Continuing the prior post:
Tem, Col, Cath:
Add notes:
- No Maintanence cost in Fundamentalism
- Fundamentalism pays Tithe equal to number of citizens this improvement would normally mollify
Aquaduct:
- Required for cities of size 8 - 126 to grow.
- Not required to maintain population
Sewer:
- Aquaduct and Sewer required for cities of size 12 - 126 to grow.
- Not required to maintain population.
Mass Transit:
Automobile comment not true; remove it; MT may or may not be critical, and it is not available until after both Auto and Corp.
Emphasis of the word "all" implies (in context) that there is a way to affect just part of Population Pollution, which there is not. I'd de-emphasize it; there is no hydro plant equivilent for PP, for instance.
Resource Section:
In all descriptions, remove references to "unaltered totals". It is non-sequitor.
Factory:
Does not affect pollution at all. It simply increases the shield output by 50%. Only non-wasted shields affect pollution, and that pollution is called Resource Pollution (RP)
Manuf Plant:
Same comment as factory, Add note:
- Delete all comments after upkeep.
- Increases shield output by 50%.
- Cumulative (additive) with factory and NP/PP/HP/SP, for a 150% increase.
Nuc Plant:
Delete all comments after Upkeep.
- Increases shield output by 50%(if city has factory).
- Not cumulative with Power Plant, Hydro Plant, or Solar Plant.
- Cumulative (additive) with factory and Manufacturing Plant, for a 150% increase.
- Reduces resource pollution by 50% (not cumulative)
- Danger of Meltdown, if city remains in anarchy (riot) for two consecutive turns.
- Meltdown risk elimanted with discovery of Fusion Power.
- Can be built anywhere.
Hydro Plant:
Delete all comments after Upkeep.
- Increases shield output by 50% (if city has factory)..
- Not cumulative with Power Plant, Nuclear Plant, or Solar Plant.
- Cumulative (additive) with Factory and Manufacturing Plant, for a 150% increase.
- Reduces resource pollution by 50% (not cumulative)
- Can be built only near Rivers or Mountains. Oceans have no effect, and will not allow a Hydro Plant in and of themselves.
- Hoover Dam acts as a Hydro Plant in all cities (no upkeep cost).
Power Plant:
Delete all comments after Upkeep.
- Increases shield output by 50% (if city has factory)..
- Not cumulative with Nuclear Plant, Hydro Plant, or Solar Plant.
- Cumulative (additive) with factory and Manufacturing Plant, for a 150% increase.
- No antipollution benefits.
Solar Plant:
Delete all comments after Upkeep.
- Increases shield output by 50% (if city has factory).
- Not cumulative with Power Plant, Hydro Plant, or Nuclear Plant.
- Cumulative (additive) with factory and Manufacturing Plant, for a 150% increase.
- Eliminates all Resource Pollution
- Power, Hydro, and Nuclear plants are redundant and can be sold if you have a Solar Plant.- Eliminates half a pollution skull's contribution to golbal warming. Two SP's effectively negate one polluted piece of terrain in the Global Warming computations.
Recycling Center:
- No effect on shield production.
- Eliminated 2/3 Resource Pollution.
- Not Cumulative; It supercedes (replaces) effect of Hydro and Nuclear anti-pollution. Solar Plant supercedes Recycling Center.
Granary.
Delete first comment about speed. It is wrong.
- Only half of a city's food bin is depleted when a city grows due to filling the food bin (normally, the bin is emptied).
- More effective in Anarchy, Despotism, Monarchy, Communism, and Fundamentalism because these governments cannot grow through WLT_ celebrations.
- Pyramids act as a granary in each city (no upkeep cost)
Cathedral
(mentioned earlier, but here is more)
- Makes 3 content citizens happy
- Upon discovery of Communism, 2 content are happy
- Upon discovery of Theology, +1 are happy
- Michelangelos Chapel acts as a Cathedral in every city with no upkeep costs
-Pays Thithe of 2, 3, or 4 gold in Fundamentalism with no upkeep.
Well, that's it for now. A lot of suggested changes
.
This turned out to be much longer and time consuming that I thought at first... but you want a reference material to be accurate
. I'll look at the last page later on, whew....
After you make the changes, another cycle of proofreading (post it), and have a few others check it too (I could have something wrong that others might spot).
Once you get it well-messaged, it will be a very handy and accurate reference, esp. for newer players.... I could have used it when I started, and I know my dad and one sister still could since the play infrequently!
EDIT: Fixed some typos.