No, that's not synergy with the wonder, that's synergy with the workers (aka no synergy) - Gene Vault gives you workers that you could also have built during that time.It buffs Workers, Gene Vault provides free Workers. That's clear synergy.
I am not a competetive player, so I am in for the fun as well. It's just a different type of fun.Interesting. Again, it's fun to see other players' perspectives - I play for sheer enjoyment, for example. I don't care about efficiency; I've got a game sitting here right now as I forum browser on the other monitor. I've always found this genre of games a good way to de-stress, maybe do some RL scheduling on my phone, etc. I enjoy Domination, and then Affinity. I rarely bother with Contact just because it seems so fast. Fast isn't what I want out of the game, and given complaints about game length I'm not that surprised a lot of people don't mention it much.
exactly! Also, quick and marathon speeds do exist.At all the people that mock Gene Vault, that's enough. Its very good wonder for bigger maps. Sure, its bad for small maps. But Huge maps do exist. Ya know?
well, at least, it's a step forward from give X per every cityI fail to see reasoning behind, give X for Y population wonders.
They are pretty weak. No, they are terrible.
At all the people that mock Gene Vault, that's enough. Its very good wonder for bigger maps. Sure, its bad for small maps. But Huge maps do exist. Ya know?
Master Control can both have synergy with Workers, and with another Wonder that grants you additional Workers.No, that's not synergy with the wonder, that's synergy with the workers (aka no synergy) - Gene Vault gives you workers that you could also have built during that time.
If the Gene Vault gave workers terrain immunity (every tile costs 1 movement), then yes, THAT would be real synergy with Master Control. But the Gene Vault in its current state doesn't have any unique synergy bonus.
A dependency from a design perspective is forced synergy; a reliance to make either party better as a pair, but weaker individually. This can be used in good design, but frequently isn't (RPGs and MOBA heroes tend to rely on forced synergy / gimmicks in design sometimes, as an example). The fact is that some form of synergy exists between the two Wonders. Unlike, say, the Resurrection Device and Xenonova which look to have related effects, but in reality affect two separate parts of the Health mechanic (unhealth, and Health). You could have no (or a small amount) of unhealth, which renders one of them pointless even when paired with the other. Or no positive Health, which renders the other one pointless. Master Control benefits Workers, and Gene Vault provides Workers. Of course you can build your own, but that doesn't mean that the two Wonders don't complement each other.Well that's not really my point. What I meant is that Master Control as no influence over whether or not Gene Vault is worth it, which was the conversation. It doesn't depend on your acquisition of the second wonder. Master Control synergize with workers in general. MC has no weight in the balance between GV and self-made workers.
Master Control can both have synergy with Workers
No, that's not synergy either, because you could just build the workers and get the same effect without building the Gene Vault. By your definition anything that has an effect on anything else has a "synergy". "I just built a farm, that's a synergy with population growth! And it was built by a worker, so workers have a synergy with population growth, too!"and with another Wonder that grants you additional Workers.
No, that's an enhancing effect, as it's a one-sided bonus. The wonder enhances the workers by making them work more efficiently. The workers do not improve the wonder.The synergy effect is with the actual work done, not the worker per se.
Well, yes and no. There's a limit to how much of each resource you can get from buildings and wonders allow you to go beyond that limit. The Vivarium for example gave you +2 food and the Gene Vault allowed you to get +3 food. There is no alternative building that could have gotten your city the +3 food on top of the +2 food at that time, so the effect of converting production into an additional, lasting food-bonus is unique - you will always be able to have a total of 3 more food that you could have had without that wonder. Getting additional workers is not.... and sure you can always say "I can build my own workers". That can be said about most wonders (I can get my own energy, my own resources, ..., ...).
Interesting. Again, it's fun to see other players' perspectives - I play for sheer enjoyment, for example. I don't care about efficiency; I've got a game sitting here right now as I forum browser on the other monitor. I've always found this genre of games a good way to de-stress, maybe do some RL scheduling on my phone, etc. I enjoy Domination, and then Affinity. I rarely bother with Contact just because it seems so fast. Fast isn't what I want out of the game, and given complaints about game length I'm not that surprised a lot of people don't mention it much.
Synergy is when two forces work together and the outcome becomes more than you put it. I.e. 1+1=3.
Many people play the game for its tactical aspects. If you don't that's fine, but saying that there's only one way to play it and yours is the right way is just nonsensical. Obviously, this thread values wonders from a perspective of a somewhat efficient strategy, so if you play the game differently then your perception may vary.Exactly. Civ has never been a game to rush to a "victory condition". The game is over when I say it's over. The journey is in building an empire, not the victory screen. Saying I don't go to war because it makes the game longer is kinda missing the point of the game, no?