Turn log: Turns 0-50

Unit Actions
Warriors > F
Ben Hur (Chariot) > Kills warrior (W) 3.4:strength: +2Exp, SE
Worker 1 > Building camp
Worker 2 > Road
Worker 3 > Move to Forest W of Oskemen
Scout > Sentry
Party Boat > NW,N
2nd Chariot > Ready

City
Pavlodar > starts Worker

Tech
CoL (1)
:science: Iron Working received from Cav
Tech rate lowered to 50%

Intelligence
SANCTA +18 = :science: Iron Working (?) and pop growth? (tbc)
Cav +15 = :science: Iron Working (from MS) and pop growth? (tbc)

Killed a barb warrior but there are 4 more where that one came from!

Espionage
SANCTA have lowered their :espionage: spending against us. They now have 12:espionage: against them from us Cav and MS combined.
 

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Unit Actions
Warrior by Osk > W
Other Warriors > F (Bushir heals next turn)
Ben Hur (Chariot) > Takes Flanking, Kills warrior (W) 2:strength: +2Exp, E
Worker 1 > Building camp
Worker 2 > Road
Worker 3 > S,Road
Scout > Sentry
Party Boat > NW,SW
2nd Chariot > Moves to Oskemen

City
Oskemen > After revolution Granary is ready in 1 turn

Tech
:science: Code of Laws
:religion: Confucianism founded in PAVLODAR !!!

End Turn
Tech rate lowered to 0%
Hazrat-e removes Scientists, works Corn and Grassland Hill

Intelligence
TBC. SANCTA found 4th city and Cav whip 2nd city
 

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Unit Actions
Bushir > W,SW
Warrior 2 > survives Barb attack (0.7:strength:),E
Ben Hur > moves to Oskemen, Healing
Worker 1 > Building camp
Worker 2 > W to wine, build road
Worker 3 > finish road
Scout > N,N
Party Boat > W,SW
2nd Chariot > NW
Missionary > Moves to Hazrat-e

City
Hazrat-e grows next turn

Tech
Nothing

Intelligence
Cav whip capital 1 pop
TBC

Observations
:religion: Confucianism spread to Hazrat-e and Aktau!!
 

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We've had a rebellion in Hazrat-e (I chose option 2, -10:gold: -1 pop, 1 turn disorder)

Can cav scout please not login, as we'll use your save for the reload.
 

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We've had a reload. The same event came up but I was able to circumvent it by doing a forced shutdown of civ.

Unit Actions
Bushir > S,SW
Wounded warrior > Healing
Ben Hur (Chariot) > Healing
2nd Chariot > Kills warrior on defence, attacks another. Down to 2.4:strength: with promotion to come
Worker 1 > Finished camp
Worker 2 > Finished roading Wine
Worker 3 > Building road on FP
Scout > N,N
Party Boat > SW,NW
Missionary > moving by road to Oskemen

Events
Great Scientist born in Hazrat-e!

City
Hazrat-e grows to size 7
After End Turn Scientist removed, working both mines. Production switched to Settler (8)


Tech
Changed to Masonry (rate still at 0%)

Intelligence
SANCTA build 4th city (tbc)
 

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Intel note for next turn:

SANCTA score +17. Tech Sailing (+6, hmm or is it +12?) and Inner Sanctum grows to pop 7 (+5. They must have another happy resource).
 
Unit Actions
Bushir > NW,SW discovered whales
Wounded warrior > Healing in Oskemen
Ben Hur (Chariot) > Moves to FP guard workers. 2.8 health
2nd Chariot > Moves to FP to guard workers. Combat 1 promotion, 3.4 health
Worker 1 > NW to forest
Worker 2 > Moved to FP, finished road
Worker 3 > Finished road on FP
Scout > Fortify
Party Boat > W,SW
Missionary > Waiting in Oskemen

Barbs
2 barb warriors in forest 2W of Oskemen, 2 more barb warriors NW of those.

City
Hazrat-e switch from cottage to mine, Settler (6)
Pav switched from farm to floodplain
Oskemen borders popped at end of this turn

Tech
Masonry (1) (rate 100%)
 
Unit Actions
Bushir > NW,W
Wounded warrior > Healing in Oskemen, 1.1 health
Ben Hur (Chariot) > Kills barb warrior, Moves to heal in Oskemen, Combat I promotion, 2.2 health
2nd Chariot > Kills barb warrior, Moves to heal in Oskemen, 1.2 health
Worker 1 > Moved to corn, roading for 1 turn
Worker 2 > Moved to wine, started winery
Worker 3 > Moved to wine, started winery
Scout > 1N to forested hill
Party Boat > S,SW Made contact with Saturn!
Missionary > Waiting in Oskemen

Barbs
Chariots defend against and kill 2 barb warriors attacking from the forest 2W of Oskemen. 2 more barb warriors move into same forest. 2 more barbs visible off in the NW.

Tech
Finished Masonry, started Monotheism (2) (rate 100%)
Score increased to 262

Cities
Aktau borders popped at end of this turn.

Espionage
Allocated all espy points against Saturn after ending turn.
Saturn does not have contact with CAV or SANCTA (only possible contact is with MS).
Saturn does not have masonry or polytheism (so we can beat them to Judaism)
Saturn also does not have sailing or IW but does have writing.
 
Turn 77

Unit Actions
Bushir > W
Warrior 3 > N
Wounded Warrior > Healing 1.5:strength:
Ben Hur (Chariot) > Attacks barb warrior, withdraws 0.4:strenght:
2nd Chariot > Healing 1.3:strength:
All workers > moved to Forest 1E of Wine and chopped.
Party Boat > S,SW Made contact with Saturn!
Missionary > Waiting in Oskemen

No new barbs visible

Tech
Sailing received from MS.
Monotheism (1)

Cities
Aktau whipped Settler > building Chariot

Diplomacy
Open borders accepted with Saturn and MS.
3 cities are trading with Saturn for +3:commerce: overall.

After End Turn
Oskemen completes Chariot > building Chariot
 

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Turn 78

Unit Actions
Bushir > E
Warrior 3 > W (need to see no barbs around city 5 site)
Warrior 2 > F 1.9:strength:
Ben Hur (Chariot) > Healing 0.4:strength:
Chariot 2 > Kills wounded barb, gains promotion 1.4:strength:
Chariot 3 > Kill barb on forest, gains promotion 2.6:strength:
2 workers > move to FP, farm
3rd worker > moves to corn by Aktau, farm
Party Boat > W,W
Missionary > Spreads confu to Oskemen

No new barbs visible

Cities
Oskemen > switches from Horses to FP
:religion: Judaism founds in Pavlodar

Tech
:science: Monotheism discovered
Aesthetics selected (5)
Tech rate set to 0%

Intelligence
SANCTA tech Writing
MS receive Monarchy from Cav
 

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Turn 79

Unit Actions
Bushir > E,E
Warrior 3 > NW
Warrior 2 > F
Ben Hur (Chariot) > Healing 0.8
Chariot 2 > Takes Medic I, healing in Osk
Chariot 3 > Takes Combat I, healing in Osk
2 workers > move W, Cottage 1 turn
3rd worker > moves to corn by Aktau, farm
Party Boat > S,NW

2 new barbs visible in NW

Cities
Shymkent founded

After End turn
Oskemen grows > working FP and Horses
Aktau grows > working Deer and Sheep

Tech
Tech rate raised to 100%

Intelligence
Cav now have a city on 9 pop.
 

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Turn 80

Unit Actions
Bushir > E,E
Warrior 2 > Kills barbs, wins promotion. F
Warrior 3 > SW
Scout > W
Ben Hur (Chariot) > Healing 2.4:strength:
Chariot 2 > Healing 3.9:strength:
Achilles > Healing 2.3:strength:
2 workers > Cottaging
3rd worker > farming corn
4th worker > moves SE to forest
Party Boat > NW,W

2 barbs in NW move towards Oskemen

Cities
Shymkent builds Granary

After End turn
Pav working Mine instead of cottage
Haz working cottage instead of Mine

Tech
Tech rate raised to 100%
Aest (4)

Intelligence
Cav are number 1 on Power. We are 2nd on Crop yield and 4th on Mfg
 

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Turn 81

Unit Actions
Bushir > NE,NE
Warrior 3 > SW
Scout > SW
Ben Hur (Chariot) > NW, kills warrior 2.4:strength: 8/10 EXP
Chariot 2 (Medic) > NW,wait
Chariot 3 > kills 2nd warrio, 2.5:strength: 6/5 EXP
2 workers > finish cottage, 1 worker farms corn 1 turn
3rd worker > farming corn
4th worker > chopping
Party Boat > continues

1 new barb in NW

Cities
Haz builds Settler (continues granary)
Pav builds warrior
Aktau grows

Tech
Aest (3)
 

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Turn 82

Unit Actions
Bushir > NE,F
Warrior 3 > W
New warrior > moves to Aktau
Scout > SW,N
Ben Hur (Chariot) > Healing
Chariot 2 (Medic) > Waiting
Chariot 3 > E,Healing
2 workers > road corn
3rd worker > finishes corn farm
4th worker > chopping
Party Boat > continues
Settler > moves to City 6 spot

Barb in NW move towards river.

Cities
Aktau starts a worker (5)
Pavlodar starts a Confucian Missionary (1 with chop)

Intelligence
Cav build Great Wall

REVOLUTION
Organised Religion and Monarchy Adopted

Tech
Aest (3)
 

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Turn 83

Unit Actions
Bushir > F (kills barb warrior in defence, not a scratch)
Warrior 3 > F
New warrior > moves to Aktau
Scout > NW,SE (staying put for fog busting - we need another fog buster over that corner)
Ben Hur (Chariot) > Heals this turn
Chariot 2 (Medic) > Waiting
Chariot 3 > Heals this turn
2 workers > road west
3rd worker > NE,NW
4th worker > finished chop
Party Boat > continues
Settler > moves to City 6 spot

New barb in far NW

After end turn

Cities
Pavlodar finishes Confucian Missionary > starts Jewish missionary (TBC)
Oskeman > finishes Chariot next turn

Tech
Aest (2) (we'll run out of money next turn)
 

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Turn 84

Unit Actions
Bushir > NE,N (right next to two barb warriors)
Warrior 3 > F
New warrior > moves to Aktau
Scout > NW,SE (staying put for fog busting - we need another fog buster over that corner)
Ben Hur (Chariot) > NW,W
Chariot 2 (Medic) > SE,SW,W
Chariot 3 > SE,SW,W
2 workers > road SW
3rd worker > moves to forest S of Cow
4th worker > Farm
Party Boat > continues
Settler > moves to City 6 spot

Tech = 0%

After end turn
Chariot completed in Oskemen, starts on Warrior (3)
 

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Turn 85

Unit Actions
Bushir died! - but took a barb down with him and left the other very weak.
Warrior 3 > W
New warrior > moves to Aktau
Scout > Wait
Ben Hur (Chariot) > NW,NW avenges Bushir. Now on 10-10 exp
Chariot 2 (Medic) > wait
Chariot 3 > wait (will be healed)
New Chariot > NW,W
2 workers > move onto iron
3rd worker > moves to Cow, starts pasture
4th worker > Farming
Party Boat > continues
Settler > moves to City 6 spot, ready to build!

Tech = 100%, Aesthetics nearly done (8:science: short)

After end turn
Pavlodar grows, works plains forest.

Tech back to 0%

Observations
No barbs in sight at last!
 

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Turn 86

Unit Actions
Ben Hur > NE - Barb AXE spotted!! :eek: Shock promotion taken.
Hector & Achilles > NW,NE (onto cow)
Ajax (Chariot 4) > NW,NW
Warrior 3 > NW
Scout > Wait
Worker pair > mine iron
3rd worker > building pasture
4th worker > farming
Party Boat > continues
Settler > founds Atyrau (we're first civ to 6 cities!)

Cities
Pavlodar working shared cottage
Haz works mine
(swapped back after end turn)

Observations
2 more barb warrios spotted and borders of barb city.
 

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Turn 87

Unit Actions
Ben Hur > Attacked by Axe and defeated :cry: (2:strength:)
Hector & Achilles > NW,NW
Ajax > Attacks and kills warrior (3.4:strength:)
Oskemen Warrior > SW,W
Warrior 3 > NW
Scout > NW,NW
Worker pair > complete iron mine
3rd worker > building pasture
4th worker > farming
Party Boat > continues
Missionary > spreads confu to Atyrau

Cities

After end turn
Worker completed in Aktau
Warrior completed in Oskemen

Technology
:science: Aesthetics completed!! Started on Literature (2)

Cities
Oskemen and Shymkent grow
Jewish missionary ready next turn
 

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Turn 88

Unit Actions
Hector > Attacked by Axe, wins, healing (3)
Ajax > Healing (1)
Achilles > Attacks barb warrior west, wins
Oskemen Warrior > Wait
New Warrior > Heads to Pavlodar
Warrior 3 > SW
Scout > SE,S
Worker pair > road iron
3rd worker > finishes pasture
4th worker > finishes farm
New worker > mines hill by Hazrat-e
Party Boat > continues

Cities
Hazrat-e > build reasearch 1 turn
Oskemen > builds Axe
Pavlodar > works new farm

Technology
Literature in 1 (80%)

After end turn
Atyrau produces research
Pavlodar completes Jewish missionary, starts confu missionary
Hazrat-e switches from grass hill to plains hill
 

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