Terrain impacts on Founding Cities

JBearIt

Ard Ri
Joined
Sep 3, 2001
Messages
336
Location
Indianapolis, IN
Depending on resource allocation, sometimes the best place to found a city is on a current jungle or forest square. I used to send workers in to clear a square so I could found the city and have at least two food production on the city center. However, after conquering an enemy city that did not go through the clearing step first, I discovered that when you found a city on a jungle or forest, the terrain is automatically cleared and becomes a plains square producing two food, 1 shield and some commerce as if it were a plains square. This is a big time saver as clearing can take a hell of a long time (especially early in the game). I also discovered that you can found the city on a hill and get the food advantage of the plains but the defense advantage of the hill.
 
really?! That would be great... anyone else noticed this?

I'd love to be able to build in some forest squares without clearing them first. Especially when the shields you would have gotten from clearing that square go nowhere 'cause you have no city there!
 
That's always been the case in the Mac versions of Civ. And is certainly the case in the Civ III. There is no need to clear, irrigate, road, or railroad prior to hitting build.

The trouble with the hill is that I'd prefer to have the mine than a silly irrigated hill, and you can't build on a mine or mine after the build.

Dyrlac
 
Does founding on a grain or cows wipe them out, so that you end up with regular plains, or does the terrain improvement remain?
 
Building on Jungle or Forest has resulted in Grassland for me.
You can build on Silks (and I would guess other resources) without losing them.
 
You can definitely build on gold and all luxury items without losing them. Anyone know the effects of building on strategic resources? Cows and wheat (though if you don't lose gold, I wouldn't think you'd lose cows or wheat, either)?
 
You can build on cows and wheat but they do not get irrigated. So if you build on wheat or cows you will get three food. But if you were able to irrigate them you could get 4 food. These values are for depotism. Add one for the more advanced goverments.
 
Originally posted by Dyrlac


The trouble with the hill is that I'd prefer to have the mine than a silly irrigated hill, and you can't build on a mine or mine after the build.

Dyrlac

In my case my settler wason a small island and the only way I could access a nearby whale tile was to build on a hill.
 
I'm pretty new to this board but on other boards, he's someone we'd call a troll, or in other words, someone who says dumb things just to rile up the regular forumers. The best defense against trolls? Ignore 'em! :)
 
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