Persian Immortals

Are Immortals a cheap unit to use?

  • Yes

    Votes: 19 44.2%
  • No

    Votes: 14 32.6%
  • Don't use Persia

    Votes: 10 23.3%

  • Total voters
    43
  • Poll closed .
I'm having difficulty resolving this question because in all my Persian starts I did not have the iron early enough to start an immortals-campaign.

But if you do raise the cost of immortals - shouldn't you also do that for Legionnaires?

BTW is that the plural form for 'Legionary'? or is it 'Legionaries'?
 
What do you mean by cheap?

A. W/ Immortals its too easy to route the enemy.

B. Building Immortals is a cheap endeavor, allowing more gold for infrastructure.
 
Thats exactly what i mean. If it is early enough in the game, all you have to do is just try and make as many immortals as you can and try and run everyone over! I am currently trying to do that in my game right now for the second time because the Japanese are already gone....
 
Yep, playing as the Persians is great IF you are on a relatively crowded map AND get your hands on some Iron early. Otherwise, the early GA is a bummer. You need someone nearby to whooop up on for them to do you any good.
 
I love to build lots of veteran warriors @ 100% tax, then hook up my iron, mass upgrade - hasta la vista, neighbours :D

I usually end up extorting and buying some techs, then simply capturing the Great Library.... By then, i can outresearch the AI even on deity - after all I'm usually close to domination already :D
 
Originally posted by MSGT John Drew
BTW is that the plural form for 'Legionary'? or is it 'Legionaries'?

According to Webster's, it's 'Legionaries'.
 
The immortal is the one unit in civ 3 that is truly unbalancing (not to mention inaccurate) an attack of 4 available with iron working which is one of the most plentiful resources in the game. Too powerful and they were not even as good as Rome's legions either in real life. (nor were they swordsman. what were the firaxians smoking when they designed this unit!) Also where are Alexander's Companions, and sticking Greece with the Hoplite? Did anyone study Alexander?
 
Inmortal: 4/2/1 30 shields: comes with:Iron working
Longbowman:4/1/1 40 shields comes with: Invention.

It seems a bit unbalanced. I've played Persia twice: The first time, Regent, my iron source dissappeared when I had built 5 inmortals...hadn't though about warrior+mass upgrade.

The second time, I had iron and it was pretty much a walkover!!! I kept on using inmortals until I was all alone in my continent :crazyeyes:. Nothing could stop them from doing what they wanted once I cut off their iron sources...brutal.

I agree with Mad Bomber about the unrealistic values of the Persian UU...when they call it inmortals, I think that "the replaceables" would be more accurate :lol:
 
Originally posted by Mad Bomber
The immortal is the one unit in civ 3 that is truly unbalancing (not to mention inaccurate) an attack of 4 available with iron working which is one of the most plentiful resources in the game.
Indeed it's unbalancing. Iron is easy to get, so so are Immortals.
Originally posted by Mad Bomber
Too powerful and they were not even as good as Rome's legions either in real life. (nor were they swordsman.
Indeed the ImmortalAttackFactor is way to high. Look at Rome's Legionaries. That's 3.3.1. At least the ImmortalAttack could be 3. And they weren't Swordsman??? I always thought they were! What are they, MadBomber
Originally posted by Mad Bomber
Also where are Alexander's Companions, and sticking Greece with the Hoplite? Did anyone study Alexander?
Yes, we are Alexander punchfull forces? The GreekHoplite has to be an attacking Unit, not a defending one. Look at Alexander, what did he do with Persia. Well, he attacked it. Sounds clear to me. And with what?? Well, Hoplites!!!

But it's hard to make realistic factor. Because if you would give the Hoplite 2.1.1, you'd better use Swordsman. And if you should give the Immortal 3.3.1, they'll be like a Legionary. So you think: I'll give the Immortal 3.2.1, but then they are just like Swordsmen!

Difficult.... Very difficult.....
 
Immortals were a cavalry unit, not swordsmen, so were Alexanders companions. If this were reality the horseman should be at least as powerful as the swordsman, as calvary tended to win major battles in ancient warfare, Even the romans used cavalry from numidia and lybia as a standard componet of their armies.

If you wanted to include the immortals in a true sense then a horse unit of 3.1.2 would suffice.

I would modify ancient units as follows

Archer 2.1.1
Sword 2.2.1
Horse 2.1.2
 
That's remarkable good, MB! Thanks for the learning, because I didn't know it were cavalry units. I'm a history freak of the AncientEra so I should know that, but I didn't....

And: I'm not studying (?) Alexander, because I'm only 14 years old, but know a lot of him.
 
I wonder if we can truly claim a unit is unbalanced (unless of course the Immortal had an attack value of 6). A movement value of 1 is very restricting for an offensive unit. I'm thinking if it was unbalanced then the AI would exhibit more of an advantage when using them than they do currently. Obviously, we can. And, we do with every civ in the game. Just a thought.
 
Actually, I'm thinking along the lines of
1.1.1 Warrior
1.3.1 Spear
3.2.1 Sword *
4.3.1 Legion *
4.1.2 Horse *
4.2.2 Immo *
2.3.1 Hoplite
2.2.2 Impi....

* denotes need of resource......
 
dojoboy: the AI is hampered by the 'attack' and 'defence' flags in the editor. Sonce Immortals are D=2, too, i tried giving them 'defense', too. Guess what - Persia didn't build any Spearmen anymore. But the didn't use 'defense' Immortals for attacks - a programming problem here.... Then, I made Spearmen totally unavailable for a game (so everyone was limited to attack units) - and guess who ran all over the globe in the ancient times........
 
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