INES I: Anno Domini

That does work.. Although in that case you'll really have to rework their distribution, and change them to more general economic centers (trade+taxation+lots of fat burghers just pleading to be brutally attacked and robbed for war funds!).

The rules always called them economic centers. As for distrbution, I'm upgrading the map to the one with the better Bahamas and such, so everything's going to be shifted around anyway.
 
One BT related question for all lurkers who might join in the next IT-

Is there a point to have nations rise in North America and sub-Saharan Africa?
 
Sure, why not. They were there in OTL, after all. And butterfly effect does exist even if nobody from the altered Old World reaches them directly (which is doubtable, especially in the regards of Sub-Sahara).
 
Imago do african and american nations for the bt, I will join somewhere around there
 
I have made an Excel sheet that summarizes each nation's stats by turn and then I calculated four scoring profiles for each nation: domestic, international, military and overall, also by turn. The scores are based on weighed totals of particular stats for each score. I then created tables for easy graphing. Now it appears that .xls format files cannot be uploaded at CFC or imageshack.

Any ideas?
Compress it and upload the .zip file, which CFC allows.
 
Here is the scoring data as a word doc without the underlying data. I will add a zip of the entire spreadsheet later. Thanks guys.

EDIT: Full Excel spreadsheet added. This file has all the turn-by-turn nation data taken from Imago word doc. It is fully interactive with the Weighting Table, so becareful when you edit cells that you are not deleting a formula. Let me know if you have any questions about it. Some of the nations that appeared in the last two turns are not included.

I will probably continue this sheet as we move into the next IT with new nations and stats and try to provide an ongoing scoring record, so comments on the Weighting Table would be welcome and helpful.
 

Attachments

Birdjaguar's Statistical Analysis

weighttableki5.png


Stats.png


Graph.png


Notes - Byzantium has no entries for turns three and four.
 
Do African and American nations. I'll continue as Japan
 
Thanks Imago; I'll put up the complete Excel file later today. There were times in the updates that nations seemed to come and go or player control changed, especailly in the European area. I'd have to ga back and look at Byzantium to see what was going on in turns 3 & 4. IIRC, at some point I had two Byzantium nations one controlled by LB and one by Andis. Once the full file is up folks and go in and investigate as they please.

For das' nations, they are shown as a continuous stream since one died and the next sprung right into place in the same area. Persia is not graphed, but is in the tables. It was mostly NPCed until the end when Sheep took over. I did that one so if I continue this after the BT, I will have a complete record of the new rising powers.

The weighting table is open to discussion. It represents my opinion about which stats are most important in each score. I would like to hear what others think of it. You might notte that India and Aegypt ended up with the exact same overall score at the end. Given the complexity of the table and how things are calculated over 11 turns, I find that fact very amusing since it was completely unintentional.
 
It still may be well for you to point out that Bachiria is also Israel, if only because it reached its "peak" as it.

Rather funny how Bachiria now is - in the overall score - better than Israel was at the start. :lol:

EDIT: And what's with the International Score?
 
4th Highest Score on the last turn!!!

Also, do nations in africa. I want my area to be more... interesting. can I get general location ideas so i can know whether to defend south border etc.?
 
The weighting table is open to discussion. It represents my opinion about which stats are most important in each score. I would like to hear what others think of it. You might notte that India and Aegypt ended up with the exact same overall score at the end. Given the complexity of the table and how things are calculated over 11 turns, I find that fact very amusing since it was completely unintentional.

I don't think you gave high enough weight to culture, but the rest looks good.

Also, do nations in africa. I want my area to be more... interesting. can I get general location ideas so i can know whether to defend south border etc.?

What happens in the region is a result of my ideas combined with your BT orders, (and Kal's, Birdjaguar's and das') so I can't really tell you until I get all of those orders, which more or less defeats the purpose. :)

However, it is very likely that there will be native African nations to your south.
 
It still may be well for you to point out that Bachiria is also Israel, if only because it reached its "peak" as it.

Rather funny how Bachiria now is - in the overall score - better than Israel was at the start. :lol:

EDIT: And what's with the International Score?
Scoring:

Domestic--the stats that would be of most concern to the people of the nation in question and affect their well being directly.

International--this score takes in the domestic stats and adds items that would affect a nation's standing in the world at large: its tech Age, culture and great projects. The weighting changes, naturally. Education takes a hit in this score because much of its value will be captured in the Age part of the score.

Military--this is focused on just the military and the means to support one's armies. If a nation is in a different Age from other nations, then the Age will affect the score. Nations that are all in the same Age will not be affected relative to one another so army size will have the biggest influence on scoring. Also, keep in mind that the percentages are applied to stat scores that are mostly less than 10. Since army size is the gross manpower/1000 it can be a number that is easily 20 to 40, so that alone makes it very important. The Age values are bronze=1, Iron=2, Middle=3 etc. so 40% of 3 is not as influencial as 25% of 30. I have thought about changing the Age values to larger numbers.

Overall--this score uses the other three scores to derive a combined value that emphasizes the international and domestic over the military.

I think that the way the Age is handled is the weakest part and would suggest changes as follows:

Bronze stays at 1
Iron goes to 3
Middle Ages to 6
etc.
This will make advancement more important overall.
 
I don't think you gave high enough weight to culture, but the rest looks good.

Culture is only part of the International score, so since the weighting must total 100% which would you decrease and by how much to increase the impact of culture?

Economy 20%
Education 5%
Confidence 15%
Leadership 10%
Projects 10%
Age 30%
Culture 10%

The stat for the turn is multiplied times the weight and then all the numbers are added together to get the score for the turn.

Projects are counted as the total number of pluses for the project. A +3 leadership, +1 Confidence project would count as 4 and that is multiplied times the weighting. Since projects increase stats, their importance is magnified.
 
Never mind. Looking it over, Culture seems more balanced than I orginally thought it was. :)
 
Imago, I am going to rebuild the tables to fit the next leg of your NES and fit the new stats.

It seems that government efficiency will replace leadership and Army and Navy quality will replace training.

If Armies are expected to be in the 40-100,000 range, then I will also make that divisor 10,000 rather than 1,000. What do you think fleet size will be?

Will projects still be an issue or will they go away?
 
Back
Top Bottom