Clash of the Warmongers

You'll also be paying for that looting in the form of war weariness, which forces you to raise the culture slider. Mercantilism is generally good in the midgame (after the AI gets mercantilism) but after scientific method/biology I usually am large enough to consider state property ASAP.

exactly, that's why I like mercantilism more than free market.
the trade routes would only give me culture...
 
You'll also be paying for that looting in the form of war weariness, which forces you to raise the culture slider. Mercantilism is generally good in the midgame (after the AI gets mercantilism) but after scientific method/biology I usually am large enough to consider state property ASAP.

In my case, I had already switched to Police State, got Mount Rushmore built and all the Jails built (reduce WW to 0 permanently) before I went to the last war. And I intend to stick with Police State until the end, and the end is near.
 
In my case, I had already switched to Police State, got Mount Rushmore built and all the Jails built (reduce WW to 0 permanently) before I went to the last war. And I intend to stick with Police State until the end, and the end is near.

I have the feeling this is the only way to wage late game wars at high levels. I tend to use the culture slider as long as it goes, but in the end you cannot escape the switch to police state.
 
I have the feeling this is the only way to wage late game wars at high levels. I tend to use the culture slider as long as it goes, but in the end you cannot escape the switch to police state.

In my case, I had already switched to Police State, got Mount Rushmore built and all the Jails built (reduce WW to 0 permanently) before I went to the last war. And I intend to stick with Police State until the end, and the end is near.

:goodjob: Yes, I agree, this is the best WW fix. Later on its simply the only way.. Stacks just get too large and one can get +5 extra :mad: per turn from a war. It soon adds upp to starvation level unhappiness.
 
I have the feeling this is the only way to wage late game wars at high levels. I tend to use the culture slider as long as it goes, but in the end you cannot escape the switch to police state.

That's why spiritual is so immensely powerful at high levels. Even in late game when switching civics becomes Rediculously expensive, I could still swith between Representation/Police State at will with Brennus.

Given my large # of specialists(with Merc and SOL), switching to Representation gives 600+ more beakers/turn, but at this stage, I could just shut down the research and finish the game with military.
 
Hi Tycoonist, I have been on this long business trip for the 3rd week now (no game just forums), work keeps getting in the way of CIV4. I will definitely finish this game as soon as I can and post the result. Thanks.
 
1838AD: ultimate war bribe! JC is willing to fight Nappy, pitching the #3 AI against #2 is what i consider the best bribe. This pretty much seals the game.




1838AD: Mobilizing my reserved forces in homeland toward Nappy. I will give JC 1 turn to fight Nappy, then jump in for the kill, when I declare, all my vassles will declare on Nappy, he is hopeless.



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1840AD: Amphi assult against Monty's last city.



1840AD: Nappy moved troop away from his western core cities to fight JC. My veteran invasion forces are near his borders.



1840AD: Nappy the sandwich meat.

[img=http://img02.picoodle.com/img/img02/9/8/11/yy18836/f_1840ADNappym_418f007.jpg]

1840AD: Captured his Jewish shrine city in the West. Now I am fighting On the East with JC. Killing a large stack of Nappy units while gaining many promotions for my troops.



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1842AD: Alex Capituilated to me. The next turn, he joinded fight against Nappy.



1842AD: My superior units are on a killing spree



1842AD: captured Tours.



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1844AD: Facing another huge French offensive stack.



1844AD: Attacking this stack with my Barrage3 arty first to cause max collateral damage.



1844AD: After battle, the huge french stack is completely destroyed. No casulty on my part. Look at the promotions my forces carry, they walk over any opposing army.



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1846AD: Arty is too slow now, cant keep up with fast moving tanks and gunships, so I systematically switched to bombers to reduce city defenses and air strike city defenders.



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1848AD: Shaka is my next target, he is backwards in tech, so I bribed him to war with Nappy to weaken him. Now Nappy is fighting EVERYONE lol.



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1850AD: With the support of bombers reducing the city defenses, my tanks can now capture enemy cities 2 times faster! AIs typically have only 1 SAM infantry in each city, not enough to deter large number of my bombers.


1850AD: I declared on Shaka. I have too many units to use on Nappy alone. And I am aiming for a fast domination victory, and Shaka is easy picking since he is fighting Nappy already thanks to me.



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1854AD: Air striking Orleans causing large collat damage. My gunships rushing in for kills after bombing.



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1856AD: Bombers reduced Charters defenses to 0%, tanks rushed in to capture the city on the same turn.



1856AD: With the effective combo of Bombers/Gunships/Tanks/Arties, my forces were able to sweep through French and Zulu lands like tornados, here is what they left behind; 13+ cities in resistance.



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1858AD: Screen shot of my mighty combined forces. With Leonidas commanding the forces in his heal camp.

 
1858AD: My bombers left devestation in Shaka's defenseless cities.



1858AD: Eye Candy, watch my bombers hovering above the skies of Paris and reduced Paris defenses to 0%. Note my tank/gunship swarms are 1 turn away from Paris. Classical Bliz tactics!



1858AD: After bombing, my gunships moved in and killed all Paris defenders.



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1860AD: Paris fell, it has a nice assortment of wonder, wont enjoy them for too long though.



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1864AD: End of Shaka, 14 cities in resistance.



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1866AD: Domination victory. The victory is sweet, eliminated 4 warmonger, kept Nappy alive so JC is still in "war" with him, vassled 2 other notorious warmongers (Alex and Cathy). JC had been a great ally for trading and war, I gave him a pat on the back and opend a bottle of Shampain

1866AD: Dem Chart.



1866AD: Power chart, not how quick Ragnar, Alex, Nappy and Shaka fell after my tanks came on line. With in 100 years, all of them were eliminated thanks to my superior, more advanced units and good human battle tactics.



1866AD: Unit summary. You do not need hundreds of units, the quality and the right mix of units allowed me to quickly decimate multiple AIs.



1866AD: Score.



1866AD: Kill-Loss ratio.




847 kills : 94 (including around 10 tanks lost and some gunships) almost 9:1 ratio. At the end it was pretty much slaughthouse against Nappy and Shaka.

I spend about 30 hours on this game, took some time to capture screens and etc, but it had been a great and most satisfying game. Thanks for reading and sharing your thoughts. Happy civing!

here is the end save:

http://forums.civfanatics.com/uploads/101615/BrennusMe_AD-1866.CivWarlordsSave


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Thanks r_rolo1. I do not have BTS yet, I heard the AIs tech more slowly due to the large amount of reduced AI bonuses. I suspect the game could be easier than Warlord. Guess i will find out if i ever get to play BTS.
 
Yeah, in BTS they focus more in getting a big army and on spying us and eachother ( cold war syndrom.... ). They only start to get steam in the beggining of the industrial age. They don't pillage as much as in Warlords ( they go straigth to cities and siege (sometimes at least ))and do competent naval landings ( with air support and even tactical nukes :eek:). In the other hand, the fact that siege units can't kill anymore ( there is a cap to the damage they can do in direct attack ) and that you can't have more that 4 aircraft in a city ( more with a airport, but still capped ) makes Blitzkrieg harded ( but the fact that forts can base aircrafts mitigate this a little ), as well as the anti-tank infantry. Cav rush is technically over ( unless you can grab Rifling and MT fast enough ( Cavs requires Rifling too now )) as well as gren rush ( they need Military science, a tech that needs Chemistry as a prereq).
 
CivSetä;5813065 said:
That's impressive! :goodjob: I've never seen such a ratio in my games... :(

Several factors attributed to this:

1. Charismatic+Spiritual = cheap promotion+easy war civics

2. Good use of battle tactics. The first several turns of a war often are the most important. This is where you will face the largest AI offensive stacks(Melee/Mounted/Siege/Gunpower). Effectively judging where they come from and how to deal allowed me to destroy large numbers of them very quickly. When that is done, I could go on offensive without the fear of large AI siege counters.

3. Good unit mix given the battle situiation offensive or defensive. Good use of combined forces allowed me to defend and capture cities very effectively and fight very high winning odds throughout the game.

4. Superior siege units. Note in this game, I am always 1 siege tech ahead of the AIs. And I was able to leverage the hell out of that advantage for a good amount of time to cause large collateral damage and quickly tear down AI city defenses. Late game bombers were extremely OP when AIs did not have fighters. I heard the BTS nerfed the effectiveness of the collateral damage. I think that is really necessary.

5. Tanks and gunships. Against mainly Infantry based army, they are beasts.

6. Good use of terrain defensively in the Teo fortress.

7. My high production capacity + 8-9 Military Academies kept pressure on multiple AIs.
 
Tremendous game. Thanks so much for agreeing to take it to its conclusion despite the time and tediousness it must have entailed.

Well done.
 
Tremendous game. Thanks so much for agreeing to take it to its conclusion despite the time and tediousness it must have entailed.

Well done.

Kev, you are right about the tediousness. Moving large amount of troops, strategizing about war with multiple opponents is very very time consuming and very challenging. Actually after I got bombers, things sped up considerablely as I no longer need to coordinate large groups of Tanks and Gunships with artillaries.

But overall, it was a very enjoyable game for myself.
 
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