Which leads me to a scoring question ... is the score from pop based on raw pop you have, % of the world's pop you have, or % or some theoretical pop that you have?
The practical implication is whether one gets more points from pop by growing own pop (even if world grows too and % does not change), or from destroying pop of others (your % goes up even if your raw pop does not)?
If I remember correct, the score you get from population is based on the relation between your pop and the "maximum" pop possible of the map (based on food resources, tile types etc). Just monitor the score value of pop by hovering above the list of leaders in the bottom right of the screen. It says (x/y) for pop, where x should increase over time as you grow your cities, while y should be constant (unless nukes can change it
