ROUND 5 (805 AD - 1090 AD)
This round will be all out war. I don't plan on stopping the war until all of my enemies are off of the continent, but that may not be entirely practical. I may have to stop and regroup. We'll see.
Turn 228: All of those troops in Ragnar's territory have forced me to drop the science slider down a notch. No worries, it shouldn't affect me too much. It only takes 2 of my Accuracy Catapults to knock Haithabu's defenses down to 0%. The CR II Treb attacks with a ridiculous 99.5% success rate and damages the defenders. 3 Macemen attack and all 3 succeed in defeating the 2 Archers and 1 Catapult defending:
It was razed because of its close proximity to Varanasi. I may rebuild it in the desert for less overlap. I have a couple of Workers connect the road through to Ragnar so I don't have to slow down. The remaining troops speed off towards Ragnar's capital.
My Great Scientist appears in Bombay. He heads to Delhi to build an Academy.
Turn 229: I send a small task force to Ragnar's city just south of the one I razed. Two Macemen, Axeman and Treb should be enough to take it out. I don't want to divert anyone from my main force. The injured units from my main force hang back with the healer Warrior while the rest continue on. There's still more than enough in the main force to take Ragnar's capital.
Ragnar surprises me by launching a Golden Age! I check back and don't see when he popped a Great Person. Could be possibly have been holding his Great Prophet back for millenia for this moment?
Paper is in and I go to Drama. Both the culture slider and Theaters will help me combat war weariness. I've already made a trade with Joao for Dye so the Theater will be doubly useful.
Ragnar, Toku, Stalin and Napolean won't give up their world maps, but I make trades for Joao's and Gilgamesh's and raise a little bit of cash. Wow, Gilgamesh's territory sucks.
Turn 231: A fire rages through the Forge in Delhi and I pay 56 gold to keep it. Good thing I had some spare cash. My SoD encounters Ragnar's SoD: 3 Axemen (2 with Shock), 2 Spearmen and a Catapult. I suicide one of my Catapults so my Macemen will have better odds. My Macemen win with no losses, but many of them are seriously wounded and Ragnar has another decent-sized stack guarding his capital (4 Axemen, 2 Archers and a Spearman). I'll have to wait a few turns until all of my troops arrive to attack.
My smaller task force has better success at Jelling:
Even though the city is poorly placed (1 tile from the coast) I decide to keep it. Razing cities and rebuilding them is a waste of hammers I can't afford right now. The city will still get me Cows and Bananas.
Drama is in and I go for Philosophy.
Turn 232: To my great sadness, the Golden Age ends. I snag 3 of Ragnar's Workers that were improving a Winery outside of his capital. I can use them to improve the area around Jelling. My Catapults start the bombardment of the capital.
Turn 233: War weariness already rears its ugly head in Delhi, and I'm forced to start a Theater there. I trade my only Wine to Joao for some Spices. I'm building a second Winery, so that should help me out soon.
A War Elephant appears in Nidaros. Ack. That will complicate things. I'll order up a Pikeman or two.
Turn 234: The bombardment is done in Nidaros, but my City Raider Trebs aren't there yet. I decide to attack anyway. My CR II Maceman attacks his Elephant at 78.9% odds and wins easily. The other Macemen attack at 95%+ odds and again I have no losses:
Nidaros comes complete with Stonehenge and the Pyramids. The Pyramids allow me to make a small but potentially important civics change into Police State. Police state should let me war for a pretty long time without empire-crippling war weariness.
The last fight to take Nidaros has given me my first Great General. Almost always, the first GG is used to create a Medic III Chariot unit, and this time will be no exception. Will the Medic III Chariot work in conjuction with my Woodsman III Warrior? I don't know, but it would be awesome if he does. If not, then I'll still have 2 really nice medical units in case my stack has to split up.
Turn 236: It turns out that the 2 healers won't work together. Oh, well. The Warrior heals units in Nidaros, while Sargon the Medic Chariot will go with my SoD.
I need to make sure that all of my cities have Courthouses, so I queue them up in the core cities that don't have one yet. Most of my stack is healed and moves up the thin land bridge to Ragnar's 3 remaining cities.
Turn 237: Philosophy is done, giving me my 4th religion:
Next will be Feudalism, so I can continue on to Guilds and Knights. A Great Scientist will appear in Bombay in 10 turns, but I'll use him for an Academy in Bombay instead of lightbulbing Education. He wouldn't give me all of it anyway.
Turn 239: I actually think I have enough troops. Delhi and Bombay will build some Monasteries, while Patal makes me a couple of Spies. Because I'm the runaway tech leader, I think the other civs have their espionage sliders bumped up. I can't even see what any of them are researching yet. A few more Courthouses will help, but I want some Spies in case I need to run a few missions against Japan or Russia. In any case, they can scout ahead to see what I'll be up against.
My stack reaches the next city of Uppsala. Three quick catapults remove the defense, and a couple of Trebs make the defenders a walkover:
I keep it and move on to Ragnar's last 2 cities.
I set up a few trades, selling Cows to Napolean and Gold to Gilgamesh for 3 gpt each. I'm not planning on attacking them anytime soon, so I'll take whatever gold I can. Joao doesn't seem to have a worst enemy, so I'm not earning any negatives with him by trading stuff around.
Turn 241: Someone builds the Statue of Zeus. That could be a problem later on. My troops split up to take on Ragnar's last 2 cities. The first one:
This was razed so I could build it 1N from its original position to take advantage of some Fish up there. It doesn't have any other food source except the Oasis and would be a terrible city without the Fish. *Edit*: Yeah, I didn't see the Clams right smack in the middle of the screenshot. Tough. It will have 2 seafood now.
Turn 242: Feudalism is in and I go for Guilds. It doesn't look like Stalin has it yet. Gilgamesh switches to Vassalage, so he has Feudalism too. Ragnar's last city:
Arrrrrggghhh! One tile off of the coast again! But I'll keep it becuase it controls 4 important resources, including Stone. Delhi queues up Notre Dame for a nice happiness boost. With Ragnar destroyed, the war weariness I've accumulated will disappear and start anew when I declare on Toku. I'm going to heal my troops for a turn or 2 before that happens.
Turn 245: Toku is moving a Settler party towards the empty space where I razed Ragnar's city. Sorry, but I can't allow you to do that...
It's WAR!!! (I had a screenshot, but lost it. Oh, well)
I kill off his Settler party and move in. My stack is slightly better this time:
I has a few more Trebs and Macemen in the area that will move in next turn. Again, I'm only facing Axemen and Archers, but Toku's Protective Archer's are a lot better than Ragnar's. I have a Spy mapping out Toku's realm, but not a lot of info yet. I'll head straight for Kyoto first, and figure the rest out later.
Turn 247: My next Great Scientist appears in Bombay and finishes the Academy there. I take off the specialists so I can grow the city out a bit more. It starts on the University of Sankore. I'll get Stone soon, so it won't take that long. Vijay starts the Hagia Sophia. Shiny wonders...
Turn 248: Kyoto has an Axe, a Sword, a Spear and 5 Archers. Not really a fair fight:
Kyoto has its own Academy and The Parthenon. Nice.
Turn 250: Guilds is in and I go for Education. I've been cutting some of the forests down around Patal and Delhi for some more cottages. I'll also be building some Markets and Grocers in those science cities to keep my economy going. I'm losing 33 gpt at 60% science and while I have a decent gold reserve right now, I don't want to end up bankrupt.
Turn 252: Osaka had no chance either:
I'll keep this one, Tokyo and Satsuma, but I'll get rid of Kagoshima. There's a Japanese border coming from an island to the NE of Birka so he's not done yet. When I kick him off of the continent, I'll end the war against him. I don't have a navy, so I can't shuttle troops to different islands to wipe him off of the map completely. Apparently Stalin is on a different landmass as well. You can see his Russian borders in the last screenshot. So I guess all of the warring will be done soon.
Turn 253: Tokyo falls. My troops move into position for the final assaults.
Turn 254: Kagoshime is burned to the ground. Yeah, I'm tired of posting a screenshot of each city as it falls.
Satsuma falls as well and Japan is no longer on my continent. I make peace with Toku but I don't accept his capulation. I don't want him as my vassal. He'll be useless for the rest of the game with only 3 island cities left. My Japanese cities will have some unhappiness because they want to join the Motherland, but they would have had that anyway.
I'm going to stop now because the war is over. I'll need to have a bit of economic recovery, but it won't be as bad as I thought it would be. Kyoto is a decent option for the Forbidden Palace, which will reduce my maintenance quite a bit. I need to spread Hinduism to all of my new cities so I can reap the benefits of my Shrine. I make a civics change and go into Representation and Organized Religion.
Here's the save. It's late here so I'll post some summary screens tomorrow night for people that can't see the save.
View attachment Gandhi AD-1090.CivBeyondSwordSave