learner gamer
King
- Joined
- Sep 4, 2009
- Messages
- 657
@Benginal: Is there any chance of a save at the end of the coming turnset please? Sometimes, I find it helps when trying to offer advice...just so I can get a more complete picture. 
For what theyre worth (which Im aware may well be nothing
), my thoughts are as follows:
(i) I think the map is set up nicely at this stage for some kind of diplomation, the extent of military conflict depending in part on your yet to be found other AI.
(ii) There arent many happiness resources around and in the absence of religion spread, youll need either (i) a non trivial garrison under HR (ii) have to build
boosting buildings (eg. colosseums) or (iii) need to trade to secure
boosting resources, to grow your cities.
This is obvious I know, but I think it has important implications for your tech path and choice of military target. IMHO, the lack of available
resources and your possession of TGLH means theres lots to gain from an early optics > astronomy here. Yes, astronomy obsoletes The Colossus, but my experience is that the combination of overseas trade routes and observatories dwarfs the gains that The Colossus will give you. An early compass > optics en route will also give you the ability to build:
(i) harbours to boost health, which is not exactly plentiful either (and you have seafood), and maximise the value of those GLH trade routes; and
(ii) another coastal city to nab those whales for an empire wide
boost.
Of course, astro will also give you access to galleons, to transport your troops.
IMHO, completing astro would then mean it was time to focus on getting gunpowder and steel, which z0wb13 has discussed really well. If you get them early enough, you might even be able to take out Liz first, before she gets her UU and then roll on to Pacal. (Talking of gunpowder, bear in mind that you dont need education to get this tech, you can get it via guilds.)
Talking of Liz BTW, either her or Hammy would be my choice of espionage target depending on how many turns itll take for you to see her research. The reason I say this is because (as I understand it) Liz is the most willing of the AI youve met to trade, so you may want to (i) avoid duplicating her research (and trade with her - or maybe Hammy - before you kill them) and (ii) learn when shes getting closer to her UU.
That brings us to the GM. Out of curio, what did you get for the last trade mission? I ask because there are probably two choices here: (i) use him for a trade mission or (ii) research paper and see if you can trade for feudalism (perhaps while youre researching to compass and optics), which (as I understand it) will allow your GM to bulb guilds and open up gunpowder for your oromos. What does everyone else think? Is (ii) a little too early?
Oh, one last thing. When did Shwedagon Paya go? I was just wondering if you thought of building it at some stage to get early access to free religion, to get at least some benefit from the religious civics? Likely too late now though...you probably need the hammers elsewhere, even if it's still available.

For what theyre worth (which Im aware may well be nothing

(i) I think the map is set up nicely at this stage for some kind of diplomation, the extent of military conflict depending in part on your yet to be found other AI.
(ii) There arent many happiness resources around and in the absence of religion spread, youll need either (i) a non trivial garrison under HR (ii) have to build


This is obvious I know, but I think it has important implications for your tech path and choice of military target. IMHO, the lack of available

(i) harbours to boost health, which is not exactly plentiful either (and you have seafood), and maximise the value of those GLH trade routes; and
(ii) another coastal city to nab those whales for an empire wide

Of course, astro will also give you access to galleons, to transport your troops.
IMHO, completing astro would then mean it was time to focus on getting gunpowder and steel, which z0wb13 has discussed really well. If you get them early enough, you might even be able to take out Liz first, before she gets her UU and then roll on to Pacal. (Talking of gunpowder, bear in mind that you dont need education to get this tech, you can get it via guilds.)
Talking of Liz BTW, either her or Hammy would be my choice of espionage target depending on how many turns itll take for you to see her research. The reason I say this is because (as I understand it) Liz is the most willing of the AI youve met to trade, so you may want to (i) avoid duplicating her research (and trade with her - or maybe Hammy - before you kill them) and (ii) learn when shes getting closer to her UU.
That brings us to the GM. Out of curio, what did you get for the last trade mission? I ask because there are probably two choices here: (i) use him for a trade mission or (ii) research paper and see if you can trade for feudalism (perhaps while youre researching to compass and optics), which (as I understand it) will allow your GM to bulb guilds and open up gunpowder for your oromos. What does everyone else think? Is (ii) a little too early?
Oh, one last thing. When did Shwedagon Paya go? I was just wondering if you thought of building it at some stage to get early access to free religion, to get at least some benefit from the religious civics? Likely too late now though...you probably need the hammers elsewhere, even if it's still available.