[Scenario] Age of Discovery 1492-1792

Gave a go to an old version. Will give a go to the newest and will tell you my opinion.
 
Really good. Just a possible tip. It costs a fortune to hold colonies in the New World. Netherlands can't support any, really. So I gave us all communism. Maybe you could do that too and name it something like "Colonialism". Just a thought.

BTW-It's really fun. As the Dutch I've colonized the areas North and West of Powatan. Soon I'll declare war on him. I'm a neutral, non-religious nation in Europe and they mostly like me. I give into everyone's demands. Yes, even the Indians. But I'll pay them back :) My home city in Europe is now a second class place; just for building settlers. Oddly enough, the Spanish are conquering the French instead of the Aztecs :)

EDIT: I saw the world map when I retired. The Portugese had about 10 colonies, the Spanish had about 5, the French and germans about 3. I have about 7. Amazing how the AI actually is colonizing the New World. Good Job!
 
Really good, some small bugs but in general very well done.

I have starting bug Leader_Chines_Leader, etc., etc., hopefully everybody get same bug.

Time - Tech - period balance needs some fine tune. I could research until satellites, and at the end my pace was extremely fast, as I didn't nothing else to do. I didn't conquered rest of civs just to see what happens.

Map is not very realistic, but enough for the purpose. I personally would prefer smaller map, more water and less land.

Congratulations:goodjob:
 
No matter how many times I tried to bribe the Natives they would still hate me even thogh on the leaderhead screen it would say give help to following Nation why is that???
 
First I´d like to say that I think this scenario was the best Civ3 could offer and now its here in Civ4.
But are you going to improve it? much more needs to be done here to make it a really good one, have you abandoned it or what are your intentions?
I hope someone else is doing a scenario or mod of Age of discovery, we could improve the tech tree and add more naval units and so on to make the feeling better for this one!
 
This mod will continue one day, I'm just working on a couple of other projects first (see sig). :)
 
Hi. nice mod. brilliant work. new versions on mind?
 
I have successfully downloaded and placed the mod in the right spot. When I try to play the mod it always says I am defeated before I even make a move. I got to choose my civ and then the game loads and it just says I am defeated. Does anyone know why this is happening?
 
Yeah I saw that article! Kael pointed me to it. Pity I couldn't find a newsagent with that particular issue. Ah well. :)

And as for other comments, yes I know the link is down, and yes this mod will be finished......... one day. :)

Dale
 
now that this has been bumped, ill mention that i did find a working link somewhere, i dont know where(to what version, im unsure). i was on some random site which i got to from and saw some civ4 mod downloads and this was one of them. i DLed but i actually cant find where it went so ive yet to play it =P if you really want to find it, it is still out there somewhere. im going to look at my comp again because id love to try this out.

also, im making a mod similar to this which is pretty close to being done. it spans 1600-1750(ish) and can be played on randomly generated maps. theres no europe to deal with, just your colonies. it can also be played as a piracy mod(with a pirate civ based out of port royal with no capability of making settlers) because shipping and $ amount will be more of a factor. this may tide some over until dales scenario comes out.
 
Well, I've been doing a little work on the scenario. You know the type of stuff, upgrading to 1.61, filling in the text blanks, more balance that sort of thing.

And yes, North America now has fish, and Catholics are back in. ;)

This minimap is from after 50 years (Noble level as it's most neutral). I'm playing Saxony as a hands-off type of approach. I haven't tried to settle in the New World.

But looking at the minimap colonisation is well in progress. Even Genoa and Scotland have settlements in the New World.

The release version should be available in a few weeks. :)

Dale
 
I was wondering if you'd ever think of introducing the idea of "random events" that effect new colony's, like meeting hostile locals, or diseases, I think that would be a key problem with new colony's and would add a twist in the need for sending "goods" (another idea) and improvements to keep the colony going, like you could send units that can digested by cities to improve problems caused by the random events?
 
when I click the DL link in the OP it says it is forbidden :(
Any clue on why?

Edit: OK, I see.
 
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