SG for people wanting to move up to prince/improve their game

Yeah, i am sure:) Do you think we should build one of other 3 wonders? (parthenon, shwedagon paya, SoZ) I think we don't need any of them. We can build units but we have enough for now. I am going to play 10 turns in a few hours.
 
Played 10 turns until 125 AD.

125 BC:
I whipped madrassa in medina for 2 pops,
changed build from workboat to madrassa in kufah to expand borders and grab clam quickly,
sent a few axes to south for fogbusting.

100 BC
Medina: madrassa -> galley
A barbarian city(Hun) appeared: not a bad place but i am not sure
about keeping it.
71509514.jpg


75 BC
nothing important

50 BC
Mecca: worker -> research until the great library
Damascus: worker -> research
Seoul: axeman -> barracks

25 BC
Signed open borders with Shaka to go on scouting. By the way he has just researched writing.
15638171.jpg


1 AD
Aesthetics in. researching masonry next.
Medina: galley -> swordsman (to conques barbarian city)
whipped barracks in seoul for 2 pops. the city will grow back 1 turn later.
34198521.jpg


25 AD
Seoul: barracks -> swordsman

50 AD
masonry -> poly -> literature
Charlemagne adopted to HR
29201423.jpg


75 AD
We are leading the score now:P

100 AD
grabbed marble

125 AD
polytheism in.
17305079.jpg


Medina: swordsman -> the parthenon(?)
Seoul: swordsman -> swordsman
Baghdad: madrassa -> granary

Tech situation:
civ4screenshot0001i.jpg


Demographics:
civ4screenshot0002n.jpg


Mecca:
civ4screenshot0004i.jpg


North:
civ4screenshot0003p.jpg


Our Empire:
civ4screenshot0000k.jpg
 

Attachments

Looks good, mrt309 - I have the save, thanks. I should be able to play some turns tomorrow. You think we should go ahead and advertise for a couple more players?
 
Good to see you continuing to do so well.

Just curious about your medium and longer term plans: Do you intend to invade the north? If so, how and when? If you're considering a cultural win, then you're getting close to Music and have Marble for those 'culturally inclined' WoWs, so you can start shaping some of your decision making around your victory condition if that's the path you might choose to take.

It would be really good to have a couple more people on the roster, so do what you can to at least alert prospective roster members. If it boils down just to you guys, then I think you'll both get some great experience from this exercise.
 
@mlinneak
Yes, let's try to find at least 1 more player. You post a message in registration thread please and i will send pm to some players that Cam suggested.

@Cam H
Thanks for good advices and your interest. I agree it's time to make plans about victory condition. In my opinion we should invade north by maces/trebs after settling all cities that we planed. But war may hurt our economy and slows us down. We may risk liberalism race. So it may be better to invade by rifles or cannons. I am not sure. What do you think?

Then we can go for space or try to invade the other continent. It's better to decide after meeting all civilizations.

Cultural victory is an option also. I always try it with financial or philosophical leaders. If mlinneak wants to go for cultural victory it's okay for me. We have advantages(tech and resources) as you said.
 
What do you think?

At this point I can see most victory conditions as possibilities.

I suppose I raise the topic mainly because if you were to consider Cultural, then there are steps towards it that you should be making soon that tend to differ from Space or Domination / Diplomation / Conquest victories. You'd be prioritising Sistine Chapel, earmarking a Great Artist Farm, and have two or three high commerce cities all getting Cottaged-up. There are some detracting factors in your game in pursuing this victory condition (e.g. you currently have no religion, if Shaka goes unchecked you will probably get invaded so you need to put some effort there). The decision to attack your northern neighbours shouldn't be completely discounted even if you were considering Cultural.

I must say that I'd be inclined to push on with the view to taking the whole continent regardless of which victory you have in mind. You'll be looking at massive stacks of siege if Zululand develops as it usually does, so laying down the foundations of a strong economy to support wartime efforts is a good call.

I think that you'll benefit from identifying those cities destined for high yielding commerce hauls versus hammer hauls, and if you intend to set up a Great Person Farm (and if so where, and if so which type of Great Person will you be aiming for). Maybe you have already? Cities earmarked as commerce-hubs such as Damascus should focus their citizens on growing Cottages (more Cottages here!).
 
There is a topic in strategy section: specialization is for insects. In this game we are playing like this so far. That's not good:) All cities have libraries(madrassa). But we can't build everything in every city. We have very good land. We should specialize cities to take advantage of this good land. It's hard to decide in which city we will build HE. We can get some help from the dotmaps that i made several days ago. There was a nice spot for GP farm.
 
Ok, I played 10 turns. We started out with no religions anywhere, and now we have two different faiths in four of our cities.

125 AD - Inherited turn
Review empire, everything looks good - hit enter

150 AD
Nothing noteworthy

175 AD Charlemagne wants to trade math for aesthetics. I say no since we are working on the Parthenon and still have a ways to go.

charlemagnetradedenied.jpg


I note that he is sending several Buddhist Missionaries our way

200 AD
Literature in - select Currency - reasoning: our economy was not the best and I thought we would really benefit from the extra trade routes and markets

literature.jpg


Mecca - research -> The Great Library - also fire one scientist to work a plains mine. This takes the Great Library from 17 to 12 turns. Our capital is currently stuck at a lvl 8 happy cap

225 AD
Seoul - swordsman -> swordsman - looking to build up some troops, either to take on Shaka or at least maintain military parity

250 AD
Nothing noteworthy

275 AD
Baghdad - granary -> worker
Horse connected

horseconnected.jpg


Buddhism spread to our capital

buddhismincapital.jpg


I do not convert in order to consult with the team. We could convert and increase our happy cap with the religious happiness plus the prospect of temples, however please remember that Shaka is Hindu and will be angry with us if we choose to do so.

300 AD
Seoul - swordsman - swordsman

325 AD
Kufah - workboat -> granary
Whip the Madrassa in Najran for 1 pop w/9 overflow

350 AD
Christianity spread to Seoul, again I do not convert

christianityhasspread.jpg


Najran - Madrassa -> granary

375 AD
Baghdad - worker -> research - there was nothing exceptional to build in this city at this time. Currency is due in one turn, at which point this city should build a market.

Our cities:

Mecca - Has three turns left on the Great Library, but it can be whipped for 4 pop on the inherited turn. I do not recommend because I do not think we will lose this wonder.

mecca-2.jpg


Medina - Has six turns left on the Parthenon. This can be brought down to four by configuring for maximum production, and the wonder would finish before the city actually shrinks. Whether this should be done can be discussed by the team.

medina-2.jpg


Configured for production

medinaproductionconfigured.jpg


Damascus - still building research

damascus-2.jpg


Seoul

seoul.jpg


Najran - whip the granary when able

najran.jpg


Baghdad - currently configured for growth, switch research to market next turn

baghdad.jpg


Kufah

kufah.jpg


The religious situation in our empire:

religionspread.jpg


Charlemagne will still trade for Aesthetics. Last time I checked he offered Monotheism, Priesthood and Meditation. This would not be a bad trade I imagine, though he may still offer Mathmatics if that would be preferred.
I believe that Charlemagne used the Oracle to secure Christianity. He is also the founder of Buddhism and Judaism, so we have four of the early religions on our continent.

As far as city specializatin goes, this is not something I have a lot of practice in, but here are some ideas. Please discuss, and let me know where I have gotten things right and where I have gotten things wrong, for the learning experience.

Mecca - sci / commerce

Medina - production

Damascus - commerce / sci

Seoul - GP farm? Gp + commerce? 2 irrigated corn to feed, 3 wineries once we get monarchy, though we could just make one of the wines a winery since the other two have growing cottages on them

Baghdad - leaning towards commerce due to the gold + sugar resources

Najran - production

Kufah - hybrid

I definitely think we should raze the barbarian city in the south and build the GP farm mrt309 mapped out previously.
We need more settlers to fill in our area, and we probably need to research to CoL to get courthouses so our empire won't break us. I was uncertain whether I should take Damascus off of research to build the settlers, or if I should use one of the newer towns or maybe Seoul.

I understand we have two players interested in joining, so welcome cripp7 and bardsftw to the game. With the new players, the roster will currently look like this:

Roster:
mrt309
mlinneak <- just played
cripp7 <- up
bardsftw <- on deck

When Cialite comes back he can reenter the roster as well so we would have 5 teammembers.

The save ~
 

Attachments

cripp7 and bardsftw, welcome guys:)

Good turnset mlinneak, thanks.

I say we should research prerequisites of monarchy and try to get it by trade. There is wine in Seoul and we need happiness from HR since we only have 1 calendar resource that gives happiness.

We will need CoL soon. Because it's time to backfill our lands. There are several cities we can settle. Maintenance of cities will be problem. We will get a GS also. We need CoL to bulb Philosophy. So our tech path should be like this in my opinion: Currency(1 turn) -> Priesthood -> Monarchy(Trade) -> Code of Laws

And a quick note: I think we should settle a city ASAP 1 NE of marble in the north to get a canal like Panama. :)
 
Got it!
Looking at the save we're pretty far behind in techs. Wait until Currency is in then see what Charlie will trade, also suggest applying all :espionage:EPs to Charlie and start sending spies to snag us some free techs.

We do need a victory plan here. Right now atm we're #2 in power so we're pretty good, we're PRO so start pumping out archers(Archery)/settlers and rebuild the economy, after that then decide if taking the continent is in best interest. We have enough land for culture, space.

Workers need to chop first, then build the improvement. Getting the chop faster is better.

As far as city specializatin goes, this is not something I have a lot of practice in, but here are some ideas. Please discuss, and let me know where I have gotten things right and where I have gotten things wrong, for the learning experience.

Mecca - sci / commerce

Yes :science:,:hammers: Bureaucracy capitol, should support a pop 23+ easy

Medina - production[/qoute]

This is a ship port, slow growth lack of food. Once Bio is in, it'll grow

]Damascus - commerce / sci

Good hybrid, can go more farms with caste.

Seoul - GP farm? Gp + commerce? 2 irrigated corn to feed, 3 wineries once we get monarchy, though we could just make one of the wines a winery since the other two have growing cottages on them

Definitely a GP farm, I'd save all the forests and make that National Park city. Right now with preserves it could run 9 free specialists

Baghdad - leaning towards commerce due to the gold + sugar resources

Yes, next growth needs to work the gold. Get those other mines up and running.

Najran - production

Slow growth until Calendar for the banana

Kufah - hybrid

Slow growth until CS, chain farm with workshops.

I definitely think we should raze the barbarian city in the south and build the GP farm mrt309 mapped out previously.

Yes, settle 2w for 2x fish/sheep, and to the N for fish/crab/iron would make a decent Maoi city/GP

We need more settlers to fill in our area, and we probably need to research to CoL to get courthouses so our empire won't break us. I was uncertain whether I should take Damascus off of research to build the settlers, or if I should use one of the newer towns or maybe Seoul.

Once Currency is in switch to building :gold:, can raise the :science: slider more. Suggest doing binary research. Set the :science: slider to 0% and build :gold: to run the slider at 100% to complete whatever tech needs to research.

Parthenon, if we build until 1t from completion we'd get around 600:gold: for failed build. That could fuel research for awhile.
 
Myself, I would probably rather have the wonder if possible, but I am a wonder addict. We may seriously want to consider the Shwadagon Paya now for the Free Religion civic. We could spread both Buddhism and Christianity throughout our current cities to increase culture, research and happy. We would also then effectively avoid the heathen religion diplo penalty.
We may want to consider a Heroic Epic / West Point combo in Medina. Then we could turn out promoted naval units pretty quickly. Just an idea for the team to discuss.
 
Right now we're in no shape for wonder building. The amount of :hammers: you put into a wonder you can get 5-8 units. Once the cities start coming online we can figure out where HE goes. Start spreading Buddha to all the cities, it may benefit later to get the diplo with Shaka, getting a blocker city on the 2x banana would be good too.
 
First of all i want to post this dotmap again here:
Spoiler :
dm2xr.jpg


My opinion about gp farm and moai city is here. White dot and red question mark. Blue city is also nice. Others for backfilling. Seoul can make a good gp farm with forests but we should consider that red spot as a gp farm also. We only need to chop NE there. With the help of parthenon(if we complete it) that city will be a pretty good gp farm.

I agree that we should do binary research(although we are a bit late for it) and apply all EPs to Charlemagne. Tech situation is not bad in my opinion. We are only missing math, monarchy and construction. Others are cheaper techs. And we have aest., lit. and currency(1 turn left).

About victory conditions, it's time to decide if we want a cultural victory or not. If not, we can discuss it again after invading the north. And "when are we planing to attack?" will be the first question to answer. In my opinion our priority is settling other cities ASAP.

About city specialization, i have another idea about Seoul. I think it's the best production city we have. What do you think about HE in Seoul? Damascus as a pure science city? Medina as a naval base?
So improvements in cities are:
Mecca: cottages
Medina: farms after biology
Damascus: cottages + a few watermills
Seoul: mines + cottages (take iron mine in its BFC too)
Najran: farms + mines (production city)
Kufah: cottages + mines (commerce city)
Baghdad: cottages + mines (commerce city)

About wonders, i think it's better to build settlers and wealth now. Then we can consider a few nice shiny wonders. And spreading religion is a priority also.
 
Pre Turn
Curent civilization

:science: 0% (=17/Turn)​
:espionage: 0% (+4/Turn)​
:gold:: 7 (+25/Turn)​

Research: Currency (2)

7 Cities, 3 Buddhist, 1 Christian

11 Workers
13 Axemen
04 Swordsman
02 Warrior
01 Galley
01 Work Boat​

Trades: Charlie Aesthetics>Math+Priest
Spoiler :
Civ4ScreenShot0001.jpg

Shaka: No trades

IHT

Barb city has axe/2 swordsman. Attack: 1st sword dies .06 on archer, 2nd sword kill, axe to mopup
Spoiler :
Civ4ScreenShot0000.jpg

38:gold: from razing


:science: slider to 10%
Some MM (micro-manage)
Hit enter

Turn 131
Currency in, queue up CoL
Spoiler :
Civ4ScreenShot0004.jpg

Baghdad Buddha temple max :food:
Damascus worker

Charlie wants Lit+Currency>Monarchy too steep atm

Turn 132
Mecca TGL>settler hire 2:science: GS diue in 4t
Damascus 2pop :whipped: worker
Seoul sword>worker

Turn 133
Damascus worker>temple
Make a trade with Charlie
Spoiler :
Civ4ScreenShot0005.jpg


Turn 134
Baghdad temple>market 10:)>5:mad:

Turn 135
Seoul worker>cat
Najran granary>barracks
Kufah granary>lighthouse

:science: 100% 125:gold:(-59/Turn) CoL 2t

Turn 136
Mecca settler>market
Medina Parthenon>spear

Get our GS, can only bulb Compass. Put to sleep until we bulb Philo or Education
Spoiler :
Civ4ScreenShot0006.jpg


Turn 137
CoL in queue CS
Damascus temple>axe
Seoul cat>courthouse
Confucian founded in Medina
:science: 0% (+10/Turn) :gold::3 (+40/Turn)
Make a trade with Shaka
Spoiler :
Civ4ScreenShot0008.jpg


Turn 138
zzz

Turn 139
Medina spear>sword
Damascus axe>cat

Turn 140
zzz

Turn 141
Mecca market>cat
Kufah lh>courthouse

Pass it off here

Settler is 1t from the White fish/iron site. We need about 400:gold: to finish CS, once that's in we can start irrigating

Spoiler dotmap :
Civ4ScreenShot0010.jpg
 

Attachments

Very good turnset and thanks for detailed write up. I think we need meditation to bulb philosophy.

- What do you think about moving blue city to 3N?
- We can run science specialists in Mecca to hurry a GS.
- We can beeline to Liberalism soon. Other option is beelining to optics.
- We need a plan about invading north. Before or after liberalism?
- Another important issue is i haven't seen any message from bardsftw.
 
I left him a visitor message with the URL to the thread, hopefully we will hear from him soon. I think we should go ahead and wait to hear from him for the 48 hours, then move on. If he contacts us beforehand he can take the save, if he contacts us later he can enter the roster then. Does that seem reasonable?
 
Hello, I got the save. Sorry, I was awfully busy today :blush:
so, from what I understand, our main goal is to found a city to hook up some iron, get ourselves a GS, and getting liberalism as as fast as possible. Then we invade. Am I correct?
 
No worries, bardsftw. Right now I think we are trying to fill out our lower continent, manage finanaces, and build towards attacking the north eventually.
 
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