Red Storm Rising - World War II on the Eastern Front

:) I know how that feels ;) I too started my Civ4 modding with a huge project, which isn't really the brightest thing to do :p

I'm just wondering when Paasky will come out with the "fing-longer" mod :D


This goes back a few pages to the "what good are engineers" topic, but have you played Total Realism? They have "stack" promotions. For example a mounted unit will give +10% withdraw to non-mounted units in it's stack.
http://www.civ4.houmie.com/AidPromotions.htm
 
Interesting. I may need to look into this further but it sounds like a good idea.

Right now I am tinkering with the idea to use counters to represent units instead of the 3d models.

Reason: I cant find all the units I would like to represent in a 3d format and I want to reduce the perfromance requirements for the mod given that its a large map and there will be quite a lot of units required on the map.

EDIT: On second (or third) thought, this may not work as planned. I noticed I will run into several problems with the terrain overley and how the unit is being displayed in the lower left panel :(
 
After fiddling around a bit too much last night, I kind of got thinking about the direction this mod is taking and it seems that I have been avoiding doing certain things.

The announcement of BTS has kind of rained on my parade so to speak. I am a bit reluctant to modify a whole bunch of XML files and use SDK components only for all of them to be possibly obselete or require major reworking in a couple of months if I need to use BTS features.

At the moment I will try and focus on elements that I assume will remain the same in BTS.

For those very few supporters left out there who still follow this project (I am a realist and not fooling myself :lol:), I will try not to let this project die out as too many other ideas have taken the same road lately on this forum :(

If anyone would like to work on this mod with me please let me know. Incase you are worried about what this entails, heres some info to settle your concern:
  • No committment is required to staying on this project. You can come and go as you please. I understand many have their own projects to work on.;)
  • I have no deadlines or expected work output. I only seek your expertise on an ad hoc basis.
  • If you only want to do a one off task and then detach from this project then thats fine too.
(Damn, if only you could find a real job with the same conditions :lol: )

I know everyone is asking for the same thing, but I desperately need someone who is willing to make some specialized units for this mod. I am not fussed if they are not animated as I tend to switch these setting off. Infantry is the biggest gap I have right now.

Thanks to all who still stop by this thread :goodjob:
 
Have you checked out the bigger mods that are out (eg Amra's)? Many units are not released/posted individually, but can be found within them. Total Realism has quite a few units I may add :mischief: For example they have some long spear phalanxes, which is something I've asked for, but never seen posted.
 
I have downloaded most of the huge mods and thats where I have managed to collect most units already :)

A part of me wants to proceed make do with what is out there but I am still caught up with different ways to do the flat counter look.

See this post for an idea of what I am jibbering on about http://forums.civfanatics.com/showthread.php?t=184559
 
@ww2commander

I just realized that there are a large number of WW2 units unposted that are coming up in the next release of Modern Warfare. If you could use them, just shoot me a message w/ a way to send them to you and I'll see what I can do. Right now my internet is a bit shaky, but I'm sending asioasioasio some stuff soon, so it wouldn't be hard to put you on the list. Here's some of the things upcoming that haven't been released:

M3 M16 AAA (US mobile AAA mounted on an M3 halftrack)
PzKpfw IV Wilberwind AAA
P-51D
Somua S-35 (French medium tank)
Yak 6 (Soviet light transport)
Me 264 'America' (never operational German long range bomber)
revised version of Asio's Dewotine 520 (French fighter)
... and some others I can't remember

-Smitty
 
Awesome news snafusmith. I was starting to get worried that interest in ww2 units was fading in this group.

I am on the hunt for anything Soviet or German based with a few flavour units in between for Romania, Italy, Finland and Allies (but these are smaller compared to the two big boys).

My wishlist right now stands at:
- Winter Russian infantry (greatcoat look like the Siberian infantry)
- Soviet Marines (the guys with the stripped blue and white shirts)
- Karl Mortar (I would donate a kidney for this unit to be made by someone)
- Naval units in general, but I have almost everything (you and GeneralMatt seem to have this area covered :))
- Pe-2 (I think Paasky was doing this one)
- Russian BA armoured cars (I think this is also on Paasky's list)
- Stuka with anti-tank cannons modelled underneath wings
- Wilberwind AAA is a must since you now confirmed its existence
- Yak 6 (does the AI know how to use transports, cause I would love to include them)
- Trains....ok this is an idea I have been having where I change the tiles under the railroad routes to a specific terrain that this unit can only move on. Assuming it works, they act like refuge units except they must be taken to the rear and then added to the Ural region cities where the player gets a free factory. This represents the Soviets moving industry to the rear.

Thanks for the help Smitty :goodjob:
 
I think the S.35 has already been done. It's just been misnamed to the R35.
Somua S35:
300px-SOMUA-S35-1.jpg


Renault R35:
250px-Renault-R-35-latrun-2.jpg
 
Heres a preview of my late Red Army infantry.

Please be gentle with feedback as I only have the NIF viewer to edit with. The original red infantry figure (with cossack head) came from the WW2MOD.

I wish I could get rid of the open shirt look but I dont have 3d software or the know how.

redarmy.jpg
 
I tried to replace the rifle with a PPSh sub machine gun and the animation does not work.

Is it possible that someone who has the right tools can make this figure use the PPSh rather than standing there like it is going to fly!!
 
Hey, that unit looks grrrrrreat ;)

I have no idea how to work with Nif Viewer, hell it won't even open files...
The head is a bit... well, it looks like he's been hit with a hammer :lol: I don't know if you can move the bits around in nifviewer, or just hide them.
 
There is not much you can do in the NIF viewer....or atleast that I am aware of apart from resizing and stretching.

You can add additional objects from other NIFS but no way to rotate or edit animations :(

EDIT: Paasky, each folder your trying to view needs to have a copy of the BoundShape.nif file as well to open in the NIF viewer. You can find this by doing a search across most mod unit folders as someone is bound to have left it in there. If you cant find it then let me know and I will PM it ;)
 
Quick update - My time has been limited this week due to some family committments. Most of the posting I am doing is during work hours.

At the moment I am still trying to figure out a way to put airfields on the map but the whole issue with capturing the airfield is not working. The AI and my units seem to kill an enemy airfield unit rather than capture it. I dont know why this is happening as the airfield should be captured by myself or the AI instead of always being destroyed.

Stupid <Capture> flag in unit XML does not work :mad: .

I tried merging the allegience mod from TheLopez but because I dont have a clue about python I could not get it to work in my mod. I wont ask for python help on this last issue as I know help is minimal at times on this forum with python :(

At this stage I am still riding out the wait until BTS and keeping myself busy with some bits and pieces here and there.
 
Does the Airfield have any strenght? If it does, the <Capture>UNITCLASS_</Capture> only works on the last unit (I tried it on all Naval units, but the ships just started to capture the last ship destroyed in a stack). If they don't have any strength, then the capturing should work.
 
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