Light Cleric
ElCee/LC/El Cid
- Joined
- Feb 5, 2011
- Messages
- 3,225
A couple more ideas and responses...
I really think there should be different levels of Open Borders. One that allows Scouts, exploration units and civilians through, and one that allows for military movement and assistance/occupation.
Yeah, I could support this too. It's just so annoying when you have certain maps that seem to be like continents connected by tiny one hex chokepoints that the AI city spam cuts off. I have had games where it was literally impossible to meet more than one civ because the AI borders had locked me into my chokepoint and blocked the coast tiles.
Babylon
That unique unit should have been made a Composite Bowman UU in G&K. That is really what they were, historically. I can't for the life of me figure out why this change wasn't made.
Babylon's bowman needs to get buffed somehow. Yes, the bowman is awesome for an archer, but composite bowmen come into play so quickly that the Babylonian bowmen never get a chance to shine.
That's not the point of the Bowman, though. The point of the Bowman is to let you just say "f*ck Construction" and go straight to Philosophy while being defend yourself even against enemy Swords and CBs, which certain civs(Inca, Spain, etc) tend to go after harder than others. They also let you save some money by not necessarily having to upgrade to CBs right away when you do get to that tech, so that money can go to Libraries or Granaries. The Walls of Babylon are ridiculous, too; people really underestimate +6 defense and +100 HP. You can get an insanely fast NC even while facing multiple DoWs because of all their early benefits, which by extension makes the rest of the game, i.e. Education, comes faster as well. This is commonly forgotten in Babylon vs Korea arguments as well, where people seem to forget that Bablyon will by definition have a faster victory time than Korea if Korea gets killed off early by a t45=50 DoW from Alex or (God forbid) Darius and loses.