avain
(key)
added compat. fix for Leaders (see thread), but I'm updating the main download for Leaders, too
Avian, do you have a code repository you use, or is it all stored on your local machine?
Edit: If you want do want a code repo, I'd be willing to set it up for you. Would make merging with The BAT Mod much easier.Will also make releases for you much easier, and not require the user to wait 5 minutes to download the file.
Edit 2: I can't download from the new server at all.
Thanks for mod, has pleased!!! There is one request, alter additional civilisations (Poland, Australia and others), with the new version of a city have lost national style. Once again thanks for excellent work![]()
Wow. I just finished a game that went the full distance and it was great fun.
Im kinda shocked how well put together this modern era expansion is, i thought it might be a bit over complicated like other mods which incorporate too many new units, over complicated custom promotion systems and increase game turn time duration.
The technologies and new units are synced to perfection, I really enjoyed getting 1-2 techs above my enemy allowing me to get better tanks than his army and beat him back across his boarders.
I loved the feature of being the first to discover a tech and getting a special unit to celebrate the birth of a new type of machine, i took special care making sure those units never died
The 20 limit on the last type of fighter plane was interesting and when you have reached the limit the previous types of planes open back up in the build menu is kinda cool.
The helicopters and special forces units really changed my tatical approached to modern era war.
My personal preference for a bit more balance would be to have the composites and advanced flight technologies require higher research points because they give a lot of great units. The bio missile and bio protection promotion from Next War could have been a good addition
This mod with modern era expansion needs to be placed where everyone can see it. I cant see myself playing without this mod and the modern era expansion, fooking fantastic job.
BUG : Mechanized Infantry cannot Fortify inside a city.
Where do i find the file that contains the code that says what unit actions they can take.. like Fortify, Sleep, Skip turn ??
EDIT- Ouch, no reply over the nightI cant get enough of this mod so if anyone has a spare minute can help me find the file where i can correct the bug. Ive searched and searched the VD folder and cant find a line of code for this.
BUG : Mechanized Infantry cannot Fortify inside a city.
Where do i find the file that contains the code that says what unit actions they can take.. like Fortify, Sleep, Skip turn ??
EDIT- Ouch, no reply over the nightI cant get enough of this mod so if anyone has a spare minute can help me find the file where i can correct the bug. Ive searched and searched the VD folder and cant find a line of code for this.
It is for meIs this true?...I don't have a game handy this far along to check it myself.
I checked with BAT, which has VD unaltered, and had no problems fortify a mech inf in a city... of course I just did a WorldBuilder hack, but it worked, and got it's bonus the next turn as well.
It's latest possible mech infantry the problem is with. I tried looking through the code files for an hour or so and i could not find the one with the fortify details, im really sucky with all this stuffI'd suppose they are talking about the early mech inf. In that case it's possible, I'll check and squash that bug.
Guys, thanks for the positive review - but I have to say that the Modern Era in VD is somehow a version 1 of what I thought would be balanced.
If I take your comment about Next War, I really have to recommend you my Quot Capita mod, which has VD in it, a reworked and better balanced Modern Era + Next War stuff.
You can find QC from my sig.