etj4Eagle
ACME Salesman
This hypothesis was just recently brought up in the leader drought thread, however, I thought it important enough to have its own thread. Since not everyone is going to dive through that monster of a thread to find this important point.
I just ran a test map confirming this hypothesis. After receiving my GL on the third battle (I choose the Japanese to recheive elite status quicker), I then won 234 battles will no GL creation.
Methodology:
Gave myself one modern armor, modded to have 20 additional hit points and A/D values of 184. (I just want to win the battles with no downtime for healing, less the computer AI fights amongst itselves)
Gave 4 computer AI's a couple sets of 25 units, warriors, archers, rifleman, spearmen. I just used the settings from my last test run on this map, otherwise I would have ensured each civ had each of the unit sets (hence why only 234 combats).
As soon as the leader was generated it was used to rush build. Therefore there was no existing leader for the 234 combats, which generated no leader.
Diety skill level
Total combat battles fought 239.
sequence: Promation, Promotion, Nothing, Nothing, Leader, Nothing(234x)
Hence I believe we can safely say that for any given elite unit you can only have one great leader ever
I agree with others that Firaxis should modify the game so that a unit that has generated its GL is different from other units. This could be as simple as a name change. eg Paton's Tank Division. Or maybe give that unit another hit point, since it is now a special unit.
I just ran a test map confirming this hypothesis. After receiving my GL on the third battle (I choose the Japanese to recheive elite status quicker), I then won 234 battles will no GL creation.
Methodology:
Gave myself one modern armor, modded to have 20 additional hit points and A/D values of 184. (I just want to win the battles with no downtime for healing, less the computer AI fights amongst itselves)
Gave 4 computer AI's a couple sets of 25 units, warriors, archers, rifleman, spearmen. I just used the settings from my last test run on this map, otherwise I would have ensured each civ had each of the unit sets (hence why only 234 combats).
As soon as the leader was generated it was used to rush build. Therefore there was no existing leader for the 234 combats, which generated no leader.
Diety skill level
Total combat battles fought 239.
sequence: Promation, Promotion, Nothing, Nothing, Leader, Nothing(234x)
Hence I believe we can safely say that for any given elite unit you can only have one great leader ever
I agree with others that Firaxis should modify the game so that a unit that has generated its GL is different from other units. This could be as simple as a name change. eg Paton's Tank Division. Or maybe give that unit another hit point, since it is now a special unit.