or via The Admirality.
Unless he's heading for NE of the fish...
 
Where is that settler heading?
N of Gems or onto the gems?

Wasn't there a quicker route for him along the road west then north, instead of straight into the jungle?

I'm not sure exactly which tile the settler is heading for. There has been talk of settling on the gems or north of the gems or on the grey dot tile. We have a couple turns to decide it.

I don't think there was a quicker route. It looks to me like it takes four moves to get to the gems no matter which road we travel.

Should we poll the actual city site or can we reach consensus through discussion?

Options so far:
1) Grey Dot, N of mountain, SW of gems (gets us wheat now)
2) On the gems
3) N of gems (gets us fish)

If possible I'll have Choi scout some more territory to the west. Have to be careful of the Yue Chi.
 
You are right. :blush:
North of the Gems takes 4 turns anyway.

I liked the reasoning for the tundra tile north of the gems.
 
Options so far:
1) Grey Dot, N of mountain, SW of gems (gets us wheat now)
2) On the gems
3) N of gems (gets us fish)
N of the gems I vote.

If I knew it would help to get Philo the one crucial turn earlier, I'd vote to settle on the gems, use a scientist and start a settler right away (30turns) to relocate N.

That would be the ultra quick "high tech performance" strategy, (~+6bpt) - but in the long run, it delays growth of our gem town. :dunno:

I don't want to rule out this option, too. With our current shortage of worker force this is the way to get the lux & commerce really quickly. In a tech race, this could very well be a good plan.

I'm just about to change my mind... :crazyeye: :wallbash:
I don't think there was a quicker route. It looks to me like it takes four moves to get to the gems no matter which road we travel.
You are right. :blush:
North of the Gems takes 4 turns anyway.
No he's not. "Lost in the jungle" :) is now on a tile he could have reached on his first move (2NW-N). But no need to argue about any longer. :pat:
 
No he's not. "Lost in the jungle" :) is now on a tile he could have reached on his first move (2NW-N). But no need to argue about any longer. :pat:

Half the road that is there now was not there when Lost in the jungle moved. The flood plain (currently used by The Gulag) did not have a road at that time. I know you all talked about using roads before they're complete but I haven't quite figured out how to do that yet. :confused:

Well, we have Paul#42's vote for north of the gems. I'm intrigued by settling right on the gems and then moving the city later. Is that worth it? It does clear the jungle fast and get us gems quicker. Any more arguements for or against this?
 
North of gems looks good to me, but what do I know..:crazyeye:
 
I vote N of gems.
 
N of gems.

Hopefully we can make a full dotmap once we have explored the inland.

I would like to explore with Choi, but in view of the barbs we might need him to protect the settler. In that case, Choi could move W-NE-E and arrive N of gems together with the settler.
 
I prepared a new dot map.

We are about to settle on red dot The Igloo - gets us the gems.
A settler is on his way to green dot (The Silo?) :lol: - gets us the wheat
or to yellow dot - gets The Treasury another BG
pink dot has not moved.
I also planned two other towns to pop huts: blue and cyan.
Blue also gets another wheat for casual workers.
Orange dot gets another BG for The Admirality.

So my prefered order would be:
red, green, pink, yellow, blue, orange, cyan, grey.

Gentlemen, please add your comments.

edit: Looking at the other two available huts, we very well might have settled pink before finishing Philo just to have a small chance for CoL... :(

edit 2: Planning those 2nd ring towns, we should also start to make up our minds about where to place our FP. We will have to handbuild it so it should be 1st or second ring and have some production (and commerce) around. Green dot looks quite promising, maybe even placed a tile further NW?
 

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Red dot (The Igloo) is settled. We can settle green dot (The Silo) on turn 53. We'd be able to settle the pink dot city (The Bayou?) on turn 54. That will pop the hut. Are we ready to do that?
 
Nice dotmap, I like red, green, yellow, and pink. The others are hard to say yet. Orange might go 1N, blue is probably ok, white and lightblue I don't know yet.

Pink should be settled soonish to benefit from the floodplain - we need more worker factories. Ideally it will be settled on the turn after we research Literature. (9 turns from now?) That would enable us to block at least the cheapest tech. It doesn't matter much, though.
 
Yes, lit is nine turns from now. We'll have a new settler in two turns and another after that in 4 turns (if we keep the pump working at capacity). Waiting till lit to settle the pink dot means sending our next settler somewhere else and either having the second settler wait around awhile or delay its production (perhaps by building a worker?)

We'd have to weigh the potential benefit of blocking the cheap tech (and maybe having another worker) against the cost of settling the pink dot later (and maybe slowing our settler pump). Given that we're not guaranteed a tech from the hut the delay may not be worth it. Does popping a hut with a city ever result in barbarians appearing? We are short on warriors in the south.
 
That's the whole point - you never get barbies when you pop a hut by settling next to it. :)
 
I knew this was discussed earlier, just couldn't remember. Here's a quote from way back:

We can't pop a barb, we can't pop a city and I'm not sure we can pop a settler. So all we can get is a tech, a map, a warrior, or gold, and a tech is twice as likely as any of the others, so it might be a 40% chance.

We can be sure to have a settler queued to prevent that option. Can we prevent the map option by exploring all around the hut? Or does fog count as unexplored for this? In any event, it may be worth waiting for lit to settle pink dot.

The only other thing to think about is the ring and corruption. Honestly, I have no clue how to figure that out. We will settle a city in the north near the wheat. If we send the next settler somewhere other than pink dot then it may not reach its destination before the next settler gets to pink dot. I take it from earlier discussions that the order we found cities affects corruption. Is this right?
 
The only other thing to think about is the ring and corruption. Honestly, I have no clue how to figure that out. We will settle a city in the north near the wheat. If we send the next settler somewhere other than pink dot then it may not reach its destination before the next settler gets to pink dot. I take it from earlier discussions that the order we found cities affects corruption. Is this right?
Just for towns at the same distance from the capital.
In C3C towns on the same ring are ordered by build date so for pink dot this applies only in our core towns at RCP4. Of which pink dot will be the last settled so most corrupt. But less corrupt then any town further away from The Chamber (apart from our FP-town later).
 
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