We have just finished conquering Mongolia. Our expenses are high as we try to hold together a far flung empire, we are a quite a few techs behind our neighbors, and our alliances with these neighbors are far from strong. It is out from this mess that we are trying to emerge. (Looks like the Greeks haven't made it very far,

).
The round did not start well.
Stalin discovered Liberalism the second turn of the round, which was disappointing. Even though I wasn't really expecting that we could get it, it was still sad. But Athens would never surrender. I decided that teching to Education was still a good idea since our capital was just begging for Oxford.
Failure gold is a good way to crawl out of a hole. We were not able to complete the University of Sankore, but did get 420 gold for our efforts.
Sankore was a great wonder in this regard since we have stone, which means we earn 150% on our hammers, as opposed to the 100% we would have gotten through building wealth.
Also helpful in digging out of a hole are great people. We got our first great person of this turnset in the form of Lavoisier, who unfortunately would not be bulbing biology or chemistry, but education. I'm sure he would approve.
We weren't going to have enough money to finish in two more turns without building wealth. So that's what I did. I was then able to trade with Isabella for some techs that would get us ships on the seas.
Our next great scientist emerged very soon after.
He would bulb Liberalism, which would have been nice had Stalin just been 15 turns slower. I didn't want to hold on to him until Printing Press since I had another Scientist on the way. Settling him didn't give me the jump start I was looking for. So I used him for a Golden Age. I wanted to switch into Organized Religion and I had 15 cities that were getting to a good size and were working lots of tiles. So a Golden Age it was.
We meet our next AI. Or rather, he meets us.
He wouldn't trade very much for Education since he was almost done with it himself. And I don't like trading with new neighbors like this since he will invariably be somebody's worst enemy.
After Machinery came Printing Press, with some help from a bulb.
Stalin went into WHEOOHRN mode, which always freaks me out.
It's very annoying that I'm still at cautious with him. I guess he doesn't care enough about religion and we haven't had opened borders for a very long time. And we can't get fair trade since I'm too far behind him technologically. So I'm hoping he's targeting somebody else, but just to be safe I build a few maces and catapults and move them up to the northwest.
I also gift him some silk.
Gifting him a resource will give him another +1 modifier towards us. I'm not suing BULL at the moment, but Stalin I think has a coded in -1 modifier towards us. And we need +5 overall to get him to pleased. So we need +2 more in modifiers.
With Printing Press in, I start on a beeline for Biology.
Biology is a great tech for several reasons. The first is that we have a lot of farms and we're running Caste. This will allow us to grow as big as our happy caps very quickly and then run lots of specialists. Biology is also a tech that the AIs do not seem to research themselves but value for highly. This makes it a great trade chip.
I turned the slider down all the way since I was getting close to finishing Oxford in Athens and I wanted to keep that gold for when my multipliers were highest. To add to that stockpile I sent my first Great Merchant to Spain.
After the cities had produced their Great Scientists I switched them over to Merchants. I love merchants at this time in the game when scientists only bulb about 3 turns of research, but Merchants can get enough gold on trade missions for ten turns of research at a 100% slider, even in big empires like this one.
With Oxford finished and the slider now able to comfortably run at full throttle our capital looks like this.
It's producing just over half the entire empire's beakers. That is what a Bureaucracy capital looks like and what the better players can achieve about 1000 years before this one. The city still has surplus food. So as health resources and infrastructure allow I'll run more and more scientist specialists who also get their beakers run through all of the multipliers.
Sparta got turned off of army duty and put on Great Engineer duty. I think it's unlikely I will even get one since I forgot about this trick and will thus probably never accrue enough GP points to pop an engineer.
The idea is that you find some city that is not running any specialists and give it one engineer, preferably as soon as a forge is built. It will not produce fast enough to keep up with the good Caste cities who can produce great people every 15 turns or faster. But then at the end of the game you can build a factory and then run 3 engineers and the city will have enough accumulated engineer points that it can then give a Great Engineer at 100% odds which can be used to found Mining Inc.
I meet the second to last AI.
I'm still not sure about worst enemies. And she won't give up Astro, so I don't make any deals right away. Soon after I meet the last AI.
I now know everybody and know that Qin isn't a worst enemy and I've got a tech on him! So I take advantage.
I send my next Merchant to Beijing for a trade mission.
My gold situation is now very nice indeed. Especially since I have yet another Merchant in transit. We'll be researching at 100% slider for the rest of the game. And as I get more specialists and adopt representation our beaker rate is going to be decent enough I think.
I ended the round by finishing Biology.
There we go. I think we are almost officially dug out of the whole. I'll trade with the bottom civs first. Remember that some civs have techs like Banking that need Guilds first. And since I don't have Guilds I can't trade for Banking. But if I trade for those techs this turn. Next turn I can come back and trade Biology again for the next techs along the same line, which is exactly what I plan to do.
Next up on the tech list is Constitution for Representation and better specialists. Then a beeline to Corporations to get our Wall Street built. And then we're off to Medicine for for some Sid's Sushi action. (My fish might not actually be that decent, but I have a lot of duplicate resources and the other continent has a lot of fish. So I should be able to work something out).
The current empire looks like this.
The cities are nicely sized and growing up to the happy caps. At that point I will convert them over to specialists who will become really good when we adopt representation.
Isabella's empire.
It's true that she founded Buddhism. But all in all I'd rather have my empire.
The other continent looks like this.
Fairly even land distribution. Pacal is going to be a problem though. He has four religions in all of his cities that count. And one of his smaller cities recently founded Islam which is a fifth religion he can spread. Luckily for us he's got a lot of coastal cities which will make taking him over a lot easier than beating back Wang was in the last ALC.
The diplo situation is very neutral.
There are a few friendly civs, but not too many. There's also not much hating going on. I may have to stir up some trouble,

.
I'm doing pretty well in terms of stats.
I actually have more land than I thought I did. If I can get up in tech I may just go for a quick military romp. We'll see what kind of mood I'm in I guess ... only time will tell.