stNNESX: Delusions of Empires

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OOC: I'm afraid I'm going to have to close this... Just kidding.

OOC: If you’re in a hurry, player nation names are in bold, just try to find yours. The nations which are in your section (sections are quite clearly divided) are no doubt linked to you somehow; it might be good to know what they are doing.

Update 1: Worlds and Empires

So how does one define a New World and an Old? The East and the West? The Orient and the Occident? Well, of course, you didn’t come here to read a boring essay defining what exactly a cultural world entails. Suffice it to say that it is not geographical distance, as would be illustrated if one saw the entire world map, and how different the cultures which are next door neighbors can be. It is not really having contact, as many people gained contact with many other people during this time period, and that didn’t significantly effect culture. What influences cultural boundaries is trade, and it is through trade that the cultural exchange is wrought.

So let us see how these cultures have developed over the past few hundred years...

The “Amurian” Continent

No one really knows why this half of the civilized world started to be called Amuria. Some say it was because of one of the first geographers to draw one of the world maps of this area put his name on it. Or his friend’s name. Or his clan’s name, or his relative’s name, or his small fluffy domesticate’s name. Suffice it to say, the reason *why* it is called Amuria is shrouded in the mysteries of the past.

In fact, not many people think of themselves as “Amurians”. Only a few geographers, poring over their dusty maps, would even think to define their nation as such. But nonetheless, those that *do* pore over their maps, that is to say, mapmakers, sailors, and kings, know that it is indeed called Amuria.

And the moderator just killed a bug which happened to be crawling near his keyboard. Hooray for scrap paper.

The nation at the center of this “continent” is that of Rondaria.

Rondaria was founded nearly five hundred years ago, and the nation has survived to this day through clever manipulation of its geographic location and resources. The nation itself has become something of the trading nation in the area, with a large fleet, both for battle and for merchant runs. Their sailors sail (duh) further than anyone else in the region, and thus they have been able to make a large profit from trading goods all over the bloody place.

Nearly three hundred years ago, the island itself was united, and just over one hundred years ago, the peninsula to the south of the island was secured, with large amounts of the native Desrians integrated into the Empire. More importantly, however, expeditions against the Daragians have been undertaken, and these have met with some degree of success.

The main problems which could arise for Rondaria, really, is some new barbarian menace (unlikely) or a trade war with one of the other local states (rather likelier).

The people of Croyodon, on the other hand, were astonished to see ships of a different color tying up at their quays–literally. The ships were of a sleeker design, the banners on the ships completely different from any they had seen before, and the people were darker than Croyodonians, and spoke a strange language.

After a few months of interactions with these foreigners, a rudimentary understanding was developed between them, and they made first contact with the people of Rondaria. Rondaria is much to the south, nearly four hundred miles in that direction. They have a wide variety of trading goods from their large empire, and the Croyodonians have mainly managed to trade them metals such as copper and tin.

Their isle has yet to be united, though, and this poses something of an annoyance to their kings...

The nation of Geishu was actually in a fairly similar position to the Croyodonians, that is to say, similar climate, similar natural resources, and yet they were completely different cultures, with a gap of only two hundred miles separating each other (or at least, that’s what the geographers estimate).

The Geishu are obsessed with honor, as codified by their religion, Shinyoism. They are a warrior people, having united the northern portion of their island and conquered the bit of another island with ease. Further conquests are in the works, and the soldiering tradition of the people is quite well developed at this point.

More importantly, contact with outsiders has been made, by sea with the Rondarians. They seem a pleasant enough people, and trade has sprung up; the Geishu have long since realized they do not have the projection power at this moment to try conquering Rondaria, while Rondaria is not interested in attacking Geishu. Trade benefits each other more than they are particularly desirous of attacking each other.

A more tempting conquest is south of them on the isle, Vettuara. This city state is only fifty miles away, and it would not be a particularly hard march over the fairly cultivated and developed land that covers this island. The city state itself would be a challenge, however, as it has developed considerable fortifications from attack. The city itself is built on a nearly vertical hill face plunging into the water; the city is tiered, carved into the mountains at various levels, but the winding path up the hillside ends in a sheer wall twenty feet high–the citadel of Vettuara.

It would be a glorious conquest, to be sure, but worth the lives it is sure to entail?

Meanwhile, Lodis was developing quite nicely to the south. Well, not necessarily that nicely. OK, maybe not nicely at all. But that’s all right, isn’t it? Fine, it isn’t. Why can’t I be vague? It’s 12:30 AM, you jerks, I can be as vague as I darn well want to be.

Anyway, Lodis was going pretty much as expected. The expansion against the Daragians was going fairly well, and the kings of Lodis had led several successful wars against them. On the other hand, no wars occurred with Imperium Fortis; oddly enough they have managed to keep a peace between them.

Now, war *had* been on the horizon about... oh... fifty years ago. Imperium Fortis was charging higher and higher tariffs, and the cocoa and sugarcane growers in Lodis couldn’t handle the high costs of shipping it to other nations; their cash crop economy was breaking down. Furthermore, the Fortisians remained exceptionally hostile to Filarrhism, and resisted any conversion attempts. Tensions were rising every day...

And then something utterly unexpected happened.

A strange people landed in the north of the nation. This is a similar story to Croyodon above. They talked, they gained rudimentary understanding of language, they traded, and the Lodisians met the Rondarians. And the Lodisian economy shot straight up.

The nation of Lodis, being the sole southern port of the Rondarians, has managed to completely monopolize cocoa and sugar exports to the north. This has granted them a huge trade boost. Meanwhile, their religion has spread northward along the trade route to Samara (the first, yellowish nation in that area), and the kings of Lodis have gained a new sense of pride and purpose.

Imperium Fortis, by contrast, made no staggering new discoveries. They expanded considerably, and made much progress in the sciences, but other than that, there is little to report. But for a few foreign policy issues, of course.

Progress has been made against the Daragians, and their frontier with those barbarians has nearly disappeared as they and other nations advance against them. The Fortisians needn’t worry about this threat anymore, at least.

To their south, contact has been made with the legendary kingdom of Xia Xia. Trade has of course flourished, as the Fortisians trade their cocoa and sugar for the Xia Xians’ silks. The Xia Xia are a strange people, with odd customs and odd dressing habits. Their cuisine is queer but delicious, and their religion convoluted and hard to understand. All in all, the contact with Xia Xia has given them a new trading partner, but little understanding of that trading partner or what lies beyond.

Lastly, the people now fully support the potential war against Kidia, as centuries of propaganda has raised their tempers to a fever pitch. The army and navy seems very ready for this; all in all, they have been training for years to get their just war against Kidia in, and it seems like it is now at hand, as trade disputes have again broiled over...

Just to the south, Dasania has maintained a more peaceful existence. Boring, some would say. They have expanded north over their isles; they have expanded south to colonize across the water, and made some war against the barbarian Darhin. They have traded mainly with Imperium Fortis, though the trade dues with Kidia are annoyingly high. All in all, they really haven’t done much, but that hardly means it’s a failing nation.


The Continent of Iirezze

Another world exists, one entirely separate from “Amuria”, with a very different flavor to it. The continent of Iirezze is united only in the minds of geographers, and even there it is quite dispersed, several subcontinents branching off of a larger one, if you will. And the links that bind the nations together are very tenuous at best, so they have little cultural exchange between the regions.

The continent of Iirezze is, in a sense, built around the edges of two empires. One is the vast, monolithic entity known as Iirijae. The other is an empire only in the loosest sense of the word, a collection of nomadic horsemen that roam around their plains, attacking the empire on the edges. These are the Baranens, who have a collection of names around the region, but all know their warcry, and all know fear when they hear the thunder of hooves.

Ironically, the Baranens are slowly being attacked by another, newer steppe group. But that is a tale for later...

Coutzeltal is the southern extreme of this “continent”. These people have changed little over the centuries, mainly due to the lack of outside influence. They managed to unite their valley of lakes, driving out the Caratli who lived there, the bronze blades of the Coutzeltal shattering the brittle obsidian that was the heart of the Caratli tribesmen. They maintained a unique culture, which was full of artwork, examples of which are scattered through the valley.

Statues dot the hillsides, for example, stone edifices sometimes ten feet tall, carved out of basalt, black and ominous. Some of the more creative sculptors have given them eyes of gemstone, which, when illuminated by the sun’s rays, give them an even more powerful and awe-inspiring aura. Furthermore, goldsmithing has become one of the talents of the valley, and golden artifacts common “as the sand of the Maxitli desert.”

Speaking of the Maxitli nomads who inhabit that desert, they have become more bellicose in recent years, their raids increasing on the eastern frontiers of the Coutzeltal. Of course, the Coutzeltal are protected by the Eastern Mountains, a volcanic range whose frequent eruptions have long scared away the camel riding savages of that vast desert, but their riders seem less and less fearful these days, and raids over the mountains are not unheard of. Some king would do well to put a stop to it...

More importantly for the Coutzeltal, first contact has been made through the north to another nation. This is the Empire of Iirijae, which was rapidly discovered to be an extremely large nation in its own right, with millions of people under its banners. The people of this nation have some strange customs, and their long beards are often a point of laughter in the taverns of the Coutzeltal, but even though the Coutzeltal are more advanced technologically speaking, the vast size of Iirijae commands respect, even from the fearsome Temple Guardians of the gods in Coutzeltal...

Meanwhile, some word of the Coutzeltal has spread north, through the Iirijae Empire into Dallaria, which hasn’t changed much over the years. The people still farm, and blah blah blah. However, they have met some new people–to the south, the nation of Allurii has contacted them via their ports, and thus they have been connected to the vast market of the Iirijae empire. Trade has thus increased to the south.

Also, expansion has been made into the peninsula, where they have built themselves a nice empire. Other nations are around, though. Moros, to the north, is built along a crescent shaped half ring of hills. Vaios is to the west, and has several small cities in the deeper jungles. And all the while, the Baratian nomads are growing more and more fierce...

Damara, meanwhile, has achieved contact in two directions. Sailors from Moros have reached their nation’s western port, and small scale trade has sprung up, but it is only small scale, for the Damarans made one of the most impressive transitions of all of the nations in the world. Five hundred years ago, all Damarans lived on the western side of the mountains. Now...

The great leader Kharash led them over the mountains, onto the other side. There they built a nation among the Uplanders, intermarrying and forging new links. They expanded to the southeast, down a warm, if a little dry, river valley. Now they are an impressive empire, built from their capital of Lashantar, and with armies to match any in the region.

However, they have come into conflict far to the southeast. There lies the nation of Karti, which is a nation of small pyramids and strange customs. These are the original inhabitants of this area, whose branches settled all over the place and founded the great empires that we know today. They were shattered by a Baranen invasion, and forced to bow down to the great khans, but the lord of the city of Karti fought back, and thus, the Karti are the sole survivors of the great destruction of this river valley civilization, xenophobic and quite ready to fight the Damarans for the lands they consider theirs.

To the south, the Harati have become a new barbarian menace. They are much like the old steppe riders, only with a new name, and ten times as fierce, to heard the border guards speak of it. Some say that they are the destined rulers of all the world... and if that pipe dream catches on to the nomads in that nation, Damara may have to abandon thought of war with Karti to defend their southern frontier.

On the other end of Karti, along the river valley, Azoria has expanded, making considerable progress in uniting the local area under its rule. They have also spread their religion nearby; however, they have come into conflict with a barbarian tribe known as the Boors, who are a very large pain in the rear...

All in all, crop yields have expanded, trade has grown with Luca (especially after Luca removed the pirates on the routes, more on that later), and their religion has been spreading. Yet still, the villages to their northwest in the river valley plead to them for aid, wanting protection from the fierce steppe nomads that threaten them, and the trade route that connects Azoria to Karti...

On the other end of that trade route, Luca remains a fairly powerful empire in its area, with good infrastructure for most of its continental colonies. They also have gotten something of a fleet constructed, and were the first to launch a major overseas operation, as they crushed the pirates on the coast of the western continent. They also launched major expeditions against the Morroccans, destroying the horsemen of that nation with their new innovation, chariots.

There are really two problems which face Luca, currently, anyway.

The first faces most of the rest of the nations with which they are in contact. They have a dispersed trade and communication network, and even though their infrastructure is good overland, they have trouble contacting their colonies over the Narrow Sea.

The second is peculiar to Luca. In a search for trade goods to give back to the Azorians, they began to export wood, and this resulted in something of a problem. Deforestation led to the erosion of topsoil on many of the local Lucan hillsides, and thus floods and mudslides are now a constant problem during the hurricane season (about half the year). Fortunately, famine is scarce due to the clever underground granaries that the Lucans have dug...

The Morroccans are still a threat, however, and the environmental problems make many challenges for this backwater of the Iirezze Continent.

******************

The Isolates

******************

Anyang, though isolated from most other nations at this point, has developed a highly cultured society on its own, one that is quite resilient and thus far surviving its first encounters with outsiders.

It expanded through the river valley with little problem, its cultural influences proving a great help in converting over the Shangxi to their nation and religion fairly easily. Thus, they acquired political power over their entire river valley, and with it, economic power, as they control all internal trade of these lands, and all the agricultural and manufacturing potential of the cities and farms of this land.

Their culture is growing rapidly to become the most sophisticated in the world. Music, based on various stringed instruments, cymbals, drums, horns, and flutes, has become a staple of the lifestyle, with performers nearly on every street corner. Paved roads are now fairly common, and the infrastructure is doing well...

They are also the closest nation in all of the world to a mysterious concept we’ll term... oh, I don’t know... how about “writing”, for lack of a better word. They have developed pictographic symbols representing concrete objects and even ideas, yet it would be a travesty to try and write literature with it... Either the “writing” shall diversify into thousands of symbols, one for each word, hundreds of symbols, one for each syllable, or perhaps one for each sound, a mere couple dozen. The court scribes, as it happens, are fond of making it very complex, to monopolize it so that only the educated rich classes can learn it... but perhaps the king will decide “in favor” of “the people”.

Now they have met new neighbors on their outward expansion. The most notable are to their northeast, a people called the Hiacyn, who inhabit the nation of the same name. They are essentially located along a high mountain pass, and they are the only trade link Anyang has to the outside world. On the other side of this pass, apparently, there are the Three Kingdoms of the Golden Vale, or so legend has it.

Contact has been limited, of course, as trade is controlled strictly by Hiacyn...

Meanwhile, a shortage of metals in the Anyang region has led them to start unfurling contacts to the rest of the world... Their explorers to the north have found a people called collectively the Hillsmen, and the most readily contacted tribe are the “Myue”.

The central hillsmen, these people are essentially the most moderate. Somewhat influenced by civilization, they are however still quite animistic, and still quite hostile to any outsiders. Like any of the hillsmen, they are most noted for their odd rituals, like the purification of women after menstruation in the natural sulfur springs of their local area, the keeping of their large, colorful birds as pets, which warn their armies of intruders coming into their local areas. Generally they are separated into roving bands, who roam the lightly forested hills, with knarled trees providing shelter from the frequent thunderstorms.

They also share the Anyang love of music, though theirs is limited to drums and flutes.

To the south, across the ocean, are a people called the Mathinae. These people are not too advanced, an animistic group of hunter gatherers. The area they inhabit would probably be an excellent source of badly needed minerals, but they are fiercely resisting any Anyang overtures...

******************

Rösseria hasn’t changed much. Legends and storytelling are abundant in this land, and some have tried marking these ideas down for future generations on scraps of tree bark, but so far, little has come of it. Mostly, the Rösserians are quite content with what they have, and though skirmishes with outsider tribes have been more and more frequent in recent years, the people are not too troubled...

******************

Nearly the polar opposite, Tallas was not at all content with what they had. The kings urged moderation, but the people viewed the rich lands of the Sarcasi Peninsula with envy, and from their cold, rocky isles, the people of Tallas began to launch raids on the nearby villages.

Well, that might have broiled over into open war, but the king of Tallas put a stop to that, ending the attacks on the Sarcasi. However, the expansion wasn’t stopped–it merely continued through peaceful means. They assimilated several tribes, and expanded greatly. Finally, the peace snapped, and a hundred years ago, a confederation of tribes attacked the Tallasians... and lost. Tallas expanded greatly in that war, and the kingdom is now much larger, and does not need to rely on fishing and goats for its food.

Sailing is still in their blood, however, and so their fish is still a widely eaten food throughout their lands...

Finally, the rapid expansion onto the mainland made necessary the development of a better government system, and so Tallas developed a curiously hierarchal society. On top, of course, was the “Greatlord” (King, in other words). Below him were the noble Warlords, and below them, the landed Warriors, and below them, the serfs. And thus, the Tallasians developed fuedalism.

******************

Vu-varas, meanwhile, was isolate for most of this time period. Masonry improved, and their buildings were some of the most sophisticated in the world. Furthermore, vicuna wool was discovered to be exceptionally warm, soft, and comfortable (especially in their cold clime), and it became very popular, especially after it was discovered their local vicunas could be milked for milk (really, what else do you milk for?)...

Then the nation explored over the mountain passes, and discovered the world.

To their east are the Everens, a nation of barbarians who live in the dense jungles. However, they have converted en masse to the religion of Vu-varas, and they have started to carve stone houses, and work the ground for crops. The Everens are slowly, carefully, civilizing.

To their north are the Malis, a group made only more mysterious for the fact that they have remained nearly uncontacted due to their hostility. The most that is known about them is that they have poison arrows that, even if they give a man a small cut on his left little finger, will cause him to die a most painful death of the bloody bowels.

To their west is the most promising, a nation known as Colen. They are a peaceful people, located at the mouth of a great River Valley. Quite civilized, they have curious, flat, mudbrick buildings (they live in a fairly dry area), which have, at most, two stories, but are quite comfortable even in the most broiling hot summer sun. They have glass, as well, which they trade to the Vu-varas in exchange for vicuna wool (for a desert night can be very cold), and their nobles dress in the most expensive of silken robes.

More importantly, the king of Colen has adopted the religion of Varas, and thus, they have earned a very well placed convert...


OOC: Next update is next Tuesday. That means orders due 12 noon Eastern time, or 5 PM GMT, IIRC. I know, that means only tonight, tomorrow night, and Monday night for orders... I'm sorry, but I really want to get this back on track.
 
MAPPALLA OF DOOOOOOOOOOOOOOM!!!

Fifty points to the first one who can tell me who started that phrase, and in which thread...
 

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PC stats should be done. Tell me if there's any mistake. There are NPC stats; that's intentional. All you have to work off of is rumor and hearsay.
 
Awesome update! (Almost) worth the wait!
 
North King said:
MAPPALLA OF DOOOOOOOOOOOOOOM!!!

Fifty points to the first one who can tell me who started that phrase, and in which thread...
From what a quick search tells, me, you started it on October 17th, 2004, in stNNES III update 10.
 
Chronicles of Anyang: Affairs of the Heart

On the balcony over looking the Morning Garden of the Red Lotus, the Yellow Emperor sat in repose as Song Yi, his young bride, composed a new hymn to the goddess Cuiv, now rising in the evening sky. Their eyes drifted to the north and then back to one another. Their feet touched.

Song Yi: What news from court today my liege?
Li Po: The world is ordered my sweet bird. News from the North demands embassies be sent to negotiate with the Hiacyn who guard the mountain passes twixt us and the Golden Vale.
Song Yi: And what of all the commotion in the harbor yester eve?
Li Po: Ah…our ships have brought tales of the primitive Mathinae islanders. They are rich in minerals and metals. We need to learn more. We will woo them with silks and tools and honeyed words of peace.

And today I resolved that nasty mess over how we will record our histories, songs and court records. The scribes have been overruled. The simple system you proposed has been declared the one for all. From the highest to the lowest will my people partake in this “writing” as you call it. Send your women throughout the land and teach the young and old.
Song Yi: My Lord, I am honored! May Cuiv shine her holy light on this endeavor. I shall sing to her tonight.

Their feet touched again and silk rustled in a very uncourtly manner.
 
Teal, in the upper LEFT corner, between the Morians and the Diatomi.

EDIT: Dyslexia...
 
Greatlord Rasgar will be noted by history for, if for nothing else, his unprecedented rise to power.

Born into the Grisgar clan during a particularly violent time of fighting within the tribes, Rasgar quickly became renowned for his military prowess as he matured. With the death of several important leaders in a battle with the rival Dazgat clan, Rasgar took control of his clan and led it to the defeat of his rivals, and several other minor tribes.

But this was all too easy for the young warlord. Rasgar gathered his armies again and marched to Tallas, the great city which was held by the current greatlord, Bazdaz, who happened to be ruling the clans with a rather week hand.

Rasgar offered him a choice. Be stormed by his mighty force, or fight to an honourable death in single combat. Bazdaz accepted the challenge to single combat. So in the courtyard at the center of Tallas, the two men prepared to fight for the title of Greatlord.

But when Rasgar was seperated from his army, all of Bazdaz' forces attacked. Rasgar showed just how great a warrior he was, by defeating all of them, and decapitating his enemy. When his army came to him, they found him standing knee-deep in dead enemies.

Needless to say, no clan dared to challenge the new superiority of the Grisgar clan, at least as long as Rasgar led them.

It was shortly after the rise of Rasgar to the throne of Tallas when the Sarcasi tribes attacked. Gathering a massive warhost of Tallasians, Rasgar crossed over onto the Sarcasi and proceeded to utterly crush every armed Sarcasi he saw alongside his army. In just a few years, huge amounts of the fertile Sarcasi peninsula were under his control. The only thing that stopped Rasgar's uncontrollable advance was trouble back on Tallas, where the resurgent Dazgat clan was making a bid for supremacy again.

Once again, Rasgar crushed the Dazgat. And now, he is ready to continue his Sarcasan campaign...
 
"Mazilmaal! Oh great and powerful Mazilmaal! I beg you to save my village! Those Maxitli have raided our village and murdered my wife! I beg you! Save us!" - Words of a farmer, a usual man in a small temple near his village.

The tribes of Maxitli are not too different from the Coutz people. Their main difference is that they do not live in cities and raid others to continue to exist. They are powerful raiders who in the past raided even the capital of the Coutz. Since than many years have passed and the Coutz pushed them behind the Inferno mountains but it seems Inferno have now given them his blessing as more and more raiders easily move through the mountains to raid and destroy the Coutz lands. As destructive as they are the Maxitli have burned and destroyed, slaughtered and murdered everyone they could and ones the news of their raids came to the Coutze. Mazilmaal rage was heard all across Coutzeyila. He summoned his brother Czunczin (szunszin) to give him the order to destroy the Maxitli and find a better use for them, a more.. productive one.

Czunczin is the god death and plague. As god of death he is also usually the first general of the army and considered the god of war. Czun stands for Death and Czin for illness. His sign is the giant spider that lived in the jungles of Coutzeltal. He commands plagues that hunts the enemies of the Coutze and kills all who stands in his way. He is the most feared god among the Coutzetols as he thinks quickly, he quickly knows if he wants another man dead or alive or in deep suffering. He is always surrounded by the dark guardians, his personal temple guardians. They are the most elite of the elite forces of Coutzeltal but they do not take place in wars, only in defending Czunczin. Many may expect him to be evil and try to back stab Mazilmaal but he is an honorable brother, loyal to his bigger brother rule. He is as honorable as the burial ceremonies he commands to be done for every dead creature who have died. He may not be nice to his enemies but his love of nature is beyond all other Coutze. He may be death, but he knows death is only the beginning of new lives.

When the Mazilmaal summoned Czunczin he was in his Dark temple near the Inferno mountains. He knew already of the Maxitli raiders and already begun to fight against them, but with not order of pursuing them he could not go beyond the mountains. Quickly after being summoned he arrived at Coutzeyila and went to meet with Mazilmaal.


As they met Czunczin could feel his brother anger. He was quite sure Inferno is behind this raiders and that is blessing them to be able to move through the Inferno mountains. Czunczin first had to calm is brother, so he would think straight. When this was done the orders were simple. The Maxitli must be conquered. They must be civilized like the people of Coutz. They must bow down to the Coutze gods. All who do not will became slaves, and those who continue to fight will die most horrible deaths. "Now go Czunczin, destroy those enemies of us. Take the army and destroy their homes and villages as they did to ours and bring their leader to me. I wish to see why he have invaded our lands, and if Inferno has anything to do with it." Czunczin agreed and rushed out of the Sun Palace to his waiting guardians. They instantly went east. The Maxitli will be crashed.
 
From: Lodis
To: Rondaria

To ensure this trade relationship stays profitable for us both, let us join in an alliance.

From: Lodis
To: Imperium Fortis

Dont be hatin.
 
oh I frogot to ask, orders this time should be spending orders? Or like last turn?
 
Erez, look up a few posts!

North King said:
IT. Each turn shall be 5 years in length.
 
but this turn was an IT as well no? And he asked for non-SP orders...
 
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