Ok, I played 10 turns. We started out with no religions anywhere, and now we have two different faiths in four of our cities.
125 AD - Inherited turn
Review empire, everything looks good - hit enter
150 AD
Nothing noteworthy
175 AD Charlemagne wants to trade math for aesthetics. I say no since we are working on the Parthenon and still have a ways to go.
I note that he is sending several Buddhist Missionaries our way
200 AD
Literature in - select Currency - reasoning: our economy was not the best and I thought we would really benefit from the extra trade routes and markets
Mecca - research -> The Great Library - also fire one scientist to work a plains mine. This takes the Great Library from 17 to 12 turns. Our capital is currently stuck at a lvl 8 happy cap
225 AD
Seoul - swordsman -> swordsman - looking to build up some troops, either to take on Shaka or at least maintain military parity
250 AD
Nothing noteworthy
275 AD
Baghdad - granary -> worker
Horse connected
Buddhism spread to our capital
I do not convert in order to consult with the team. We could convert and increase our happy cap with the religious happiness plus the prospect of temples, however please remember that Shaka is Hindu and will be angry with us if we choose to do so.
300 AD
Seoul - swordsman - swordsman
325 AD
Kufah - workboat -> granary
Whip the Madrassa in Najran for 1 pop w/9 overflow
350 AD
Christianity spread to Seoul, again I do not convert
Najran - Madrassa -> granary
375 AD
Baghdad - worker -> research - there was nothing exceptional to build in this city at this time. Currency is due in one turn, at which point this city should build a market.
Our cities:
Mecca - Has three turns left on the Great Library, but it
can be whipped for 4 pop on the inherited turn. I do not recommend because I do not think we will lose this wonder.
Medina - Has six turns left on the Parthenon. This can be brought down to four by configuring for maximum production, and the wonder would finish before the city actually shrinks. Whether this should be done can be discussed by the team.
Configured for production
Damascus - still building research
Seoul
Najran - whip the granary when able
Baghdad - currently configured for growth, switch research to market next turn
Kufah
The religious situation in our empire:
Charlemagne will still trade for Aesthetics. Last time I checked he offered Monotheism, Priesthood and Meditation. This would not be a bad trade I imagine, though he may still offer Mathmatics if that would be preferred.
I believe that Charlemagne used the Oracle to secure Christianity. He is also the founder of Buddhism and Judaism, so we have four of the early religions on our continent.
As far as city specializatin goes, this is not something I have a lot of practice in, but here are some ideas. Please discuss, and let me know where I have gotten things right and where I have gotten things wrong, for the learning experience.
Mecca - sci / commerce
Medina - production
Damascus - commerce / sci
Seoul - GP farm? Gp + commerce? 2 irrigated corn to feed, 3 wineries once we get monarchy, though we could just make one of the wines a winery since the other two have growing cottages on them
Baghdad - leaning towards commerce due to the gold + sugar resources
Najran - production
Kufah - hybrid
I definitely think we should raze the barbarian city in the south and build the GP farm mrt309 mapped out previously.
We need more settlers to fill in our area, and we probably need to research to CoL to get courthouses so our empire won't break us. I was uncertain whether I should take Damascus off of research to build the settlers, or if I should use one of the newer towns or maybe Seoul.
I understand we have two players interested in joining, so welcome cripp7 and bardsftw to the game. With the new players, the roster will currently look like this:
Roster:
mrt309
mlinneak <- just played
cripp7 <- up
bardsftw <- on deck
When Cialite comes back he can reenter the roster as well so we would have 5 teammembers.
The save ~