homeyg and Deity

edit: Druid, what kind of patch are you using? I like how informative your gui is.

Its the BTS unaltered game project (BUG). Get it here. I will try to replay it from beginning as well ,try to get a few archers up early.
 
Spoiler :
I retried and quit the game , for some reason Mehmed was superfast in settling that marble , ivory, fish spot just when I was settling the double gold/gem city


I played same opening as my previous try when I had time to settle it as my 3rd city . IMO when this close to Ai's , luck is a big factor in settling city spots. I grew to size 3 and chopped 3 forests by that time and it wasn't enough.

Lurking to see how others handle this start. Burn you have a nice game going on :goodjob: .


 
Spoiler :
I retried and quit the game , for some reason Mehmed was superfast in settling that marble , ivory, fish spot just when I was settling the double gold/gem city


I played same opening as my previous try when I had time to settle it as my 3rd city . IMO when this close to Ai's , luck is a big factor in settling city spots. I grew to size 3 and chopped 3 forests by that time and it wasn't enough.

Lurking to see how others handle this start. Burn you have a nice game going on :goodjob: .

Wouldn't that mean the fish+gold spot was open? It's not as good but it's something. :p Maybe rush him with horse archers or chariots? I'm not sure. :x


As for me, played till 1450AD.

Spoiler :

I decided not to go after Phil just yet. I took music as next research and bulbed the free GA for theology.

Most AI's were pleased and Pacal friendly so I did some heavy tech trading. After I researched phil I had a nice tech lead on most AI's so I bribed some wars.

620 AD - Liberalism, used 1 gs to bulb a part of edu.





720 AD - After lib I used a GS to bulb a part of printing press. A couple of turns later this is the tech overview.





1260 AD - Beelined riffling, switched to nationhood/slavery & drafted/whipped a riffle army. Mehmed has a defensive pact with toku at this point. I bribed Mehmed to attack Monty, canceling the pact and I dow him the same turn.





1450 AD - Peace treaty & overview.











Recap.

Tech path (after drama): Music->Theo(bulb)->Phil->CS->Paper->Edu(part bulb)->Lib->Nation(from lib)->Printing press(part bulb)->Guilds->Banking->Rep parts->Riffling->Military Trad->Biology->Steel.

The rest came from trades.

Diplo: I got a good diplo position. Mehmed shouldn't be able to do anything at this point, Monty can't reach me and I fortified my border with Toku. I don't think any other AI would dow me.

I was tech leader throughout the game but started to fall behind after switching to warmongering civics and having unhappiness problems from whip+draft.

I need to aim to get Oxford up asap and focus on peacefully settling those islands to the west. If I run out of space I could always dow Mehmed again. I could dow Tokugawa at this point, as he doesn't have riffling or Military science. I should be able to walk over him. However Pericles is aiming for a culture victory it seems and would cause heavy culture problems on the captured cities. Not to mention I'd have to bribe Pacal to war with monty to cancel the defensive pact, wasting a tech trade. Then add in the fact that Pacal would just wipe Monty out in a blink of an eye ... the last thing I want is Pacal growing even bigger.

If I can recover my tech speed and catch up with Pacal again, I might just dow Pacal. But those are worries for later. :)

 
@BurN
Spoiler :

Impressive performance.
It's interesting that Mehmed didn't declare on you early, like he did in many other games. Possibly one big reason is that he shares your religion.
In my game Mehmed founded Judaism, Pacal Buddism, while Monty and Perciles were Hindu, which made diplo situation a little dodgy.
I think you are in a position to win this one, but great care is needed. Pacal for instance seems like a monster with all this land + financial.
 
I wanted to write a bit about supercities.

Supercities are very important for small civs, and deity pangeas often leave us players with such small civs.

The way to keep up in science then becomes the supercity.

A supercity's principle task is to generate lots of beakers. However, bulbing great scientists is the most effective way to research in early to mid game. That's why supercities often end up as being both GP farm and science city.

supercity.jpg



This is my capital in the Spanish game. Palace + good starting positions usually make capitals the best supercities.

The foremost thing Madrid does is produce great people.

However, it also runs a few cottages (actually more like villages already). They are build in the best possible locations, namely the river grasslands. The reason to keep them running instead of, say, four more irrigations and two more scientists lies in the mechanics of bulbing. As powerful as bulbing gpp-beaker ratio is, most techs cannot be bulbed optimally. Many are too cheap to fully utilize even one great scientists, and all lose a fraction of the bulb when finished with it.

That's why it's good to have traditional research power.

In a larger empire, this can be achieved by building research when needed. In a miniempire, a high commerce supercity under bureacracy and academy is best.

It's very important to grow your supercity. Monarchy is great for the happy cap. And for health, don't underestimate forests. Chop them only when you actually have the pop to continuously use the tile beneath, or when you absolutely need to rush crucial wonders.

Don't build workers and settlers in the supercity once you have a few other cities going. Focus on growing it as large as possible. Don't build units you can build somewhere else. Focus on advanced infrastructure like aquaducts, harbors, etc.

As it grows, some buildings become more important then usual. Monasteries are one example. Research 10% more doesn't sound like much, but in a supercity it may well be a dozen bpt.

Normally the supercity works only resources, cottages, irrigations, specialists. Improvements like windmills or normal cost tiles are totally suboptimal.

Mines however follow different rules. They are used some of the time, when the supercity needs to build something fast.

Also a thing of note, I sometimes overlap to-be-cottaged tiles in other cities bfcs. This way, the supercity needs no bother working cottages/hamlets and can focus better on being a GP farm. Once the cottaged tiles reach 4 commerce or so (that's effectively 6 with Bureaucracy) the supercity starts working them.

National Epic is the only must-have national wonder. Oxford seems like a good second, but that depends on various circumstances.

Finally, to balance the supercity's peacemongering focus, the rest of the empire can develop as more of a production base, avoiding cottages for after successful expansion wars and emancipation.
 
@BurN
Spoiler :

Impressive performance.
It's interesting that Mehmed didn't declare on you early, like he did in many other games. Possibly one big reason is that he shares your religion.
In my game Mehmed founded Judaism, Pacal Buddism, while Monty and Perciles were Hindu, which made diplo situation a little dodgy.
I think you are in a position to win this one, but great care is needed. Pacal for instance seems like a monster with all this land + financial.

Quite possibly religion did the trick. Early diplo was really easy in my game .. everyone hindu except Monty & Roosy. Before I switched to FR I had +20 diplo with Pacal. :lol:

Yes I had a very strong position in this game and this certainly is winnable. I took a big hit getting up a riffle army asap, you can see it on the screens.

Liberalism -> 256 breakers
Riffles army -> 151 breakers, which is a really deep downfall considering I'm much more advanced at that point.
20 turns after riffle army -> 401 breakers, where I just switched civics and aim to regrow pop.

Imho Pacal is only ahead because I pretty much killed off my science for +-30 turns. Focus will be Oxford in the capital and get those newly captured cities up and running, from there on the "catch up" game will commence. :lol: I might just sign a defensive pact with Pacal so I don't have to worry about getting dow'ed by anyone soon.
 
Umm... I would just like to say that this is probably the best thread I have ever read here on these forums.

Unconquered Sun, your super-city post is very nice. I would like to know more about how you decided to work the AIs into wars with each other, and furthermore, if it cost you up to 5 techs to get a war started, how you even possibly kept up technologically.
 
Yeah that was a really good post US. It answered a few mysteries about how you play.
 
Umm... I would just like to say that this is probably the best thread I have ever read here on these forums.

Unconquered Sun, your super-city post is very nice. I would like to know more about how you decided to work the AIs into wars with each other, and furthermore, if it cost you up to 5 techs to get a war started, how you even possibly kept up technologically.

The five techs were gifted to GK, luckily he is slow with his own research.

That's the norm for many of the most aggressive warmongers: GK, Shaka, Boudica, etc. Bribing them doesn't jeopardize research lead. They are also the ones most likely to declare war for no other reason but opportunism so always drag them into wars.

For the more honorable AIs, once wars start rolling, the AI relations sore and DoW patterns appear. For instance, in my Izzy game, Augustus is patterned to attack Shaka now despite we share a border and he is only cautious to me.
 
Are you going to do another "university" style thread USon? Very informative thread that.
 
Yes! I would love to see a deity isolated fractal, if you're up to it! I realize you may not be able to find the time, but if you ever do, please consider that. I'd learn so much.
 
With financial i find i often just cottage over the whole super city and run specialists when i run out of titles to work(requires some food surplus). Works very well with expansive as you basically have unlimited happiness from HR. Madrid in that screen shot is sitting at 16/22 health. It could easily grow 4 more pop or something. In such super cities i find that i often cottage over grassland hills(you have not done that here) at least when playing financial. Specialists are nice and of course needed to get optimal economy however i don't often want to run them in my capital over cottages since raw beakers or gold don't get multiplied by burrecracy. 6 commerce from a village(or 7.5 with financial) is hard to compete with for a scientist when you can run them other places as well. Obviously you don't always have the luxury of having other high food spots and/or high production spots so you don't have much choice but often you do and then it is better to just run cottages(even if they are not riverside).

Basically beeline monarchy, when it hits just grow your super city and then never stop until you can't grow anymore. I tend to run mines in my capital in the early game as it is way better to get out settlers and workers, but once i get monarchy i often find myself cottaging up everyone. After monarchy, unless i have any other imeadiate needs(great library for example) bureaucracy is the next thing to aim for.
 
I just started playing from the start. I rarely play deity so I don't know how this is going to go...

Spoiler :


I sent my starting warrior west and came across Mehmed's settler. I tried to hurry out a settler myself ASAP (especialy after I found bronze to the west) and captured the bronze/gold in the west. My second scout I built went east and found the gold. Pericles founded a city that blocked off the river spot so I settled 1SW of that to claim pig/double gold. I founded my third city to the north in the jungle and am now backfilling a fifth city within my borders. I don't have room for a 6th city without going to war vs. Mehmed though, which may be a problem.

I don't have any iron in my borders but have copper/horses. I'm thinking of HA/catapults/elephants vs. Mehmed as he doesn't seem to have either copper or iron at this stage (he has 6+ archers in his cities though). I'm currently teching CoL and I will probably finish CS before I commit to a war. I just finished the GL in Beijing and can now trade around literature. There aren't many good techs to pick up right now though so I'm thinking of just waiting for the AI to get currency and sell it to all of the AI for cash.

Monty's been busy in his corner - he's declared on Pericles once and Roosevelt twice now. Pacal has a lot of land to backfill so I imagine he'll grow strong late game. Pericles is by far the tech leader right now though (I'm hoping to send Monty after him eventually). I need to watch the culture in my double gold city as it's right up against the culture nut's borders :(

I'm way short on workers as I was busy churning out settlers (and then busy quarrying the marble and chopping out the GL). Hopefully I can fix the infra soon. At least :) hasn't been an issue with gold and ivory (and trades for more :) resources with Pericles).

here's my tech screen:
Civ4ScreenShot0045.jpg


and empire:
Civ4ScreenShot0044.jpg


Pacal is pleased, everybody else is cautious.


Any advice appreciated!
 
Spoiler :

Excellent play Syuhe. Stealing copper from Mehmed was nice work :goodjob: . I don't have any experience in deity but here goes

.Tech situation is pretty good , only Pesciles seems advanced. He can always be trimmed by bribing Monty . Religious side ,adopting Hinduism at some time should be nice to run Theo/pacifism . Since you have OB with Pericles he will send a missionary sometime, when he has respite from Monty :lol: .

Why no fishing? , to avoid all that GS bulbing path ?? . First grow your cities up ,before going against Mehmed. He is nearly at longbows and you don't seem to have enough army right now . WE+Cats should do the job given he has no resources . Just get 2 good cities for unlocking National wonders . Pascal should be the first Rifles target as he has no one else to trim him from the beginning .

Health seems to affecting 2 cities importing some health , hooking fish and connecting wheat asap?
 
I have played this start 5 or 6 times now, and I get sick to my stomach just looking at it.
 
I'm going to keep on truckin' though.

Starting back at 4000 BC:

I need to expand quick, obviously. However I've found that this sets my research really far back if I expand quick and early. This makes it so that I can't research by myself to Literature for the Great Library quick enough. So I thought I would borrow an idea from Unconquered Sun from his Spain game. I am going to settle the marble city first (when I discover it of course; I'm trying to play this as authentically as possible). I'm going to beeline Masonry and then beeline Priesthood and build the Oracle and choose Metal Casting as the free tech.

This way I can expand without having to worry about researching higher cost techs such as Aesthetics. Instead I can trade Metal Casting around and then research Literature if necessary and then be ready to build the GL. I think this would put me in an overall stronger position than if I expanded slow and just worked my way to the GL (obviously). However I noticed while playing the last 2 times that Mehmed starts to build a stack early on. I don't know how I'm going to deal with this.

I almost feel like I'm cheating after restarting this one so many times..
 
I started to play a bit in this game to correct some common misunderstandings:

1. You have to have a big empire to keep up in research during mid-game on deity
2. You have to have at least 6 cities to have enough production to go to war on deity in mid-game
3. You need to draft to win a war on deity in mid-game
4. Industrious is a weak trait on deity

I not even tried to rex, only have built 3 cities and the two helper cities are placed bad for a long term strat, one settled on marble and one settled on the gold in the desert (but grabbing stone), and our empire is REALLY tiny. No cottages.

Spoiler :
Still we have been the first to lib and are ahead in science of all AI´s. Additionally, our production is pretty strong and we are gearing up for war against Mehmed. Despite running science at 100%, we are earning 25 gold each turn and already have almost 1800 gold.

View attachment 170438


Since we can’t draft, I decided to go trebuchets + cuirassiers for warfare. Plan is to stomp Mehmet as quickly as possible with something like 15 cuirassiers and 15 trebs.

How it this possible?

Spoiler :
View attachment 170439

Priests, settled Great Priest and Wonders. We even have built 2 more Wonders then shown in the screen, the Mausoleum of Mausi and the Statue of Zeus, one in each of our helper cities to beef them a little culture-wise. Our capital is producing 56 hammers without overflow and without working any mines, mainly because of the Priests and the bonus from Angkor Wat.


…

Let´s jump to 1000 AD:

Sadly, I had to pay about 50 gold, elephants and pigs per turn for iron from Pacal to upgrade/build cuirassiers, but only some turns later our army is ready and in action (we already had some losses at that point):

View attachment 170440


And Mehmed is already in the ropes (was too lazy to continue the war, already destroyed Mehmed´s stack and took his first two cities)

View attachment 170441


Once the 10 turns of paying Pacal are over (need to cancel this deal ASAP), we are back at running science around 90% without loosing money.

I don’t think I will continue this game because of lack of time, but the position is VERY strong and the general plan now would be to completely eliminate Mehmet, settle all islands (=12 cities in total), build the Oxford uni and the SoL in the capital to get the capital alone ASAP up to 600+ beakers, get Suhi and Mining and then tech to space… …or simply continue building the army and stomp everybody (we are able to producing 2 cuirassiers or trebs per turn with our capital and our mil. city alone, once the HE is done there) but this would even be more time-consuming and I already started to tech the peaceful path.


I can e-Mail the save up to this point to anybody interested for posting it here.
 
This thread is a fascinating read. I haven't played civ for more than a month, but I feel that I've learned so much just through reading about the various approaches to difficult positions. I'm pleasantly surprised to find such a wide range of strategic and diplomatic options are still viable at Deity.

No disrespect @homeyg, but I hope that you don't achieve your Deity win too soon, just so that this great thread can live on. ;)

Inspiring stuff! It makes me eager to attempt the Deity challenge the next time I get chance to play. :)
 
I agree. This is one of my favourite threads here.
Question to Snaaty - how did you handle the diplomacy to avoid war in the early game?
I can see that you share religion with all your immediate neighbour. Was that enough to please everyone (maybe a few free techs as well), or did you have to bribe anyone into war?
 
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