Round 2: 2480BC - 1440BC
First, we had to decide on which techs to pursue next. I decided on The Wheel, Pottery and Writing. This means the Oracle and MC for Colossus are pretty much out of the question now. If we wanted them, we needed to grab Priesthood asap to start on the Oracle, and without early MC, I really doubt our chances of getting the Colossus.
I see that a few of you are in favour of the latter path, so you may be wondering why I didn't take your suggestion. Here's why: We have good land to secure and couldn't afford to be building the Oracle instead of settlers and escort troops. And since we were going to settle a few cities asap, The Wheel was important for strategic reasons. Pottery, the staple tech for a Financial leader would naturally follow. Writing, now made cheap by both AH and Pottery, would be a good choice next so that we can build a library and run a scientist or two. As acidsatyr has shown in his game, GS lightbulbing is very powerful, especially in the early game. And IMO, it trumps the extra 1C from coastal tiles that the Colossus would give us.
Two turns into the round, our settler was completed and I decided to build a warrior in the capital next to appease the people's demand for military protection:
It would also allow the city to grow in the meantime before we began on another settler.
Our westward warrior made an interesting discovery. While he found no food resource near the gold, he saw the boundary of Russian lands 3W from it. Peter is indeed very close to us

I decided we had better secure the gold fast, otherwise we might be forced to break with our pledge and axe rush the Russians. We will have to fight wars, there's no denying that, but not yet. So I headed the settler to the best spot under the circumstances:
This spot would grab the gold and give the city plenty of food to work it. I'm also inclined to cottage the rest of the tiles, especially those beside the river, which would make this our premier commerce city (called Pyongyang, ironically

) beside the capital.
I put the hammers we got from a chop to the next settler (who would grab the copper and wheat site) in Seoul, but before completing the rest we would continue with the warrior to allow for growth first:
Meanwhile, Pyongyang was built. Since it had no good tile to work at first, I decided to build a monument there quickly and expand its borders asap:
Our next settler was soon completed and we built our 3rd city:
It would grab the wheat when its border pops. That food resource, together with the fact that the copper is on grassland, should make Wonsan food-sufficient as a production city. We can also irrigate the tiles next to the river to help.
By this time, our exploring warrior to the south had been killed by a barb warrior while moving around in the jungle. And we built two chariots to fight barb archers, one of which escorted the settler of Wonsan. The one guarding the area around Pyongyang died attacking a barb archer at more than 68% odds. The barb archer was taken care of by a warrior immediately after that, but now we needed to build another chariot quickly to guard our lands. And Seoul was building a worker at that time. I decided it was time to start cracking the whip:
I allowed Seoul to grow into unhappiness and then whipped the worker out for 2 pop:
Thanks to the overflow, the chariot took only 1 turn to complete after that.
Pyongyang's borders expanded and we began farming the rice with our first worker, who will go on to connect Wonsan to our empire and mine the copper. The second worker is heading towards the gold to mine and road it.
With our infrastructure started on, our lands secured from pillaging barbs and Writing discovered, the round came to its end. What do you think we should research next? If we want to lightbulb Philosophy soon (maybe necessary with the better AI) or build the Great Library, we would research Alphabet. Currently, it says 36 turns to complete, but when the gold comes online that number should be cut down significantly. Or should we go for Maths, which would put us one step closer to Construction and increase the effectiveness of chopping?
Here are some maps. The northern part of the known world:
One of our chariots spotted stone west of Wonsan (another reason to build the Angkor Wat?

). It would be easy to grab/capture in the future.
The southern part:
Nothing really new there, since our exploring warrior was unfortunate enough to die despite the apparent odds (it seems we've been having bad luck with the barbs).
A few more potential city sites that I could spot on the map:
Site A would grab the crabs and cows and get fresh water bonus from the river as well as being coastal. The green question mark is a possible site for a city to grab the silver if there's no deer in the tundra to the west/NW, in which case it would be good to share the cows/wheat.
Site B on the dye, as recommended by many, would be coastal and would grab the fish and elephants, but have some overlap with the capital. The orange question mark is an awesome site that is next to a river and grabs 6 resources, including copper, but I'm wondering whether we should divide the resources between two cities.
Any thoughts?