Update One: What Dreams May Come
Beginning of the Universe—100 YR
In the beginning, the world was without form, and void…
And many ages passed. Years became centuries. Centuries turned to millennia. Millenia faded into millions and even billions of years, and lifeforms arose and fell. And in that final blink of an eye before the present, humans appeared from the dense forests of the south. They migrated slowly northward, nomadic tribes following the herds, until they came upon a fertile river valley. And there, they settled, and the first civilization was born.
Rixitum. The first people, they called themselves, though a more accurate description would be the first settled people. Their inherent shrewdness had led them to first conceive of the idea of farming, and now they held lively trade with both the surrounding tribes and their neighbors, for their small curraghs have managed to contact many nations all over the small sea. The people are pleased by the explorations (+1 Confidence) but some express unease about friendly relations with such foreign peoples. Additionally, a Rixitum sage established a calendar for the Rixitum people shortly after the founding of their civilization; he estimated that, at the time, 43 years had passed since the founding, and years were measured from that point.
To the south of Rixitum, a related people arose. The Ixa were of the same tribe that spawned the Rixitum, but ventured instead to the south, avoiding the river, whose swift-running and treacherous waters they feared, and settling instead in the foothills and mountains. Their legends still tell the story of the separation of the Rixitum and the Ixa, though time has changed the story to one of the first man and his descendants. Today, the Ixa live a monastic and secluded lifestyle (+1 Culture), faring forth only in their attempts to spread their worship of the mother goddess Mixa to others. They have, however, established a few settlements along the sea, giving them access to contact with the other nations of the coast, and their mining efforts have brought wealth to the nation in the form of silver, which has proven immensely popular with neighboring Sarazan merchants (+1 Production Economy).
Unlike the Ixa, the nation, or perhaps nations, of Ara-Dan has been highly expansionist, settling much of the river on which the original tribesmen settled. This expansion has resulted in the incorporation of many local tribesmen into their nation (+1000 Spearmen) but has also flung the people far and wide, and reduced the effectiveness and appearance of leadership (-1 Confidence). The Ara-Dan have explored further downriver than their influence extends and there encountered two ships of the Crospunian navy.
The Crospunians to the north of Rixitum have also been active, though their people are less confident than their leaders that a larger army and navy are necessary (-1 Confidence). However, their navy, created to combat pirates, has discovered a shelf extremely rich in clams and mussels, which the Crospunians have begun to dive for (+1 Production Economy).
Between the ancient nation of Rixitum and the devout people of Ixa lies a smaller, naval nation, Saraza. The Sarazans are noted for their powerful navy, unrivalled by the Crospunian fleet, and their navy has visited every nation of the inner seas, making them by far the most well-known nation. This has brought great wealth to the lands of Saraza, and made the people happy with their leaders (+1 Confidence) as well as inspired many people to join the navy (+3 ships). However, being well-known has a tendency to draw attention to a nation, attention that is not necessarily positive. Sarazan expansionism has also stretched their army thin though their navy remains strong.
One nation that may prove a threat to Saraza in the future is its nearest neighbor, Geraun. Lying just across a narrow strait (+Golden Opportunity to Name Important Geographical Feature) from Saraza, the Geranese couldn’t be more different. Entirely focused on their army and on etiquette, Geraun is prim and proper (+1 Culture) and its people are quite nationalistic (+500 Axemen), but the people of Geraun were severely shaken to see the boats of the Sarazans pass by and to see a nation in their minds so clearly more powerful than themselves (-1 Confidence). The Geranese people now clamor for a navy to be built than might challenge Saraza’s.
Far out of the knowledge of any of the above nations lies the devoutly religious nation of Hosrus. The cult that has grown up surrounding their God-King has caused many men to volunteer for their army (+500 Spearmen) and has increased their cultural influence significantly (+1 Culture), but has also divided the nation between those supportive of all gods equally (some of whom deny the God-King’s godly status) and those revering the God-King above all (+Divided Culture). The proponents of the God-King point out his great works for the people and the godliness of the new temple and palace under construction, but his detractors point out that a god does not have a place lifting blocks of stone at the construction of the temple, as the God-King did. In all this furor of building, Hosrus has also greatly expanded its knowledge of the world and settled the general region around its capital, including the unnamed gap in the mountains to the north (+Golden Opportunity to Name Important Geographical Feature).
The nation of Zekul is one of people of few words, yet those words have force behind them. The Zekul have expanded, largely to the east, and founded a new, as-yet unnamed city (+Opportunity to Name a City) in the shadow of the tall mountains they found there. Though the base of the mountains is temperate, a white capping appears at the top. Some have speculated that it may be snow, the cold white powder that falls rarely in the depths of winter. Some of the people have taken to referring to the mountain as a manifestation of the gods.
Although they inhabit the banks of the same river as the Crospunians to their southwest, the Siltorians of Siltoria know of no other peoples. This has not stopped them, however, from developing an advanced agricultural system of irrigation canals to water the fertile plains in which they dwell. Although no new cities have been founded, an excess of food has caused the population to boom, and, in good times, the people have greater confidence in their leaders (+1 Confidence). Let the Siltorian leadership hope that the good times keep rolling.
Directly south of Siltoria, extending from an as-yet-unnamed inland delta whose swamps extend for miles (+Golden Opportunity to Name Important Geographical Feature) along the river and northward into the grasslands lie the people of Moroyo-Gaia. The Moroyo-Gaians are an unsettled folk who do not have any form of centralization, and their nation is instead held together by the charismatic Shaman-Kings. The Shaman Kings have convinced the people that their goddess, Gaia, wants them to live this way (+1 Confidence), and their rich and intricate beliefs regarding the nature of Gaia permeate the society (+1 Culture). However, their semi-nomadic lifestyle prevents their population from growing large, and the use of organized formations is not as familiar to the peaceable Moroyo-Gaians (-500 starting Spearmen).
The nation of Romallekan, known only to its neighbors, the Zekul, has done little of interest. It expanded a bit into the foothills and along the river, but otherwise was content to remain a small and barely civilized backwater.
Contacts:
Rixitum-Crospunia
Rixitum-Ixa
Rixitum-Geraun
Rixitum-Saraza
Rixitum-Ara-Dan
Rixitum-Moroyo-Gaia
Rixitum-Oeme
Crospunia-Ara-Dan
Crospunia-Saraza
Crospunia-Oeme
Ixa-Geraun
Ixa-Saraza
Ara-Dan-Geraun
Ara-Dan-Oeme
Geraun-Saraza
Saraza-Oeme
Romallekan-Zeluk
(OOC note: Rixitum’s calendar measures in “years of Rixitum”, YR. Anyone else is free to develop their own calendar.)