MapView 2.0 - Civilization 4 Editor

XD it was Greyhound's suggestion, but glad it helped

I tried pic2map, and I have a bug to report

the first time I tried it, I converted a .jpg, and I noticed there was no terrain toolbar for hills, mountains, plains, etc. It was working VERY slowly (1 frame every couple seconds) and the x's on the map tabs disappeared.

the second time I tried it, I converted a .png and it worked perfectly. then immediately after i closed that map tab and converted the picture i tried before. everything was working but it crashed after a couple seconds

the third time I tried it, I converted the same old .jpg and it worked perfectly

really strange

@magic_stick... what's the exact problem? is it missing buttons or is it that changes don't show up?

Delete the backup folder and everything will be alright. If you want to keep a backup, zip it. Having files that have the *.tga ending in the directory isn't a good idea.

BTW, any plans for a 3.19 update?

I lack of time nowadays but sure, i just need to learn about the changes in 3.19. Is it not working with 3.19? Did the important *.xmls change badly? (MapView uses the *infos.xmls mostly ). I couldn't find any news about keywords beeing added to the wbs files. Anything you could tell me about what is working and what isn't? thx
 
I lack of time nowadays but sure, i just need to learn about the changes in 3.19. Is it not working with 3.19? Did the important *.xmls change badly? (MapView uses the *infos.xmls mostly ). I couldn't find any news about keywords beeing added to the wbs files. Anything you could tell me about what is working and what isn't? thx

Time is in short supply... and I don't know about 3.19 (haven't updated myself yet) - just thought I'd ask.
 
Dumb question: I've loaded my map, but the 'view' window is stuck in the bottom left corner of the screen. How do i move it, or how do i zoom out?

EDIT: Oh i got it, it's the middle mouse button.

The basic navigation works like that:

You press and hold the spacebar down. Then press the right or left mouse button to zoom or pan the view by moving the mouse.

This might sound a little weird at first, but this way you won't have to "lose" your current tool when you need to change the view. You can change the view and keep working with your current tool after you released the spacebar again.
 
or just use the mouse wheel ;) I enjoyed that addition Greyhound
 
Hey, in order to get the game to recognize BTS units like the Gallic Warrior, do I need to set the Mod to Beyond the Sword?
 
Yep. It's defined in BTS CIV4UnitInfos.xml ... so it will be available for BTS. Any mod that is based on BTS and does not specify its own Civ4UnitInfos.xml will inherit the one from BTS. And so on, that's how MapView learns about all it's content.

If you wanted to be very clever you could create a "pseudo" mod .. with a million units, features, bonuses etc. so MapView will know about them and let you place them. Like a "universial" mod just designed to place stuff using MapView.
 
All right, I just have some questions that I think need to be asked because I didn't see them as I skimmed thru the other posts:

1st: Like in the Map Editor for original (I think the term is vanilla?) CivIV, which I have on my laptop, can you create your own civs and name their cities? Like let's say I wanted to create a Civ called the Hamien Nation and name the cities it could build and its leader, could I do that in the newest version of MapView? Or do I need to load a mod for this?

2nd: Could I edit civics, i.e. create my own, give them abilities and a description in the Civilopedia, etc. using MapView, or do I need to load a mod for this, too? (I'm guessing "yes", but I want to be sure)

3rd: Could I create and edit my own units for a map and Civilization; or do I need to load a mod for that, also?

4th: Could I create and edit my own Events in the game, like say, making it so that 10 turns into the game, the Hamien Nation will immediately be at war with the Gnome Kingdom?

5th: Could I create and edit my own resources?

6th: OR, do I need to load a mod for all this? I'm guessing yes, but I want to make sure.
 
All right, I just have some questions that I think need to be asked because I didn't see them as I skimmed thru the other posts:

1st: Like in the Map Editor for original (I think the term is vanilla?) CivIV, which I have on my laptop, can you create your own civs and name their cities? Like let's say I wanted to create a Civ called the Hamien Nation and name the cities it could build and its leader, could I do that in the newest version of MapView? Or do I need to load a mod for this?

2nd: Could I edit civics, i.e. create my own, give them abilities and a description in the Civilopedia, etc. using MapView, or do I need to load a mod for this, too? (I'm guessing "yes", but I want to be sure)

3rd: Could I create and edit my own units for a map and Civilization; or do I need to load a mod for that, also?

4th: Could I create and edit my own Events in the game, like say, making it so that 10 turns into the game, the Hamien Nation will immediately be at war with the Gnome Kingdom?

5th: Could I create and edit my own resources?

6th: OR, do I need to load a mod for all this? I'm guessing yes, but I want to make sure.



1 to 6 ... no, this is a map editor, not a mod editor.
 
I know it was a bit of an already-known question, but i just wanted to make sure.

OFF TO THE CIVILIZATION MODDING WIKI!!!
 
actually I posted this already on civforum.de but this here seems mor up to date;

I just ran this editor via wine on linux (archlinux)
"winetricks vcrun2005sp1" where needed for the vc redist
aside of that and a bitter performance (oos driver since amd discontinued linux-dev for my card) it seemed to work

still if you have a rather new or rather old amd/ati card or a nvidia card it should work far better

regards
 
Hey there.
Great tool by the way ;)
But i wan't to know if the graphics u are using (terrain, improvements and such) are free, so i can use them in my programm too?

oh and wich renderer u used? :)
 
Hey there.
Great tool by the way ;)
But i wan't to know if the graphics u are using (terrain, improvements and such) are free, so i can use them in my programm too?

oh and wich renderer u used? :)

Those are ingame screenshots from civ. Terrain and landscape are directly taken from a scenario. All the other things are from the civiopedia. But also just screenshots. I didn't open any pak files or such to extract them, i took screenshots from the civ ingame help system and made them work with transparency as needed. Since this is from civplayers, for ciplayers, and doesn't generate any profit and also is not even based on the original artwork but from screenshots i'm pretty sure we're fine :D

And the renderer is my own creation.
 
Those are ingame screenshots from civ. Terrain and landscape are directly taken from a scenario. All the other things are from the civiopedia. But also just screenshots. I didn't open any pak files or such to extract them, i took screenshots from the civ ingame help system and made them work with transparency as needed. Since this is from civplayers, for ciplayers, and doesn't generate any profit and also is not even based on the original artwork but from screenshots i'm pretty sure we're fine :D

And the renderer is my own creation.

Havn't really realized that are ingame screenshots :crazyeye: Although the looked familiar to me :lol:
thanks anyway :)
 
Anyone suffering from bad performance? I just worked on the renderer to improve performance a lot. The next version will take use of more advanced features of your grafic card. I hope i can deliver arround 50% overal speed. Furthermore i have more ideas to get the interaction more fluid. I hope the next version will be awesome for users currently suffering from performance issues.
 
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