[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

Avian, do you have a code repository you use, or is it all stored on your local machine?

Edit: If you want do want a code repo, I'd be willing to set it up for you. Would make merging with The BAT Mod much easier.;) Will also make releases for you much easier, and not require the user to wait 5 minutes to download the file.

Edit 2: I can't download from the new server at all.
 
Avian, do you have a code repository you use, or is it all stored on your local machine?

Edit: If you want do want a code repo, I'd be willing to set it up for you. Would make merging with The BAT Mod much easier.;) Will also make releases for you much easier, and not require the user to wait 5 minutes to download the file.

Edit 2: I can't download from the new server at all.

It's on my local machine.
I didn't want a repo because of the one-man nature of the mod, I might rethink this in the future, but it feels a bit overkill in this case.

And congrats on the BAT2.0 release!
 
it's not just the repo I was thinking about, but the file release on SourceForge is much better. You can even give access to the branches directory to let your loyal ModModders have a place to work from as well.;) Anyway, I got a repo set up on SourceForge for my personal use with BAT... if you wanna use it let me know. https://sourceforge.net/projects/civ4vd/. It's got the 7.0 release on there, so you can compare downloading there vs AtomicGamer or FileFront. Just faster, and alot less hassles for the user to grab.

Thanks for the congratz! I had it all ready to go, then you released 7.0, and had to make me remerge and build the exe.:p I'm playing with it now, but it already seems faster! This seems the best version you've come out with, and blending with BlueMarble and BUG has made the game a work of ART. Wish there was someway we could coordinate when you so release so I can keep BAT up to date, as your Mod is the only one of the graphical mods that are in BAT that is under active development.

Anyway, if you do want to use the repo/file server I set up on SourceForge, just let me know. Just have to make an account on SourceForge, and ask to join the projects. File releases are just a few clicks, and has great stats.
 
Why not use the Flavor Art Repo? Everyone always seems to forget it exists with projects like this. Mamba's got almost all (if not all) of the flavour art from CFC already, and organised into a very clear and concise file structure. Why not just use that?
 
Thanks for mod, has pleased!!! There is one request, alter additional civilisations (Poland, Australia and others), with the new version of a city have lost national style. Once again thanks for excellent work:goodjob:
 
Thanks for mod, has pleased!!! There is one request, alter additional civilisations (Poland, Australia and others), with the new version of a city have lost national style. Once again thanks for excellent work:goodjob:

Thanks!
Also, good catch on the add.civs and city styles, thanks!
 
BUG : Mechanized Infantry cannot Fortify inside a city.

Where do i find the file that contains the code that says what unit actions they can take.. like Fortify, Sleep, Skip turn ??

EDIT- Ouch, no reply over the night :( I cant get enough of this mod so if anyone has a spare minute can help me find the file where i can correct the bug. Ive searched and searched the VD folder and cant find a line of code for this.
 
Wow. I just finished a game that went the full distance and it was great fun.

Im kinda shocked how well put together this modern era expansion is, i thought it might be a bit over complicated like other mods which incorporate too many new units, over complicated custom promotion systems and increase game turn time duration. But its far from those negatives!

The technologies and new units are synced to perfection, I really enjoyed getting 1-2 techs above my enemy allowing me to get better tanks than his army and beat him back across his boarders.
I loved the feature of being the first to discover a tech and getting a special unit to celebrate the birth of a new type of machine, i took special care making sure those units never died :D
The 20 limit on the last type of fighter plane was interesting and when you have reached the limit the previous types of planes open back up in the build menu is kinda cool.
The transport helicopters, new recon units, special forces unit really changed my tactical approach to modern era war and opened up a whole new way of playing.


My personal preference for a bit more balance would be to have the composites and advanced flight technologies require higher research points because they give a lot of great units. The bio missile and bio protection promotion from Next War could have been a good addition :)

This mod with modern era expansion needs to be placed where everyone can see it. I cant see myself playing without this mod and the modern era expansion, fooking fantastic job.
 
Wow. I just finished a game that went the full distance and it was great fun.

Im kinda shocked how well put together this modern era expansion is, i thought it might be a bit over complicated like other mods which incorporate too many new units, over complicated custom promotion systems and increase game turn time duration.

The technologies and new units are synced to perfection, I really enjoyed getting 1-2 techs above my enemy allowing me to get better tanks than his army and beat him back across his boarders.
I loved the feature of being the first to discover a tech and getting a special unit to celebrate the birth of a new type of machine, i took special care making sure those units never died :D
The 20 limit on the last type of fighter plane was interesting and when you have reached the limit the previous types of planes open back up in the build menu is kinda cool.
The helicopters and special forces units really changed my tatical approached to modern era war.

My personal preference for a bit more balance would be to have the composites and advanced flight technologies require higher research points because they give a lot of great units. The bio missile and bio protection promotion from Next War could have been a good addition :)

This mod with modern era expansion needs to be placed where everyone can see it. I cant see myself playing without this mod and the modern era expansion, fooking fantastic job.

I was waiting for a review like this. I have not been using the modern era expansion so far because I just wasn't sure of the whole synergy it may or may not have. Some reviews like this are very helpful.
 
Guys, thanks for the positive review - but I have to say that the Modern Era in VD is somehow a version 1 of what I thought would be balanced.
If I take your comment about Next War, I really have to recommend you my Quot Capita mod, which has VD in it, a reworked and better balanced Modern Era + Next War stuff.
You can find QC from my sig.
 
BUG : Mechanized Infantry cannot Fortify inside a city.

Where do i find the file that contains the code that says what unit actions they can take.. like Fortify, Sleep, Skip turn ??

EDIT- Ouch, no reply over the night :( I cant get enough of this mod so if anyone has a spare minute can help me find the file where i can correct the bug. Ive searched and searched the VD folder and cant find a line of code for this.

BUG : Mechanized Infantry cannot Fortify inside a city.
 
BUG : Mechanized Infantry cannot Fortify inside a city.

Where do i find the file that contains the code that says what unit actions they can take.. like Fortify, Sleep, Skip turn ??

EDIT- Ouch, no reply over the night :( I cant get enough of this mod so if anyone has a spare minute can help me find the file where i can correct the bug. Ive searched and searched the VD folder and cant find a line of code for this.

Is this true?...I don't have a game handy this far along to check it myself.
 
I checked with BAT, which has VD unaltered, and had no problems fortify a mech inf in a city... of course I just did a WorldBuilder hack, but it worked, and got it's bonus the next turn as well.
 
Is this true?...I don't have a game handy this far along to check it myself.
It is for me :sad: Im playing as Lincoln of America. Also the mech infantry cannot get city garrison III but can get I and II. You can correct the promotion issue without too much trouble. You would be crazy not to play this modern era expansion. Its looks and feels like Firaxis made it themselves, its very professionally done and these are the only two bugs ive seen.
Spoiler correction :

The file to change
Program files-> Firaxis Games-> Civ4-> Beyond the sword-> Mods-> Varietas Delectat-> Assets-> XML-> Units-> CIV4PromotionInfo.

<Type>PROMOTION_CITY_GARRISON3</Type>
...
<UnitCombats>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
</UnitCombats>
<---- Add the below code in this position ---->
...

Code
<UnitCombat>
<UnitCombatType>UNITCOMBAT_IFV</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>

I checked with BAT, which has VD unaltered, and had no problems fortify a mech inf in a city... of course I just did a WorldBuilder hack, but it worked, and got it's bonus the next turn as well.
I'd suppose they are talking about the early mech inf. In that case it's possible, I'll check and squash that bug.
It's latest possible mech infantry the problem is with. I tried looking through the code files for an hour or so and i could not find the one with the fortify details, im really sucky with all this stuff :lol:
nofortify.jpg

Ive added my saved game in case you need it.

Im playing with 'Varietas Delectat' 6.1, 'Blue Marble' the better looking terrain mod and i copied 'King Kong's Realistic Flags & Colours' mod into Varietas Delectat 6.1 folder without overwritting anything. Oh and ive also got the custom assest for no global warming. Hopefully any of that is not the problem.
 

Attachments

It is a bug, but only in MEE. You can easily fix it by changing in ModernEra_4VD_Land_CIV4UnitInfos.xml
the UNIT_MECHANIZED_INFANTRY:
from
<bNoDefensiveBonus>1</bNoDefensiveBonus>
to
<bNoDefensiveBonus>0</bNoDefensiveBonus>

I'm not even sure if this was not intentional on my part, as to give the modern infantry better fort. bonus in cities.
 
Guys, thanks for the positive review - but I have to say that the Modern Era in VD is somehow a version 1 of what I thought would be balanced.
If I take your comment about Next War, I really have to recommend you my Quot Capita mod, which has VD in it, a reworked and better balanced Modern Era + Next War stuff.
You can find QC from my sig.

Varietas Delectat 7.0 + Modern Era Expanion + Leader Expansion

combined with

Revolution DCM that contains :
Revolutions (SDK, Python, XML)
Dales Combat Mod (SDK, XML)
Influence Driven War (SDK, XML)
Revolution Inquisitions (Python, XML)
Super Spies (SDK, XML)
WoC Mod (SDK, Python, XML)

(Better BTS AI, BUG Mod and Blue Marble i already have running with your VD MEE + LE)

That would be my dream combination :) Isit possible to merge these two mods or does it take advanced coding skills to make them work together? Im not big into all the unrealistic elements that come after the modern era, i prefer the realism feel. That's why i thought your VD MEE was perfect for people like me :)
 
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