Nice to hear thatI re-downloaded and it worked. There may have been a server glitch before. Great mod! I have to say that so far, Turkey is my favorite civ so far.
The Dutch is impossible,and the English are a pain.
Oh, of course, thanks! This will definitely fixed in my next release.I just thought to point out that Egypt's UP currently unlocks Aristocracy instead of the intended Slavery (Serfdom). You ought to add that to your to-do list.
I read about this earlier, but never quite got what exactly you wanted to do. Care to explain? (Chances are that nobody has been able to help you out because your request was kinda vague.)They will get a tech help in the next update, as soon as I've found out how to give research points to certain techs.
I read about this earlier, but never quite got what exactly you wanted to do. Care to explain? (Chances are that nobody has been able to help you out because your request was kinda vague.)
I found this in the API:From that statement alone, I think he means how to let a civilization start with science beakers on some not-entirely researched tech. If a tech cost 2800, the civilization might have 1400 beakers on it upon start, making it only 50% as expensive to research.
CyTeam.changeResearchProgress(TechID, iChange, iPlayer)
Cethegus was right, that's exactly what I was looking for (sorry for being so vague). Thanks! Will be tested tomorrow (my to-do list is growing rapidly ).I found this in the API:
Its a CyTeam method because Techs are a team thing, but you still need to specify the actual Civ in the third argument. The values for both the Tech itself and for the Civ are of course found in the Consts module.Code:CyTeam.changeResearchProgress(TechID, iChange, iPlayer)
Let us know if this works...
My current idea is to make Keshiks spawn in every "big" (size > 4) cities the Mongols conquer. So I can:Don't forget Babylon. While Power of the Law is useful, it rather ought to be the Mongol UP.
I thought about that myself. I think the closest approximation would be Republic/Representation/Socialism/State Property/Secularism under Lenin and Autocracy/Absolutism/Totalitarianism/State Property/Secularism under Stalin.And just curious, which Society civic do you think the Soviet Union should be using? Socialism or Totalitarianism?
Yep, that's what I intended. It can mean a social democracy, like Sweden and other European countries, or the Soviet communist model. It depends on which other civics it is combined with, especially State Property vs. Free Market.I'm not sure on that since Socialism could be interpreted as Europe's current Society civic, as well as the Soviet version of proletariat dictatorship.
Yes, the current civics are in the lowest row because of UN resolutions. But I'll think about swapping places of Socialism and Capitalism.If you're going to rename it, give it some thought and at least change the place between it and Capitalism on the Society civic row. UN Resolutions always pass the last civic of each row (AFAIK), and I'd figure a more just society is the consencus there.
teamNetherlands.changeResearchProgress(con.iAstronomy, 100, iNetherlands)
I'm also unhappy with Babylon's current UP (they don't get to make use of it often), but don't have any idea what to give them instead. Any suggestions?
While we're at it, I'm currently wondering if I should give India's UP to France ("Power of Revolutions"), but can't think of a replacement for them either. Ideas?
Yep, that's what I intended. It can mean a social democracy, like Sweden and other European countries, or the Soviet communist model. It depends on which other civics it is combined with, especially State Property vs. Free Market.
Yes, the current civics are in the lowest row because of UN resolutions. But I'll think about swapping places of Socialism and Capitalism.
What kind of rename would you propose?
Well yes, but if I want to give this UP to France (and I probably will), it's not an option.I mentioned in an earlier thread that Babylon could use India's UP perfectly, seeing it needs to adopt at least Slavery and possibly Hereditary Rule (and in your mod, Aristocracy as well) in their time-frame but the wasted turn in anarchy puts them behind others in the tech-race towards UHV. With no anarchies, you cpiöd nail the UHV without having to micromanage and rely on tribal hut discoveries every turn.
At least in my eyes it would fit them perfectly. You wouldn't even need to change the name of the UP, and since they'll be dead by 1000 AD anyway, they can't rig the game in a noticable way.
The idea is really good, but I fear this would trivialize their city growth UHV condition. Maybe something more related to religion ...?About India however, they get crippled by their environment, which historically didn't bother them too much. They actually prospered on it, or at least learned to live with it. So, this obviously needs to change, kind of like the Inca and the mountains.
One idea I had proposed earlier (in the same thread as Babylon, no less) was to remove the food penalty from jungles and either give them +1 hammer on such plots or let them build improvements on them. So in other words, "+1 food and +1 production on jungle tiles" or just generally speaking, "jungles tiles more hospitable" would be their new UP. "Power of the Subtropic" might be too cheesy a name, but that's just an idea. (Of course, unhealthiness from jungles would still be there)
I once planned to call the Society civics "Aristocracy", "Burgeoisie" and "Proletariat", but that a) left me without any idea how to fit Totalitarianism in and b) leaves less room to interpretation.I was just referring to the 'Proletariat' mentioned earlier in this thread. Based on your insight, the Socialism civic is fine just the way it is.
Well, opinions differ on that, obviously. Just ask an American and then a European. Even for simple things like universal healthcare.About UN though, I guess it's a coin toss between what model the world countries should follow and what they want to follow. I'm sure you can guess which civics fall to either camp.
Did you look if the Netherlands are a vassal of Germany? It seems like they are, as Germany exactly occupies Kiel's fat cross.I just rolled a 3000 BC start as America, and set your eyes upon Netherlands' demise.
Amsterdam even had more culture than Kiel at that point (236 vs. 200). Onto the list, is all, territorial disputes need to be more civ-specific.
Nice to hear that
While the Dutch are not impossible, they are now VERY hard (see my UHV as them on page 2; I'm not a particularly good player). They will get a tech help in the next update, as soon as I've found out how to give research points to certain techs.
What kind of problems did you experience with England? I can't think of a change that should affect them ...
Oh, of course, thanks! This will definitely fixed in my next release.
Some civic-related events are also messed up (slave uprising triggers when running Aristocracy etc.), but fixing that is rather low on my priority list.
While I'm at it: Version 1.2 will also feature changes to some pointless UPs, including the English, Japanese and Mongol ones.
Did you look if the Netherlands are a vassal of Germany? It seems like they are, as Germany exactly occupies Kiel's fat cross.
Alright then! A good start would be to focus on the classes that are highlighted in the API's main menu. This leaves you with the most essential methods for the sort of modding you (and me) are doing within the RFC framework. So the game itself is an object, as is the game map that is made up of individual plot objects (themselves divided into map "areas", also objects). Every city is an object and every unit. Note that teams and players (Civs) are different objects.I'm actually quite familiar with object oriented programming (mainly in Java). My main problem rather is to find out what can be done and where I can find the appropriate method. I simply need to get more familiar with the way Civ's (and RFC's) code is structured.
pCity = pPlayer.initCity(33, 45)
pCity.setPopulation(3)
Civic suggestions are always welcome. The current implementation is far from perfect.There's one thing I'd like to suggest, involving civics. Could the now-lost +50% tile improvement bonus from Serfdom be bound to either Absolutism, Autocracy or Totalitarianism? Faster worker speed could really help colonizing the New World, as well as make sense historically in Stalin-era USSR you mentioned before.
Good question I'm not sure if I already took care of that along with the other civic-related stability effects. If not, it's the couple Theocracy/Republic instead of Representation/Universal Suffrage (same slots), which of course doesn't make much sense.One question though, what civic currently eases the conversion to democracy?
The file has to go into "Firaxis/Civilization IV/Beyond the Sword/Mods/".It says the worldbuilder file is in an incorrect directory, do I send to the one in Firaxis Games or MODS in My Games? And it is not even loading at all, when I load it, it just goes to the normal BtS screen and says RFC DawnofCivilizationv1.101 or something in the top right corner, and then, when I go to scenario, it is just a normal scenario screen.
Civic suggestions are always welcome. The current implementation is far from perfect.
I never used BtS' Serfdom myself, to be honest, so I didn't hesitate to drop its effect when I saw no way to fit it in. The problem with it is: if it comes too early, it's overpowered, if it comes too late, it's useless. So it has to be a medieval civic ... but combined with that effect, Absolutism might become to powerful. Is giving it to Aristocracy an option?