KenNESII: Of Gods of Men

I will be starting the update when I wake up, so in about 7-8 hours.

If anyone has forgotten to send orders, NOW is the time.
 
Music

Though I am not a big fan of vocals in trance this track does a good job of adding it.
Oceanlab - Sirens of the Sea (Above & Beyond Club Mix)
http://www.youtube.com/watch?v=3YjrkwtYt4A

Here is a track that Iggy recommended to me that I fell in love with just like he did
DT8 Project - Winter
http://www.youtube.com/watch?v=B9BrpxXB3RU

This one is something I stumbled upon while listening to Trance Around the World, It is pretty creepy, in a good way :)
Sebastian Sand- Creeps
http://www.youtube.com/watch?v=NmhmXI0XP6I

I’ve had this song stuck in my head for a while now, the vocals are nice
John O Callaghan feat. Sarah Howells - Find Yourself (Cosmic Gate Remix)
http://www.youtube.com/watch?v=pYLVsgWeN3c

Update 3 Year 400-600​
As Opposites Meet​
opposingforces.jpg


As the years roll onward the nations we saw last continue to trudge onward through history, but now we have new souls.

In the north lies the Sevoria people. The Sevoria were initially separated into three chiefdoms of Drana. As the tribes grew so did the tension between the three chiefs, who were all situated on the same river and consequentially competed in the same area of trade. Minor hostilities would break out between the three tribes every now and then however it never escalated past a few blows and at most a broken bone. That would change when the one tribe, the Hongath, made a drastic move. The Hongath, after rapidly arming much of its male population with spears, the Hongath proceeded to march on the other two chiefs. They were able to initiate a hostile take over of both tribes, one after the other in quick succession, without much bloodshed as most of the tribes had not been accustom to war on such a scale. However the chiefs of both opposing tribes were consequently executed and much of their family was banished from Drana. After the unification of the three tribes of Dranan under the Hongath, life, for the lost part, went on as it usually did. Of course the centralized authority that the Hongath imposed was rather new to the Sevoria people and though some were resistant, no one was vocal about it. This was mostly due to the Hongath facilitating both a rapid expansion of Sevoria territory, but also of contacts with their southern neighbors the Arcadians and the Aralthon. Despite the fact that both nations were involved in a brutal war with each other the Sevoria were quickly able to establish trade ties with them and has done particularly well in trading with the Aralthon, who value their horses much more than the Arcadians.

To the east, the Krchen have resently settled down very close to the Thersaria. The Krchen are thought to be a band of Ragara who migrated south from the twin mountain peaks toward the ocean in search of more fertile farming ground. What they found instead were oceans rich with fish. After a few centuries of living along the coast the Krchen had become rather distant from their Ragara relatives and are particularly found of the sea, which they worship as a god. Many satellite tribes of Thersaria have been assimilated within Krchen with little to no problems. As the Krchen settled and their society developed they became aware of the Thersaria of the west, a much larger and rather imposing people. First contact between the two people have been sparse, mainly due Thersarian reluctance to speak to outsiders, but the Krchen have made an effort to show the Thersarians that they mean no harm what so ever. So far the Thersarians have accepted the kindness of the Krchen, in particular the many servants and gifts that they have sent, but for the most part Thersaria has ignored Krchen. They have instead simply expanded around them, though respecting Krchen territory at the same time.

The Thersaria themselves have followed through with their previous actions and continued expanding east, abliet around the Krchen. They have established posts and villages in the Twin Ragara mountains as they are called due to the people who dwell in their higher latitudes. Most tribes that the Thersarians encountered have continued to accept their rule in peace. The Ragara however have caused some trouble for the Thersarians as more entrenched tribes have resisted occupation. In some minor cases violence ensued however for the time being Thersaria has conceded to simply expand around them. However the Council of Thersaria have not yet come to a decision as to what to do with the Ragara.

Across the ocean the Inda have continued to expand their island kingdom and have continued to expand their navy to facilitate their growing trade connection between Attica and Inda. Recently the Inda have come across the Yahkma Empire, after hearing word of them from their Attica trade partners. An effort was made to contact the Yahkma with the Ikno-Dak house spearheading the operation. However this first contact between the Yahkma occured not by the Inda traveling to Yahkma, but by Yahkma traveling to the Inda, specifically Nalare island (the island after Dak island going up the island chain). After landing on Nalare island the Yahkma, who had arrived not with diplomats, but with a large force of spearmen, proceeded to capture inhabitants of Nalare island and herd them back to the Yahkma ships. When news of this reached the King’s ears he was furious and immediately sent his ships to intercept the Yahkma. However by the time the Inda fleet had arrived the Yahkma had already left, their boats full of Inda slaves. Without further orders the admiral of the fleet, a particularly zealous Dak, ordered the fleet to pursue the Yahkma. All the while the Yahkma were rather oblivious to the forces that would soon catch them. They simply thought they had raided another island and caught a nice load of slaves which would make them rather rich when they returned to Yahkma. As the Yahkma began to dock they finally caught site of the Inda fleet, which seemed impossibly huge compared to their small fleet. The Yahkma did not wait to decipher if the Inda were friend or foe, instead they turned their ships around and began to sail toward them. What followed was perhaps the most brutal massacre of Yahkma in history. The Inda’s Anir Rages were the first to engage the Yahkma ships, swiftly out maneuvering them and succeeding in ramming their ships before boarding . Thought the Yahkma contained a well trained group of spearmen on each ship their fighting skills were nearly uselessly in the drastically different environment of ship to ship combat. The Inda boarded nearly every Yahkma vessel and slaughtered every last Yahkma onboard, on direct orders from the Dak admiral. The few ships that survived the initial confrontation were either sunk after being hunted down and rammed by Inda ships, or succeeding in retreating back to their harbor. The Inda returned victorious with many of their fellow slave-to-be brothers and sisters rescued and the Yahkma now nurse their wounds. What will become of this conflict is not yet known and as news reaches the respective leaders of both nations one can only guess at their reaction. Perhaps a new war will come forth, or perhaps, the relationship between the Yahkma and the Inda can be rescued from the watery depth where it was first struck down.
(-15 Yahkma ships)

Within Yahkma city a more serious threat has come about as a large scale slave rebellion has occurred on Den island (the island off the tip of Yahkma mainland). Growing tension between the native population of Den island and the Yahkma slavers finally exploded as the tribal leaders of the natives united and succeeded in inciting a large majority of the slave population to revolt. Yahkma forces quickly moved in to subdue the rebellion but were repulsed by the large slave army and have now lost control of nearly half the island. This has caused much fear that slaves on the Yahkma mainland might rebel as well and a brutal crack down was issued by the emperor on any and all rebellions within Yahkma. Many slaves were slaughtered, some for no reason at all, after this edict was passed and though all signs of rebellion have been virtually wiped out many fear that harsher measures will follow.
(-1,000 spearmen, -1 Stability)

Outside of the contact made between the Yahkma and the Inda, and its rather violent outcome, the latter has also made contact with the Thersarian people. Efforts to open up Thersarian markets to Inda goods has been met with limited success as the Thersarian are reluctant to allow Inda traders to stay. However first contact between the Inda and Thersaria has gone smoothly and the potential for stronger relations between the two is there.

Between the Yahkma and Attica, the previous years peace has continued and ties between the two nations have strengthened. An edict from the Yahkma Emperor has seen to the growing connection between them as he has personally funded extension of the Court of the Wise to include scholars from Attica. This has been met with approval from nobles of both nations and has improved existing methods of spear crafting as well as massive improvements on the crafting of axes and minor improvements to other tools.
(+1 Army Quality for both Attica and Yahkma)

The Aralthon-Arcadian War
After the previous years conflicts envoys were sent between both nations and peace was being actively discussed. However behind the veil of diplomacy both leaders were plotting how they would make their next attack. Aralthon had already ordered massive conscription to take place as well as shift a large portion of their grain supply towards feeding their massive conscript army and paying for the new levy of spearmen. Much of this has put a strain on the previously large grain surplus however it has yet to impact the Aralthon economy. The first move was made by the Arcadians, who secretly sent for supplies. The Aralthon were not stupid of course and had already begun to encircle them, however their attempts to raid the incoming supplies were thwarted by the stalwart defense of the Emperor’s Hand and the supplies arrived at the Arcadian camp completely intact. The supplies gave the Arcadian army the chance it needed and it immediately lashed out at the unprepared Aralthon. The conscripts that had been levied by Aralthon had not yet reached their main army and as a result they were forced to retreat or face overwhelming odds in fighting the Arcadians. After the encirclement failed the Aralthon’s decided to regroup, meeting up with a new band of Conscripts before trying to face the Arcadians again. All the while the Arcadians set about rampaging through Aralthon, pillaging villages and frequently burning them to the ground while slaughtering every inhabitant as revenge for the crimes committed against them. The Goddess of Light and Dark of course was very pleased and her visage could be seen looming over the burnt wreckage of conquered villages. With the confidence of the Arcadian army bolstered they decided to march to Thonite, unaware of the huge Aralthon army approaching from their rear. As the Arcadians marched on and on, raiding and pillaging villages along the way, their large conscripts began to fall behind. Their size and greedy willingness to pillage villages, mostly due to their lack of discipline as well as a hunger for revenge all conspired against. It was this that was the decisive moment in the battle between the Arcadian army and the Aralthon army.

The Aralthon army, approaching from the rear, met not the trained spearmen and archers of Arcadia, but the rabble, and rather barbaric at this point, conscripts. Thinking that this was all that was left of the Arcadian army, Aralthon forces quickly engaged them with the full force of their army and completely annihilated them, hunting down any survivors with their Angels. With that the Aralthon army turned toward the Arcadian homeland and marched onward. In a matter of months they reached Taltin yet again, only this time they brought with them a full army and successfully herded its outlining villages into the city before laying siege to it. Of course the Arcadian army was not actually destroyed, in fact it was quite the opposite and the majority of the army was completely intact, save for the already useless conscripts. Thinking that their conscript army had been ambushed and destroyed, which it had been to a certain degree the Arcadians decided to make a dash for Thonite in hopes of getting a quick surrender from Aralthon if their capital was captured. However a similar situation occurred to the Arcadians. As they marched toward Thonite a group of conscripts 5,000 strong had been deployed from Thonite late, and was hurrying to meet up with the main Aralthon army. Of course the Arcadians stumbled upon this army and proceeded to annihilate it, much like Aralthon had done to their conscripts. Of course the Arcadians thought that this was all that remained of the Aralthon army so they proceeded towards Thonite. A few months later they to reached the capital, surrounded it and laid siege to it. Currently both armies lay siege to each others and have only just received word that the other is still in existence. And of course both armies have demanded the surrender of the opposite side. So far the balance in the war has been restored, however economically Aralthon still remains strong. That could quickly change if the Arcadian forces carry out their threat and take over the defenseless city of Thonite, and who are still fat from their previous pillaging. However the Aralthon face similar problems that the Arcadians once faced, low on supplies and unable to get any from the completely barren land that they created some minor casualties due to starvation have begun to occur.
(-4,000 Conscripts Arcadia, -30 Emperor’s Hand, -2 EP Arcadia, +1 EP Arcadia (pillaging), -6,000 Aralthon Conscripts, 500 Aralthon Spearmen, 500 Ashbar’s Angels, -EP Aralthon (pillaging))

AND THEN ZOMBIES CAME AND EATED YOU ALL LOLOLOLOOL

Map

freshstartwnationcroppe.png


Notes:
@Ekolitte I'm not sure if you sent orders or not but I did not get them. I did my best to NPC your nation for this turn.

I don't want to have to keep saying this but please include your stats in your orders. Also I have posted and order format in the ruleset so please give it a look over, it is very basic and will help me understand what you want to do more easily. Also please title your orders as
KenNESII (insert nation name) Orders Turn (insert turn)

NEXT ORDERS DUE TUESDAY 25TH OF AUGUST, 2009
 
Retroactive calming in effect...
 
At Abaddon:

Ha

End of message :p
 
To Arcadia and Aralthon

I, King Thor Hongath, offers the use of our military as mercenaries to the highest bidder.

(to Kenth, how long will it take the spearmen to get there? You said my exploration made contact. Will I have to pay to mount them for the ride?

Also, will our people accept this? I want to let my culture taste some more in the tastefull techniques of war.)
 
Retroactive calming in effect...
 
Ha, abby got pwned by Seon.

[composure, composure]

That is really possible back then, especially without the use of scouts, unreliable commanders, or diverse landscape. In hilly terrain, just chosing different valleys to pass can lead two armies to miss each other!

Of course, perhaps Ashbar IV didn't live up to his ancestors.
 
Retroactive calming in effect...
 
Dear King Abalin of Krchen,
We welcome you to the community of Thansear*, and offer peace. We will leave the land to the east of our nation open, so you may expand. We can renegatiat this line at a later date, or soon if you wish.
Height Representative Danian

(OOC: This means, Ken, don’t expand my nation across this line unless I order it

* Thansear- Non-Thersarian Children of Spirits (Everyone, more or less)

freshstartwnationcroppe.png
 
Thersarian Council Ruling:
All Ragara that wish to remain independent may have their village given self-governance, along with several kilometres in every direction. The Ragara may do as they wish within this area, however are asked not to hunt, fish are collect and resource outside of this area. If the population of the village increases, the independent area will be increased. We will endeavour to mark the boundries with sighs, post and other markers. Any actions directly against Thersaria (such as harbouring it's enemies, or having more then 1 soldier per 20 population (This can be renagotiated), or violance against Thersaria) will result in self-governence status being revoced.
 
A Dragoon named Jel'kriss bent over his horse and feed it some oats. They have been riding south for ____ (how long?) and he was tired. Sand was in his hair, and he can feel his muscles stinging under his weight. He checked his saddle, then made a prayer to Gragoth as he rode up another hill. As he ride he can't remember when he volenteered to ride south in search of fertile land, but ride he did.

He can dimly remember the day when his father surrendered to a group of men with spears. And he knew only a few years ago he joined the Dragoons for the pay, and for the glory. Last year his Yuan [1] told him that Sevoria was growing by leaps and bounds, and he must look for more lands for his people. He smiled as he looked back, imaging himself 15 years in the future, with a family, tilling the fertile land, riding horses, and buying a new spear.

He reached the top of the hill and saw a large town. It was much different than his Dranan village, for it was tighter and closer. The roads have not much area for horses, and the people are different... their skin looked light, but there seemed to be a dark shadow within them. He gaped in amazement, then slowly retreated down the hill and past another before he blew his horn. Yuan will want to hear this.

[1] Commander of a Village group, commands slightly smaller group than a captain.
 
We thank the Thersarians for their most humble welcome, and will be sure to expand along the borders that you have drawn. May peace between our peoples last forever!
 
@Abaddon: What are you complaining about, you both gotten eaten by Zombies. But there are possible answers:

First of all the Arcadian economy was devastated, not completely destroyed. More to the point, what was left would be completely focused on war, easily enoughto supply an army, if at the expense of other things.

Then onto the battles. First of all, the question is where was the Arcadian army encircled? I'd say they most likely holed up in a valley or canyon or on top of a large hill, or something similar. Assuming the Arcadian army commanders aren't complete idiots, they would camp somewhere defensible. In addition, when you compare amrmy sizes, you don't have near enough troops to effectivly encircle your opponent and permanently cut them off from supplies, especially if part of your army is off pillaging.This isn't WWII where a aquad can cover a large distance on his own, you'd need to have large enough troop groups to be strong enough to contain a breakout (or break-in) on any side.

So say the army decided to camp on two large hills with a sizeable valley between them.They then send out several groups to whereever the next Arcadian strongpoint is, to tell them where the Arcadian army is camped. You run down several groups, others make it through. Then a large well armed supply train is sent out to the encircled army, one strong enough to hold off raiders. You commanders of courswe know about the supply train of course, but you can't predict when it will reach your lines. When it does, it breaks through a weakpoint, and once the supplies have been distributed, troopers fed, new swords handed out ect. They immidiatly break out, and attack your army. You don't need a rejuvination potion to restore a trooper to good morale, a good meal would do just fine.

Your commanders wouldn't expect the Arcadians camped out to suddenly attack your encircling army at some sort of strong point, and immidiatly overwhelm your unsuspecting troopers. Meanwhile, your conscripts would take along time to get to your army, as it is largely made out of peasents who really don't want to leave there farms. Seeing as it can be quite difficult to force a man to go where he doesn't want to go, and you still need to give them basic training (Even if it's just battlefield commands).

That established?


So the marching around pilliaging point is quite clear. They head straight towards your capitol. Your army regroups on the other side of them, as thats where the new recruits were headed anyway. Your commanders don't know the size of Arcadian army, and belive that it was the sudden supplies and suprise attack that allowed them to route your army in the first place. Thus when you march back to attack them and you find the straggling group of conscripts (Keep in mind that at this point you don't know how many supplies they have) you assume that your easy in deafeating them is suprise and there new lack of supplies. Your scouts would fan out tyhen towards Arcadia, and your commanders decide to steal a march on their capitol. You would have no reason to belive that there is another army between you and your own capitol so you don't scout in that direction. It would take your commanders a long time to realize that supply lines have been cut off, as their army would have there own scouts, who if not as good as yours, are out en masse, and more than able to your scouts from getting a good look at your army. Now presumably your army now does know about their army, but considering time lag, that information arrived much too late.


Now is it probable? I'd say not. In fact I'd say the Arcadians got rediculusly lucky. It is still possible however. Much like my skirmish with the Inda,

To Inda
From Yahkma:


I'm sure both of our nations have better things to do than fight what would likely be a long drawn out war that would cause more harm than good. Thus we will no longer raid your shores, and in return you will sink no more of your ships.



At Kentharu: While Warfare does contain a high amount of luck, Abaddon does have a point in that the pendelum of war does seem to swing back and forth rather decisevly. As well as The Arcadian/Aralthor battle which seemed to have everything go right for the Arcadians, our own skirmish with the Inda had everything go right for them. I have no idea what the Anik's Rams are like (Either they were created in the orders, or I missed them here in the thread) but it is also highly unlikely that every single one of my captains are idiots, and are unable to do any damage what so ever to the opposing fleet. For example here is my interpritation of the battle:

1)Chances are we didn't have the entire Inda fleet attacking us. And likely the raid was only made by twenty of our own ships. So say, 20 of us VS 15 of their own ships and ten of those Anik's rages. The rest were to far away to be able to join the skirmish.

2)Our ships see their's chasing us. Rather than deciding to flee to port we turn around and charge

3) WE get within ship weapon range (Presumably they have a few on board weapons such a ballistae) we shoot. WE completely miss. They return fire. They deal some damage.

4)We get within ramming range. Our captains decide that they aren't the overzealous beserkers they were when we decided to turn around and charge the larger force attacking us. We fail to get off a single ram or couter ram.

5)Our opponents execute some ten twelve rams perfectly. None of our ships counter ram, and none of their ships manage to get into such a position where whey can't get our ship off theirs. (I'd like to point out that this is the very first sea battle ever, and their ships are of a very high quality for the time, they are still 4/10)

6) Our ships begin to flee. Several of their ships catch ours and destroy ours. The final five make it back to port.


So much like abaddon's battle's required much luck on Seon's part, along with some General incompetence and over confidence, Our little skirmish required perfection on the part of Adrogan's captains and complete and total incompetence on the part of my captains and gunners. The latter is within the realm of possibility. The former, not so much, especially as this is the very first sea battle ever.

Is that probable? I'd say not. In fact I'd say the Indans got rediculusly lucky. It is still possible however.
 
I'm sorry to see you go Abaddon. I won't bother trying to justify the way events turned out by explaining each of your criticisms since you have already chosen to leave but I hope you will come back. Sufficed to say both of your orders were rather vague and in some cases mentioned troops that either were not where they were or did not even exist. I understand if you were tired or stressed while righting orders (not you specifically Abaddon but both you and Seon). But the orders I received left a lot of room for interpretation. That coupled with a couple dice rolls that went badly for both of you left me with this conclusion. No I do not base my decisions on dice rolls (d20) but I do use it to give me some random events. If you would like me to explain why what happened happened very specifically (and perhaps revealing some more things than I should) then I will be happy to do so.

I hope you reconsider.
 
Retroactive calming in effect...
 
Sorry I couldn't send orders, I have been desperately trying to finish things I have to do before I go on holiday this Saturday. I guess it slipped my mind. As I'm not going to be able to send orders for the next two weeks I think it's best I leave the NES.
 
Jeeze this is just falling apart now isn't it? I'm not sure how fast this NES will move in the future, but I don't imagine that we will have more than an update a week, or thereabouts, so at most you miss Two updates, maybe three if timing really doesn't go your way.
 
How do you secretly supply an Army of Thousands? One that is "now completely cut off from all supplies" ? Also, where did these supplies come from? I destroyed their lands!

Perhaps secretly was not the best choice of words. The "secretly" part was to show that they were moving supplies to their army while doing diplomacy with you, I'll admit it was a bit of poor word choice on my part. As to where the supplies came from, yes you destroyed quite a bit of their land, but you did not destroy all of it (roughly about half). Seon spent a whole 1 EP on gathering supplies and also guarded them with units as they made their way to his army.

What was in these magical supplies? Rejuvination Potions? A Few food wagons at best surely?

Mentioned above they were quite a bit of supplies. No they were not magicaly ;) However marching does use up much more supplies and hence they were needed in order for the army to launch an effective counter attack. Supplies do not constitute solely food and water. "Supplies" is a broad term that encompasses much of the things an army needs to function, mainly restocking broken or damaged equipment, from swords (but spears in this case) to armor (leather armor in this case if that). I suppose a better way to refer to supplies is as logistical support.
What? Deploying troops in my own land take longer than resupplying an Army that had been cut off (Doesn't that imply surrounded?!?!). An where was my Main Army if they did not meet up? They should have been in the same place!

What cut off implied was that they were within enemy territory (obviously) and had no logistical support what so ever, hence moving would have been suicide. Levying conscripts takes a lot of coordination and time. Organizing the supplies (there is that word again =/ ), equipment, and semi-training is what takes up most of the time. Your forces initially were to small to effectively encircle him. This was before your conscripts were finished. The initial out lash by the Arcadians against your troops caused little to no losses since your forces retreated rather quickly. Cut off does not mean surrounded, or atleast did not mean surrounded to me, that I think was a misunderstanding.
Rear? How had my Army got the wrong side of them??!? The previous return all we did was retreat away from them!

I'm not sure why you are displeased with this particular outcome. My thought behind your first encounter was that the Arcadian army tried to engage your army and you retreated northward (assuming the Arcadians were south). After that the Arcadians moved onward while your army and the conscripts met up and then moved south east, behind the Arcadian army. I suppose I should have specified where they retreated, however it seemed quite clear in my mind.

Lol wut? I have a mobile army, and I don't notice that their Army is busy driving through my land? How did the conscripts become so disengaged from their main Army. It is a ridiculus idea that I would just march off defenceless! There was not a single person in my nation that managed to get word to my leaders there was a huge army rampaging through my land that I had managed to march past?

This is were your rather vague orders came into play unfortunately. The mobility in your army lies with your Angels who at this point were doing the "herding" and hence were busy.
If by the conscripts you mean the Arcadian conscripts then by Seon's orders they were to be sort of "set loss". The conscripts are the ones who went on the rampage for the most part (being more untrained and such) and pillaged and raided, hence slowing down. The remainder of the Arcadian army assumes this is part of some master plan (according to Seon) and moves onward while your army catches the conscripts by surprise and destroys them (to the last man). Your commanders assumed that this was all that remained of the Arcadian army and moved on. If you had specified something like "leave some soldiers back home" then I would have and this would have turned out much differently.

On a separate note yes people did escape and try to run to your army however by that time you were quite a ways away.

The magically regenerating army!

I'm not sure why you say this again, and why you say it response to the quote so I can't really explain anything =/

Shortly this is bulsh1t. You have turned the war completely on its head with this ridiculus notion our armies could somehow miss each other completely. Not to mention an already defeated army magically rejuivenating and driving through my nation and all its forces.

At this point in writing I am very frustrated with your claims of a magical rejuvenating army but I will try to keep my temper in check and explain. Your army defeated the Conscripts of the Arcadian army, not the entire army, I thought that was clear, but maybe I was mistaken.


Having explained your questions and points I'd like to add some things so bear with me. Next time I will hope you can have a little more of a civil tone, but that being said I do understand your frustration so please don't think I'm being snide or smart. I hope you can understand my own frustration and will forgive me if the following remarks sound a bit impolite. That being said I'll try to keep them as civil as I can. You have, in previous turns, sent very good orders Abaddon, complete with stats and a very nice summary of strategic maneuvers. In this turn you failed to do so and sent very vague orders. It left me with little to work on and honestly, with little clue as to what you really wanted spending to be on and where your troops should go. I know you are a good NESer and I know by your previous orders that you could have done better. If it was the fact that you were stressed, tired, or anything like that then I understand. But please also understand that, again, I had little to work with and come with the best outcome that I could given the information I received.

In response to icekommander's questions, I'll say simply that the Inda are much better trained, equipped, and experienced at sailing than your nation. They have a 600 year history of sailing so.

As for your questions about the "pendulum" of war. In the second turn of war between Aralthon and Arcadia. Aralthon orders, I thought, were the EXACT counter of Arcadians. Abaddon succeeded in predicting what Seon would do with near perfect execution. That is why he was so successful and took nearly 0 casualties (i believe it was 500) compared to what Seon suffered.

It seems that I am just restating the same thing over and over at this point. However I will put this as the conclusion. I may end up shutting this NES down. Yes was partly due to Abaddon's comments but not in the way you may think. I have not been very happy with the way things turned out in this NES from day one. The ruleset was rushed, ambiguous, and not up to the standards I had hopped. That along with not many NESers participating in this NES has left me with an unenthusiastic feeling when I update. I do want to say that, no Abaddon I do not take your criticism's personally although they may have intended to be taken personally. Whatever the case may be I will leave it to YOU (the players) to decide whether I should keep this alive or not. Please answer honestly with a simple yes or no.

Yes being to keep it open.
No being to close it.

Again I won't take your answers personally so please be honest and don't worry about my feelings :)
 
Yes if you retain interest, no if you feel you have lost interest.
 
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