MM5: One City Smackdown Redux: Greek Glory

Nice work Akots. This is really more of a challenge than I thought. We might want to crank out a Library and a Uni, then race for metallurgy. The techs should be cheap along that path as the AI is at least up invention.

LK-> UP
Me-> On deck
 
Got it for play tomorrow.
 
http://www.civfanatics.net/uploads9/MM5-1350AD.zip

Well the year I got the game makes sense, but it feels like I just played this one.
Progress has clearly been made, as there are now troops where I had a lone pillager last time.
I have to many exposed units near the front, so it will take a couple of consolidation turns before I can do anything.

1300 AD
(IT) England is building Shakespeare. I don't like anything that shows forward tech progress.


1305 AD
I never fail to laugh when an AI that you are at war with lands a settler next to several of your units.


1310 AD
(IT) The English complete Leo's.


1325 AD
Now this has to hurt.

LAK-681.jpg



1350 AD
After 2 turns of assault and a lot of dead spearman London still holds.

==========================

Summary:
If you want to risk exposing the badly injured stack the army still has movement points left. I wanted to wait another turn to let the last of the healthy units attack.

Sorry about not much progress, but assaulting cities build on hills is tough.


Total kills: 13 spears, 4 keshiks, 6 longbows, 3 settlers, 5 pikes, and 7 aw.
Total losses: 2 Cru, 5 knights and 1 AC.
 
I got it. We will see if my penchant for destruction can extend to destroying the AI. :)
 
I looked at the save this morning. The main thing I noticed was on the f3 screen.
The Mongols and Arabs are republics, and we are strong compared to them.
The English are a Demo, and we are strong compared to them. I forsee some AI anarchy shortly. :evil:
 
I just realized that it was me who killed all the AIs in this game so far. Not me exactly, it just happened to coincide with my turns. Not my fault but I'm deeply sorry anyhow. I sincerely hope you can break this unfair tradition and kill England during your turns. :)
 
IHT:
IBT: Hoplite kills LB, Keshik then kills the hoplite.
Turn 1: Kill 2 spears and Raze London, Kill keshik. Kill LB (5-1).
MM05-1.jpg

IBT: Kill a Keshik with an AC, promote our guy. (6-1).
Turn 2: Moving back to attack Najran. Lose a knight on a pike, kill him with a crusader. (7-2).
IBT: York builds bach's. I build a galley.
Turn 3: Not much, moving slowly. Dang cultural borders.
IBT: Ansar warrior kills an AC. (8-3).
Turn 4: Kill 2 ansars and a LB, (11-3).
IBT: Keshik kills knight. (11-4)
Turn 5: Kill 2 pikes and raze Najran. (13-4).
MM05-2.jpg
Kill 2 keshiks and a Settler pair and get this. (16-4). Kill ansar warrior at Athens. (17-4).
IBT:
Turn 6: Army redlines killing 3 reg spears at size 6 york. Oh well. C'est la Vie. (20-4).
MM05-4.jpg

IBT: Keshik kills AC covering army, Knight covering army kills 2nd keshik. Ansar warrrior kills AC X2. (21-7).
Turn 7: Kill LB, Kill ansar warrior and a keshik. Kill another LB. (26-7).
IBT: Not much
Turn 8: Kill 3 spears and an LB and raze Canterbury. (30-7).
MM05-3.jpg

Lose a full strength elite AC to a redlined ansar. (30-8). Kill the ansar, then kill an LB and an English settler pair. (33-8).
MM05-5.jpg

IBT:
Turn 9: Kill a LB, and move the treb stack methodically to the left. (34-8).
IBT: LB retreats an AC.
Turn 10: Locate Basra, Which I think is the arabs only ponies, and advance on it. Rush a library in Athens so the MGL can rush a uni next turn. I think we should pick up the research pace soon.
I didn't kill the English but I did a little damage to everyone. We are slowly marching down the neck of the enemy. We are fighting a war of Attrition, but we are wining as they are killing our units slightly faster than we can make them, but we are razing really big established cities.
http://www.civfanatics.net/uploads9/MM5-1400AD.SAV
 
Actually, based on your kill ratio they didn't manage to kill faster than we can make. Two ACs, two Crusaders, and four knights built in your turn, no? So we didn't really lose any ground in that sense, and you made big advances in lowering the strength of the enemy.
 
Well actually I guess I didn't lose them faster than I could build them, but I lost them all at the front and reinforcements are taking a while to get to the front, so while the Unit count didn't change, the unit position changed to not as much in our favor. We have a long strung out supply line, but we just have to be methodical.
 
It still bit rough, but as long as we can trade units for cities the AI is in trouble. England is now close to dead.

If we drop the Arabs from AW to longbow our position will be much easier. I hope you are right about the only horse source.

As for the tech pace, we need to be carefull. I don't want to expire Zeus.
 
We do have an island to deal with. Notice the borders that I just spotted this time. Canterbury is NOT the English capitol and those look like English borders.

LAK-688.jpg
 
When I started my turns, England had 4 cities. I raised 3 cities, and Mapstat says that they have 3 left, but they should be smaller cities.
Najran had horses for the Arabs, and Basra has horses, I do not think that they had 3 horses in their small territory.
 
Got it. Looks like clean up duty.
 
1405: Kill Arab settler. Move into position on Basra. Rush Uni. Max Research.

IT: Knight kills 2 AW on defense.

1410: Bombard and take Basra. No losses vs 1 pike and 1 spear. We get a new leader. Arabs now lack horses.

IT Lose crusader to English LB, 2 knights redlined and retreat from LB

1415: Attack on Canterbury falls short leaving a LB but no losses. Kill a few LB no losses.

IT Loose redlined Knight to LB.

1420: Canterbury falls no losses but the army group is quite injured. Move treb group into position on Medina.

1425: Medina is no more. Take out some stray troops. Heal army group.

1430: Win a few loose a few. Heal advance.

1435: Same.

1440: Pillage Arab horse.

1445: Liberate Anjar. Astronomy in Research off.

1450: Take 2 Pikes in Kufah with the Army.

This is essentially over. I just hope we can land on the English island. Caravel due this turn.

Median.JPG


Kufah.JPG



power.JPG
 
Well, it looks like akots will have the honor of finishing off each and every one of our opponents. By 1500 AD, each city was OCC. England on the island, and the Arabs and Mongols at the bottom of that strangely shaped peninsula.

Oxford will be a tough nut to crack, I think. I sent some units over there, and got a fair amount of bad luck (with good luck elsewhere, of course). There are a couple units healing, and a few that died. Anyway, loading units on the boat, unloading on the island, and then getting to attack is three turns. Oxford seems to be building a spearman every two turns. I don't really know if the best approach is to wait for overwhelming numbers, which would probably mean waiting until turn six to attack (we should have nine units to their five). My method of sending two-three over and hoping to get lucky certainly did not work.

Oh, I meant to show the minimap, so the whole pangaea could be seen, but I seem to have lost it.

MM5_1500AD_oxford.jpg


MM5_1500AD_therest.jpg
 
Thanks everyone for this enjoyable game, it was a pleasure, gentlemen. :)

On the side note, it seems that it is not possible to increase the size of land or difficulty level but it certainly might be possible to try Demigod on a small map with 80% water. The point will be survival during the first 50 turns, otherwise might be possible to win.
 
akots said:
Not as tough as it seems.

Was this comment directed at what I said? I think the fact that you brought eight over before attacking and waited five turns said that it was a bit tough. More so than I expected, at least.

Nice job finishing it out.
 
Thanks for the fun game guys. It was an honor to play with you, but for personal reasons I will not be part of any sequel attempts.
Nice job on killing the AI akots. It was rather ironic that you killed them all.
 
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