aelf
Ashen One
Game over, guys. I'll spare you the details. Basically, a few turns into the next round, Monty declared war. At first it was just a few archers and I could handle them by whipping/building more warriors, but several turns before we discovered IW, he came with endless waves of chariots. His attack meant that we did not get to settle another city, whether near the gems or the horses. In other words, there was nothing we could've done to prevent defeat at any point, save bee-lining to archery from early on. Even then, our growth would be so stunted that the game would be impossible to win.
I guess it's tough luck having Monty as a neighbour and no copper or horses around. Aggressive AI was probably the main culprit, though. This kind of unpredictability is all very well when playing alone, but for a play along game like this it might result in wasted effort, as I've just learned.
I guess it's tough luck having Monty as a neighbour and no copper or horses around. Aggressive AI was probably the main culprit, though. This kind of unpredictability is all very well when playing alone, but for a play along game like this it might result in wasted effort, as I've just learned.