Thalassicus
Bytes and Nibblers
Ahhh ok...
Well, the primary reason is because I feel small empires need a way to get a slight science bonus in early game. Early conquest or expansion can dramatically improve your science rates, while it takes much longer for a small empire to build up high-population cities and achieve the same thing. These changes to the Tradition tree help with both of those. I also think +1
might be too powerful, and only really be useful for cultural victories, not small empires in general. In addition there's the other reasons:
That's the gameplay reasons. From a perspective of realism, I picture the elite landowners sitting back and pursuing other things in life, such as investigating the world and how it works.
Well, the primary reason is because I feel small empires need a way to get a slight science bonus in early game. Early conquest or expansion can dramatically improve your science rates, while it takes much longer for a small empire to build up high-population cities and achieve the same thing. These changes to the Tradition tree help with both of those. I also think +1
might be too powerful, and only really be useful for cultural victories, not small empires in general. In addition there's the other reasons:
- There's precedent for having stages of empire development. The Liberty tree for expansive empires progresses to the late-game Order tree, and Honor for warmongers progresses to Autocracy. Tradition is the early tree for small empires, and both later small-empire trees improve Specialists, so a small bonus in this realm allows you to develop a specialist economy in stages instead of all at once.
- This increases the interesting decision-making opportunities a player has, by giving you the choice of pursuing a modestly successful specialist economy in the mid game.
- The Tradition tree is often considered a little underwhelming, and the (original) Landed Elite in particular.
- Specialists are generally considered weak for anything but great person production.
- A slight science bonus for small empires in an early tree helps counteract the large research bonuses large empires receive from having a high number of cities (and as a result, high population).
- Small empires often have more specialist potential. Happiness is higher, so you can support a larger population per city, and small empires often have denser-packed cities (easier defense) with fewer available tiles to work.
That's the gameplay reasons. From a perspective of realism, I picture the elite landowners sitting back and pursuing other things in life, such as investigating the world and how it works.
/
per city still significantly eclipse the Tradition tree for early game land grabs, then support that rapid expansion with production, culture and happiness bonuses. The policies in the Liberty tree all support a rex game opener.
Shows how in synch we are. Another thing that you should mention is that this also combats the new restriction placed on us in the upcoming patch where policies must be spent the turn they are earned, this will hopefully mean that people aren't forced to have a disproportianate amount of their SP's in the early trees. It also opens up a bit more strategy as if you time it right you can still say, get 2 policies just as you enter the industrial era.