Turn 0 Minor adjustments, mainly rerouting ships
Turn 1 We discover Biology, I choose to take Medicine next as not many of our cities is ready to build levees (wonders, etc.). Ottomans capture Sana'a and Saihut; they are once again collapsing. Alexandria builds theatre, next university. Durban builds university, next settler. Jerusalem builds library, next courthouse.
Turn 2 Our privateer sunks French caravel and heads towards Japanese/Khmer waters. Portugal founds Mozambique next to the ruins of Quelimane.
Turn 3 Our empire inhabits 100 million souls. Ottomans convert to Islam, still collapsing. Our caravel sunks while attacking Khmer caravel. Gladly our privateer is on its way to retaliate. Great Spy arrives in Kilia and infiltrates the city. Durban builds settler next Eiffel Tower. Chicago builds christian cathedral, next courthouse. Fort Rupert finishes university, next settler (for Vancouver).
Turn 4 Our privateer sunks a Japanese galley. Great General is born in Southampton, I decide to build a Military Academy there (more culture, navy). Cairo finishes observatory, next Jail. Durban switches Eiffel Tower to settler.
Turn 5 We get Medicine, next up Steam Power. France and her vassal Mali join the alliance againt Khmers. Dog soldiers killed. Privateer promotes to drill IV and sunks a Khmer caravel. We steal Steel from Dutch and let go for SP as well as they don't have any useful choices (SP->Railroad). Dublin finishes aqueduct, next intelligence agency.
Turn 6 Great Scientist is born in Alexandria. Our Golden Age ends. Fort Rupert finishes settler, next Red Coat. Chicago finishes courthouse, next Summer Palace. The Ottoman situation woorries me, so I switch all espionage towards the Netherlands. We already have enough to steal Nationalism and Ottomans are researching economics.
Turn 7 Cairo builds jail, next barracks for Red Coats. Our legendary privateer, with Captain Francis Drake

, sunks another Khmer caravel.
Turn 8 We discover Steam Power, next Assembly Line. Levees started in every city that isn't building anything too important. Navy, consisting of 3RDs in a Galleon escorted by a Frigate sets sail from Durban to Hongkong. Inverness founds Trading Company, next levee. Chicago finishes the Summer Palace, next levee.
Turn 9 We steal Nationalism from Turkey. Economics sold to numerous civs for cash. After upgrades we have 711 gold and income is +51 gpt at 90% science rate. Germany takes Tripoli and Incan army lands next to Hangzhou!

Chicago finishes levee, next airship.
Turn 10 Francis Drake sunks a Japanese galley. Incas capture Hangzhou!
Notes and suggestions:
-Our espionage should remain on the Netherlands and they should be directed to Railroad next. Anybody else doesn't have anything useful for us.
-The Privateer should be renamed to Francis Drake, I forgot.

-Our navy is around Singapore. What should we do with it? Take Guangzhou? Even Singapore? Before Incas take them..

-Settler is heading towards Vancouver. Others are in progress; mainly in Durban, Red Coats too. One is in a galleon ready to head towards Australia. One settler is also needed for Port Nolloth.
-I think it is soon time to loose the 11 city limit
-Turkey is ready to collapse, should we give them a little push?