PPP T3-T12
Turnset Goals:
1b. Find 2nd city site
2. Reveal land around Rome
3. Meet AI
4.1a. Keep all warriors alive
5. Find Hammurabi and Gilgamesh Territory
General
On turn 5, choose AH.
Screenies every turn of Top5 cities and Demographics screen.
Go to global view and check for AI culture every turn.
Warrior Movement
I will continue scouting moving all warriors but the south warrior in a clockwise manner to reveal the tiles around Rome in hopes of finding a great 2nd city site. East and west have the most promise. The south warrior will continue exploring the southern corridor. If it dead ends, return to Rome and reveal tiles SE of Rome.
Animals
Animals show up at T6
Run from Bears.
Fortify or run from panthers.
Fortify if Lions or wolves are seen when on a forested hill. If not run to a forested hill.
Attack Wolves that are on unforested flat tiles if not on a forested hill.
Fortify and heal if not 100% health.
After turn 5, divert search paths so warriors don't end on flat, unforested tiles. EXCEPTION - Warrior in the east. This may be violated conditionally due to suspected risk determined in-game at my discretion.
When to play
I will play until T9-T12 in 24 hours unless I get a "green" indicating approval from everyone in less than 24 hours.
Stopping Points
Stop if meet a new AI. (Very likely to happen before T12, play on and change EP if I meet a fast teching leader.)
Stop if weirdness noted.
Stop if a warrior dies.
There are some water tiles in the SW that should be ocean, but are coast.
I am in US Central time zone.