Any chance of making it so there is the historical spread of resources given colonization etc from old to new and vice versa? I'm thinking maybe invisible placeholders, secondary waves that reveal only after certain techs? Strange, for example, to have no Potatoes at all growing in Ireland or Germany, though I understand why, given the historical late advent of their popularity.
Also, not many of the Caribbean islands have resources worth planting cities for. Historically, they were considered the prized areas for early settling, fought over like crazy, with mulitple European powers present and jostling for control. Speaking of planting cities, I notice that while I can't plant a city within two squares of another, I've now seen the computer do it at least twice. (Once with Spain, once with the Dravida) any reason this doesn't happen more often, besides it often being a poor strategy for working tiles?
Also, when cities are planted, any chance naming them can be linked to the tile for the map rather than the name rotation by civilization? I mean, Brits always plant London, then York, then Nottingham, etc... if it were determined by tile, it wouldn't matter if someone else popped into the "wrong" spot, since if the city were named right for the right place, who holds it is simply a matter of historical timing, subject to change a la military swings in fortune. But it bugs me when York is planted, say, where Cardiff should be. Or how Istanbul is planted way out in the grubby sprawling middle of Asia major rather than bridging Black Sea and Mediterranean waters.
This isn't directly map related, but since no Eastern Asian civs have acces to wine anyway, would Saki Distillery (from rice) to replace Brandy Distillery be an idea? On a similar note of distilling, making "sugar" out of other things became a worldwide industry craze for many years. Perhaps late game ability to turn corn into sugar (a la high fructose corn syrup) would make sense, or from potatoes (think sugarbeets, maybe?)
Anyway, LOVING this mod, far and away the best I've encountered, feels new and fun every time I play it.
