OK. Continuing with no alliance.
IT
St. Pete: Sword -> Sword (4)
Turn 2) 70 BC
4 vet swords and an elite spear take on Newcastle
1st sword dies redlining a vet spear
2nd sword loses 2 HP killing a reg spear & reveals the redlined spear.
Send in superspear to try for a leader. He's redlined but wins, no leader though.
It keeps it's harbor so we keep Newcaslte. England down to one city - London.
Check to see if Elizabeth will give anything for peace and she refuses the envoy.
IT
Two Chinese galleys are making their way down the West coast of our island.
An archer out of London rushes out in a despearate counterattack and suicides vs. a vet sword making his way around the pond to meet up with the stack. The sword is redlined though.
Odessa: Worker -> Temple (60)
Turn 3) 50 BC
Moving toward London
IT
Moscow: Sword -> Sword (3)
Turn 4) 30 BC
Check to see if we can afford any techs. All 3 civs we can trade with will only give up CoL but nothing else. China with the best price at WM + 199 gold.
England still won't talk.
Stack of 4 Swords musters outside of London with reinforcements close behind.
China is a Republic, the only civ we know with a representative government.
IT
Another desperate counterattack by a reg archer from London. This time the vet sword loses only 2 HP taking him out.
Minsk: Sword -> Sword (4)
Turn 5) 10 BC
Newcastle is still in full resistance, and is likely to flip with a garrison of 2 right now (1.5% - 2.8% chance).
Don't know what to do with the Settler so I fortify him in Moscow.
A vet sword wins against a vet spear in London without losing a single HP in an attempt to persuade Elizabeth to settle for peace.
English still refuse the envoy. Gamble that there were more than 2 spears defending London and attack with another sword. The sword loses, the spear is redlined, and it is discovered that he is the sole defender of a civilization. Check to see if we knocked any sense into Elizabeth and ...
I let the remaining swords fortify on the spot.
IT
A Japanese galley appears from the East.
St. Pete: Sword -> Sword (4)
Smolensk: Sword -> Sword (5)
We lose a vet sword and the elite superspear. Would have required a garrison of 32 to prevent it from happening. We can now continue our assault of London to keep pressure on.
Turn 6) 10 AD
London is ours after a vet sword defeats the lone reg spear. Reluctantly keep the city to prevent an attitude hit.
Liz still won't talk.
Another tech becomes affordable!
China again has the bargain. We make the deal, switch coastal builds to galleys
IT
Moscow: Sword -> Cat
Turn 7) 30 AD
London riots as 2 resistors were quelled. Switch them to taxmen.
IT
Warwick: Worker -> Cat (20)
Turn 8) 50 AD
China, Japan, & Persia know Literature.
London starves & 1 resistor is gone. Re-set specialists to taxmen.
Although flip chances are slim, 0.4 to 0.0% (I don't know why 0.4 is the min and 0.0 is the max), I move all units other than 1 sword outside of London.
Liz is finally ready to talk! And she's willing to give all she's got for peace.
We get: CoL, Currency, Construction, Monarchy, and Contact with the Zulu.
The peace brings us into the Middle ages, and a free tech.
Japan and the Zulu don't know Monotheism. Japan is up Literature, and we are up Monotheism to the Zulu. While Japan is the best target for our invasion, I feel we should look elsewhere first because ...
Make the deal. Lux slider goes down to 0%, mm to take taxmen out of cities and let them grow. +33 gpt. Still researching with one Scientist in Moscow (Feudalism). And check this out!
I think this would be a good stopping point for me, and a better starting point for the next player. Zulu don't have much to offer for Monotheism, but that trade is still available. Also, we don't have any turns into our current research project so it can easily be changed now after some discussion. In hindsight I wish I hadn't traded for MM, we probably could have got it from England too. I really didn't think Elizabeth would throw in everything INCLUDING the kitchen sink though.
In my opinion we shouldn't wait for Republic to change governments. 70% research will get it to us in 31 turns, with +2 gpt going into the treasury. Any higher % and we'd be running a defecit. I'm for playing this game with Monarchy. With the way the map is laid out, wars will continually cut off any luxes we're trading for and battling a luxury defecit along with war weariness could prove too expensive. With no unit support for Republic in Vanilla, and the time it will take to get it, I really don't think it will be worth it.
zyxy01_50AD.SAV