Clash of Warmongers - BTS - Take 2

Great so far. Looking forward to see some samurai strategy! Looks like you're waiting for one knockout blow for France. My problem is that sometimes I attack prematurely, especially in the middle age, since I'm afraid my enemy will have muskets, making some of my wars a stalemate.
 
Loved your previous installment.

I'm on with a shadow game as well. I specifically didn't look at any spoilers, but up to the 300 AD (the point I'm at) we've made similar choices.
 
Great so far. Looking forward to see some samurai strategy! Looks like you're waiting for one knockout blow for France. My problem is that sometimes I attack prematurely, especially in the middle age, since I'm afraid my enemy will have muskets, making some of my wars a stalemate.

Samurai in my game actually was mostly defensive since Monty repeatly declared on me, I was really focusing on teching and infrustructure while playing defensively. So my Samurais played a big role in fighing his Maces/knights. Since there are so many enemy in this game and I do not want to risk my research going to war with France too early. Nappy fights well but he is slightly behind on tech, he also is really focused on taking on Monty :lol:

On the other hand, GK has become a monster, taking both Ragnar and Shaka vassle, on par with me on research, even eyeing on Boudica..

In the next update you will see I had to use back-to-back Golden Ages to accelerate my research to Biology, running a huge SE empire. I traded, gifted resources and techs to GK and Boudica to make them both friendly so I could build-build-build in my core cities under Organized Religion while play defense against Monty.

You saw some of my cities already maxed out workable lands for high pop in 1110AD, very soon these cities are running a large number of specialist under Caste/Representation/Biology. I was pulling in 750+ :science: in the 1300-1400s, 900+ :science: in the 1500s. Built Ank Wat, if i go to war, i can switch all specialists to Priests for :hammers: boost. All core cities had all science/gold mod buildings, you will see the true cumulative power of early high population.

I probably will need to intervene with GK's power climb, I do not want him to Vassle Boudica, he already got 2 perm allies. so As soon as I get Rifle, I probably will enter a quick war against GK to trim him back...

Updates coming tonight.


I'm on with a shadow game as well. I specifically didn't look at any spoilers, but up to the 300 AD (the point I'm at) we've made similar choices.

That's cool, this map is quite generous, it is very tempting to grow a super large empire on these nice lands, but it is the crazy neighbours making this game so much fun. I attemp to give a good example on how to build while defend at the same time to new players.
 
1120AD-1570AD:

1160AD:

We hit Twenty Million Pop, not a bad milestone.




1160AD:

Built some CG3+Drill1 Longbows for denfenses against unexpected attacks near French border. My HE city with 1 instructor is very good at this.




1200AD: Techs, I just bulbed/researched Education, GK is friendly and willing to trade EVERYTHIING. It is key to do whatever it takes to be-friend leading AIs get them to friendly and you can really speed up the tech rate by trading.




1200AD: Mass building Universities, still under OR. My Espinoge pts are paying off, I see all the top AI's research, this really really helps with planning the Liberalism race.




1260AD: Monty cease fire with Nappy, and declares on me with some medicore stack. I let him walk into my territory and my Samurai went to work.




1270AD:

I destroyed his SOD with minimum loss, and picked up some good GG pts.




1300AD: Civics, switched to Merc/Caste, combined with Representation/OR/Beaur and focus on building Universities/Obervatories/Banks. These helps my economics tremendously.
Also I cutoff some lucritive trade routes to other AIs. I net around 40 more beakers, -40 gold after switch, but picked up many GP pts.




1360AD: built Taj, using GA to boost research and Hammers, I have 6 very high pop and specialized cities, each contributing huge amount of science/prod/gold/GP pts.

York-Science city.



Osaka->HE city building WP




1380AD:

Check out GP pts per city, with Parthenon. 4 20+ size cities, 2 17+.



1400AD:

Research Plan:

Democracy for SOL, then get to Biology ASAP, then steel, Mil science (For mil Academy, i have a GG waiting in HE/WP city to buid it for 50% boost troop prod), then Rifle.

I actually got Physics after bio since GK was close to it, and i got the free GS for an academy.




1440AD: Used an GArtist for back-to-back GA to rush to Biology.




1470AD: use that GE I saved for hundred years to rush SOL. SOL really synergize with Merc/Representation and my large scale SE. Now everyone of my new cities start with 2 free Ank Wat Priests!!!




1525AD: Got Biology. Note GK, Nappy an Boudica are the AI research leaders, apparently I have a lot higher research capacity than all of them, it only takes me 6 turns after this to beat GK to Physics for the free GS.




1560AD: My relations with Both GK and Boudica are Friendly. they will trade everyting with me.




1570AD: Preparing a quick war against Monty to capture his capital/AP/Budda shrine city. Note Nappy is also amassing troops and eyeing Monty, they been fighting for thousands of years lol. 4 turns till Rifle so I can build super rifleman and Cavs. Monty should be a walk over. Note I am pulling in 947 beakers at 50% science rate.




1570AD:

Check out the power of a well managed SE.

Capital in Troop production mode using Wat Priests:



Capital in Research mode:





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HE/WP city, Ank Wat is so powerful for you have have multiple religions, so you build temples/Cathedals to enable SOOO many priests, you can never get as many engineers at this stage, it added 8 more base hammer in this shot(6 forced priests+2 free)! so Ank Wat priests in a high Population SE city is plain INSAINE: (I will take another shot after building Mil Academy + Levee)

 
1600AD-1705AD


1600AD:

I go on offenses on Monty with my superior Curi+Cannon+Samurai, captured his capital easily. Did I see 5 Mil instructors???!!!




1600AD: I want to keep Monty as my pet Ally, so I asked him to Capitulate under the great Japanese protection, he took it. He was weakened by Nappy, I just took the fruit from Nappy.



1600AD:

I gifted ALL techs to Monty, and you know it he will soon become a strong war ally. I do this often, keep an AI relatively strong, give him mil techs and use him as buffer/shield/cannon folder in war....




1600AD: GK is killing Boudica, I decided to intervene by bribing GK out of that war. I saved Boudica so she can rebuild with my gifted tech and fight GK better.




1605AD:


50 Million populate milestone.






1605D:

Wall Street/Moai Statues city, growing GM.




1615AD:
Nappy parked his SOD right between Monty and me. I saw a golden opportunity to slaughter his main SOD, so I went for it, send in the CR+Barrage cannons first, then CR Rifles/Cavs/Curis/Samurais everything i ve got.




1615AD:

This is the "Opportune Killing" i was talking about, after this single battle, Nappy will be force into defensive.




1620AD:

Nappy counter attacks with his half-dead soldiers, this is the pitiful result:



1635AD:

Power curve after a single round of battle with Nappy.




1640AD:

Send in lots of spies to support revolt, followed by waves of Cavaries, I used this combo to take down Nappy with in 50 years or about 10 turns. Cannons are too slow, just make sure you have lots EP points against this enemy.



1645AD:

My Wall Street city produced a GM, used him on the best trade route to get 2900 Gold, not bad. Can use this gold for upgrade and research.




1650AD:

Now this is a beautiful scene when I saw Monty fighting well along side my troops. He will be a very nice and tough buffer between me and GK and Ragnar.




1670AD:

My shinny artillary in action, with this baby, dont even need to bring down the cultural defenses haha..




1675AD:


HE/WP/Mil Academy/Levee city, "Overkill" is the only word come to mind looking at this. This is without Factory, Railroad and Coal plant.....




1675AD:

Paris Fell. Whats up with BTS, now AIs just cram all the GGs into one city now? I guess that is the best it can do. what a waste!!





1690AD:

Nappy's last city, I was surprise he did not capituilate to someone. The entire French war lasted 75 years. I pushed my culture slider to 40% to fight WW. My waves of Cavs did a fine job.




1705AD: My spies found GK's SOD, looks like he is ready to invade Boudica again.



1705AD:

My spies are everywhere in GK's land, interesting option to try bring him out of Emencipation to reduce my unhappiness, a little too risky though, low chance of sucess.




1705AD:

Look at my SOD, I am ready to invade GK anytime now, Factory/Infantry will be online in 2 tunrs, should be worth the wait.

I plan to mass build factories, Pentagon, Mount Rushmore, swith to Police state, shut down research and just over run GK with Infantry/Arty/Cavary, this game is pretty much over, but will get to the end. Should be able to get a Domination win arond 800 for 100K score.

 
Great play ABigCivFan i can see why you'll try on Deity next time. I try to avoid rushes in BTS because it's significantly more difficult than in Warlords, this reinstalls some faith that it's doable afterall. I was planning to try this game on myself but i feel i've seen too much spoilers now to do that.
 
1710-1806AD


1725AD:

Getting ready to invade GK, gifted Monty Infantry, railroad techs so he can fight better.




1725AD:

My SODs ready to invade. Mostly Cavs/Inf/Arty + spies to support revolt, got lots EPs on GK, should be easy. GK is tightly invovlved with War with Boudica, he had really weak defenses near my border, guess what?? I am a backStabber!!!! I attacked him when "Friendly" hahahha..




1730AD:

My spies reported GK's SODs are going after Boudica capital. GK is no where near my invasion forces, poor guy, i kinda feel back doing this to him we.ll..



1740AD: spy went to work, need 2 spies per city to make sure revolt. My Cavs follow when the defenses are down.



1740AD:

My Cavs captured the city the same turn, and did a lot of opportune killing all round the area. GKs got back wards units defending his cities while his better troops are fighting Boudica. Sounds familiar anyone, isnt that the mistake many human players make??




1745AD

0 science slider, taking lots new cities, high maint, but still pulling almost 1000 beakers by specialists. Building Forbidden Palace and Mount Rushmore to reduce maint and WW.



1745AD:

Already reached Pop requirement for Domi win, need more land.



1765AD:

Revolt, capture, rinse and repeat, captured GK capital, oh my, this is the most Mil Instructors I ever see!!! 8 of them, he sure did lots fight in this game.





My Cav swarms and spies just overwhelmed GK, he was facing 2 enemy on 2 sides thanks to me, I gave some key mil techs to Boudica so GK could not make advance on her got into a stale mate, while i mop up his father land.


1806AD:

Completed a silly holy montain quest, 1 turn to victory.







1808AD:

Domination win.




1808AD:

Power curve.



Dem Chart: Lots of pop.




1808AD:

Kill-loss ratio, I built around 90 Cavs lost around 26, and lost like 18 Axeman




1808AD:

Score: 160414, not bad at all. Only used 274 turns to get here. It was cool watching the French and Mongol lands being gobbled up so quickly on replay.




This was a generous map, had some good luck with early rush and able to secure a nice piece of land of empire building. Make some good early choices about running all out SE and specialized cities early.

The Spy revolt is over powered, if you have a big econ able to generate lots EPs you do not even need Siege weapons, just bring large stacks of Mounted units + 2 spies. well, a slight tech lead also helps. It was fun, let s see what we can do on Deity.
 
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