Thanks for all the kind comments!
Nation/Player Awards
CWOH Commonwealth/ Anonymoose
Most Good, clearly. Hyperion AI was actually a runner up, but the way it went about constructing utopia kind of tossed it off the list. Anonymoose also had the
Most Underrated Tech – his nation didn’t have a huge amount of prestige, but had been quietly hiding a superweapon for years.
The Free States of Asia/Eltain
Best Maps here. TLK, Agent, and the Hyperion people did try, but Eltain was consistent at this, and his efforts were very fun and very helpful. The Free States of Asia gets
Best General for Poi Son, and
Best UUs. Hyperion is the obvious contender for that one, but their stuff was all tech outgrowth. Eltain’s UUs all filled very specific game purposes. On a different note, the Free States get
Most Radical About-Faces by a mile, for all the massacre-the-Chinese-and-Indians-and-then-be-nice-to-them shenanigans, and then of course for the fact that at the very end Eltain lost control of his government’s disposition . He really did foster pan-Asian cooperation, but the Siamese core ethnic groups didn’t really win out in the end.
Free States of India/Terrance888
Most Fun Orders came from here, though Siam and CWOH weren’t far off. Terrance had just about the best attitude I could hope for from a player, which really makes a difference. India also gets
Most Staunch Ally for toeing the System’s line against all odds, and
Best Comeback for being essentially eliminated, only to go on and puppet a Free Asian revolution.
Most Interesting Government also goes here, though I’m not sure too many people know why.
Hyperion AI/Circuit, Kozmos, Nuclear kid
The nation itself gets
Most Powerful, Most Powerful in North America, Most Powerful in South America, Most Powerful in Europe, Best Collaboration (interesting fact—the three players rotated sending primary orders),
Most Renamed and of course
Most Annexationist. Imagine that. Also
Best Tech (in a very literal sense),
Most Utopian, and
Most Space-Oriented because of Kozmos. Circuit was more directly responsible for
Most Cultured,
Most Human Leaders (ironically enough) and
Best Politics as his Rome had a certain tone that carried over, while all three players contributed to
Most Byzantine Politics and
Best Stories, all in quite different and awesome ways. For what Nuke did way back at the beginning of the thread, the Atlantic component of Hyperion also gets
Best History. And Nuke’s efforts also mean that Hyperion gets
Best Videos.
Japanese Imperium/Lord of Elves
Most In-Character Orders, that one just stands out. Also
Most Interesting Government Fusion, Best One-Liners (though Kozmos and TLK had a few here and there),
Most Orderly Society, Best At Contributing to Increasing the Number of Nations in the Game, (for the puppets and Tibet) and
Most Unfortunate (barely ever really recovered from Shadowbound’s stab, and managed to get hit by a
TUA cyberattack at one point). Also
Most Powerful in Oceania, for what it’s worth.
The Ummah/Agent 89
Best Orders is the obvious one here. They were clear, laid out, etc, etc. Agent was always a pleasure to have in the NES, though his Ummah also gets
Most Underrated Nation because it quite simply could never get out from under the USACS’ shadow. The Ummah also gets the
Succeeds On Its Own Terms award. By the end of the game, there weren’t many practicing Muslims not within the Supreme Leader’s dominion. Incidentally, The Ummah gets
Most Powerful in Asia, though that title might not have proved very permanent if there had been a turn 2063.
The Union of Syndicalist African Communal States/TheLizardKing
Best Alliance Player by far. The coalitions TLK could pull together were overwhelming, certainly for China and almost for Hyperion, and ASP always seemed to be flowing towards Bamako, and later, the compound. TLK also succeeds at
Most Questioning, while USACS gets
Most Complex Society, for its culture, as well as
Most Powerful in Africa and
Most Genocidal. By the end of the game TLK had made Toumani slaughter something like thirty million of his own people, twenty million South Africans, and millions more during the Fluffy Puppying of Europe. The Kélen also gets
Most Distinctive Leader, mostly because I hesitate to say ‘Best.’
Fallen Nation/Player Awards
Confederation of United World Archipelagos/Immaculate
Most Likely to Have Changed the Course of the Game Had He Stayed In It. As Immac had a clue what the NEU was doing before it was too late, and the TUA was an alliance all ready to go.
The Grand Empire of France, Confederation of United World Archipelagos /Neverwonagame3
Earliest Orders overall, which was quite nice. Anonymoose gave him some competition, but NWAG was more consistent. When he was in the NEU, and Kozmos was beginning to mention all of the various schemes that would be unleashed, I thought of some funny jokes to say about his name, but NWAG got off that boat before the unstoppable rise began. NWAG does get
Most In-Character Overall for bothering with the French Revolution, surrendering CUWA instead of subjecting his nation to needless Texan suffering, and having the longest barrage of stories. Also, his switch from France to CUWA was decisive in opening up this NES’ final act, so I guess this sentence is actually an award of some sort.
Israel/electric926
Most Interested In Doing His Own Thing, what with standing by while a traditional ally got demolished, and
Most Unique NES Style because what he was trying to accomplish was quite unorthodox and cool.
Mexico/bestshot9
Didn’t stay in the game long, but with the PeaceBot 1000, gets
Funniest Tech. Also came up with a memorable and straightforward leader that I could use later in the game, so kudos for that.
Order of Mecca/Ninja Dude
Knocked Out in 1 v. 1 PC Combat though that say a lot more about Agent. Also
Most Unique Althist, though perhaps he would have enjoyed Japan more. (Or given what LoE put up with, maybe not.)
Republic of China/Shadowbound
Most Succinct Orders in the best possible way. They were relatively short but well thought through. Also
Most Ganged Up On. Took LoE, Eltain, and TLK to take him down.
The Socialist Republic of Greater Germany/ZeletDude
Wost Time to Take a Vacation, as Germany got swallowed by TLK out of necessity. Also
Most Historical, what with the Barbarossa repeat and the rather interesting nation backstory he came up with.
Texas/germanicus12
Best National Sports, though I’m not sure anyone else was in contention for that one. Also
Best Martyr, in that he turned down an offer of the Philippines and whatever else he could have gotten as a System member (he is quite a good tactician) and the Washingtonians ate his nation in the end.
Union of Patagonia/merciary
What to say here?
Most Humourous Government Moment, for the general saying just-shoot-me thing. Also
Best Techs Outside of the System, which probably deserves an award all by itself.
United Arab Republic of Egypt/Julius Gandi
Most Unfinished Business as Ethiopia outlived him. Also perhaps
Best In-Character Action for giving up his nation, not a usual player move, at a time when it actually made sense.
World Influence Rankings
1 - Hyperion AI (tech, tri-continental supremacy, happy citizens, wealth)
2 - The Union of Syndicalist African Communal States (international influence, brainwashed citizens, tech)
3 - The Ummah (fanatic citizens, world location, population, extremely competent generals)
4 - CWOH Commonwealth (wealth, healthy citizens, happy citizens, independent deterrence)
5 - Japanese Imperium (puppets, brainwashed citizens)
6 - Free States of India (internal cohesion, foreign influence, future potential)
7 - The Free States of Asia (population, relatively happy citizens)
8 – Quebec (relative wealth)
9 – Tibet (unspoiled landscape)
10 - Inca Republic (autonomy, allies)
11 - Proletarian Commonwealth of Oceania (relative wealth)
12 - Proletarian Republic of China (population)
13 - The Guianas (independence)