CCM (epic mod) preview thread

Here are the civs included in CCM (the second row was copied into the screene):


CCM Tribes.png
 
Your mod graphics are very good. It looks like you put a lot of time and care into them. So far I'm just using standard flags in mine but I like your rippled effect in your flags. I think it looks much better than mine. :blush:
 
Wow.
Looking amazing so far!
:D
 
Short before the release of the CCM Public Betatest-version it´s time to reveal another feature of CCM: The multiple leaders. In the moment they are only for flavour, but with the appropriate wonders that can been built when they arrive, they can get direct influence to the game. :) To put them graphically in a proper way is somewhat tricky in the editor, as are the myriards of changed text files. So if this feature should be included in the betatest-version some text mistakes could happen as this is not prebetatested yet.

Multiple leaders Era 1:

Multiple Leaders Era1.JPG



Multiple Leaders Era 2.JPG



Multiple Leaders Era3.JPG
 
How did you manage to have such long names for the leaders, and with several lines?

This can be done with the normal editor if you use the additional place of the title for leadernames, too. :) The leadernames must be long enough to stop the wrong autoformating of the text by the editor. That´s why I sometimes need a point between two words to connect them.

The multiple leaders must not only fit correctly to the diplo-screen, there are other screens, too where the proportions must be correct.
 
Short before the start of the public betatestings of CCM it´s time for another teaser. Here is the cultural advisor of CCM:


Cultural Advisor Glad.JPG



CCM Cultural Advisor.PNG
 
This can be done with the normal editor if you use the additional place of the title for leadernames, too. :) The leadernames must be long enough to stop the wrong autoformating of the text by the editor. That´s why I sometimes need a point between two words to connect them.

The multiple leaders must not only fit correctly to the diplo-screen, there are other screens, too where the proportions must be correct.
Is there a kind of rule there? Something that could be taken into account by let say an expanded editor, when giving names to leaders, so it would work well? :mischief:
 
Is there a kind of rule there? Something that could be taken into account by let say an expanded editor, when giving names to leaders, so it would work well? :mischief:

It seems, there is a kind of rule for the editor autoformating the text in the leader´s "title" and "name" boxes. The editor always trys to list the entries in these two boxes in columns. If there is a short entry in the title box, the editor tries to add the first entry of the name-box in the first line of that column. If the entry is longer, the editor puts the name in line 2 of the column and starts with one (or two) space-holders in that line. In that line the editor also tries to autoformate two words until breaking to the next line. A space between two words forms a new word for that autoformating while another sign (like a point) between two words makes the editor see it as one word.

I made the 31 entries in CCM fitting in the correct columns in the advisors and the starting screen by try and error. The number of letters can be counted in these entries until the editor does the next autoformating break in the text of these two boxes, so I think if somebody has the time to count the letters to the next break of the editor in autoformating the text, such a rule can be formed. :)

I hope the biq and the CCM files are available to the public in some days. :)
 
These new multiple leader head titles are really innovative Civinator. :goodjob:
I was wondering about the 'point' between or at the end some of the titles. Many thanks for the explanation. I'm sure many modders will use this technique to enhance their creations in future.
 
Here are the actual multiple leaders of CCM:

Era 1:

Era1a.JPG



Era1b.JPG



Era1c.JPG



Era1d.JPG



Era 2:

Era2a.JPG



Era2b.JPG



Era2c.JPG



Era2d.JPG



Era 3:

Era3a.JPG



Era3b.JPG



Era3c.JPG



Era3d.JPG



Era 4:

Era4a2.JPG



Era4b.JPG



ERa4c.JPG



Era4d.JPG
 
One more time thank you all for your kind words. :)

I think now it´s time to reveal another feature of CCM, I have called
Advanced Autoproduction:

With this methode one building is able to produce a lot of different units for different civs. For an example let´s go back to the building "Worker Houses":

attachment.php


The worker houses need an other special building as a perequisite, the palace. That building in CCM has the flag to upgrade landunits.

As you can see the worker houses autoproduce a simple basic worker unit I have called apprentice (may be someone of you has a better name for it). This unit is no worker, has 1A,1D, is immobile, can´t be disbanded and can be upgraded to a chain of different workers for different civs with zero upgrading costs.

The AI always did upgrade the basic unit to the correct worker for the special civ. These workers all have the the king flag (but not the king tactics). So in the next turn American, African, Asian, North- and Southeuropean, Indian (and so on) workers appear in the game and do their job. In CCM workers can´t be built freely in the early phases of the game and it seems the overall performance of gameplay is better with this methode.

When the workers in CCM can been built freely with the later tech of enlightenment, more revolutionairy ideas arise in the worker houses (of the working class): The apprentice (basic unit) now upgrades to freedom fighters, partisans and guerillas. To stop the autoproduced workers to be upgraded to that new chain of units the option to upgrade to the next chain is chequed, but the upgrading ability box of the worker units is not tickled, so the upgrading chain to the new unit line (here partisans) is open for the basic unit, but the still upgraded worker units stay as workers. The building "worker houses" in CCM now doesn´t get obsolete with medicine as it did in that early screenshot).

The same methode in CCM is used for other unit lines too, par example artillery units.

This may be exactly what I need in my mod to autoproduce enough units. This is probably one of the greatest innovations I've seen in the Civ community. Excellent brainstorming! :goodjob:

Questions:

How does the upgrading work? If the palace is the only building that will upgrade, does that mean all units must be produced in the capital city in order to upgrade to the correct units? For instance does the apprentice in your example need to be produced in the capital in order to be upgraded to a worker? :confused:
 
Happy New Year Civinator I am posting the newest splash here also so the CFC croud can enjoy it.

I present the Tiger Factory.

tigerfactoryib0.jpg
 
How does the upgrading work? If the palace is the only building that will upgrade, does that mean all units must be produced in the capital city in order to upgrade to the correct units? For instance does the apprentice in your example need to be produced in the capital in order to be upgraded to a worker? :confused:

If you make the autoproduced basic unit immobile to force the AI to upgrade that unit (and not to move it around) you always need a building that allows upgrading in that city. The easiest methode is, to give the building, that autoproduces that unit, the "Barracks"-flag (=veteran landunits).

And thank you all again for your kind words. :)

The current status of CCM: I´m writing tons of stuff to the civilopedia every day, but the civilopedia always looks somewhat empty to me.

As it seems, nobody noticed that there will be some until now unpublished, high-quality leaderheads in CCM: The Multiple leaderhead-concept of CCM allows, that some of the great leaderheads, that Jorde did for SOE, can given to the public, so they are single-era LHs. These leaderheads are: Haakon (Scandinavia), Mackenzie King (Canada), Metaxas (Greece), Dirk Jan de Geer (Netherlands), Salazar (Portugal) and Moscicki (Poland).
 
Here is the the new starting screen for CCM:

CCMstartscreen.JPG
 
Civinator, I see you're thinking about including the original leaderhead Firaxis had for the Netherlands. What about rectifying a mistake and give this leader his correct name? I mean, this is William of Orange:
William.jpg
WillofOrange.jpg


And this if Jan (or Johan) de Witt:
JandeWitt.jpg
JeandeWit.jpg


It's clear Firaxis' picture is representing Jan de Witt, not William of Orange. Since Jan de Witt was an anti-monarchist, I doubt he would like to be mixed up with a monarch. Jan de Witt's titel should be counciler pensionary or grand pensionary. Maybe the title can be left out if it's too long or doesn't sound right. The title doesn't do justice to the position Jan de Witt held anyway; he was one of the greater European statesmen of his day and we see him now as the architect of the Dutch golden age; the 17th century.
 
Optional, thank you for this hint . :)

So I rename the Dutch Leader for the first eras to Jan de Witt. I agree with you, that the Firaxis LH looks much more like him. If there is a statesman Bismarck included, that can be the same for Jan de Witt.


attachment.php
 

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