Inherited Turn: vetoed military production. Swapped Babylon and Cattle Crossing to temples, Fishpond to worker.
Early turns: continued exploration around German lands in the north with our elite warrior. Defended fishpond vs the incoming barbarians, one bowman promoted to veteran, then charged out and cleaned up the barb camp while regular guarded the town. Built temples in Babylong and CC, set them to settlers next.
Middle turns, explored behind Berlin. Traded Alphabet to Germans for The Wheel, spotted all kinds of horsies in our lands. Finished Masonry, started us on Writing. Sent our second elite warrior east to attack a barb camp near those silks. Germans founded Hamburg near CC, on a horsie.
Their lands are really poor and they will be coming our way, I decide priority is to establish borders with Germany, set up cultural pressures to flip Hamburg to us some day. Our settlers go east. Silkton founded. Finished writing, started Literature. Traded something (forget what) to Germany for Horseback Riding. (It was a good deal, don't worry).
Late Turns: Deerdale founded in a spot to put pressure on Hamburg. One more pressure city ought to do the trick, on their back side or around to their west. Another worker trained at Fishpond (we really need land improvements badly!) Uh oh, the Americans have a settler pair beelining for the river in the west, just as Joe predicted. I pull our garrison out of town and start a big shuffle and dance, blocking their path. THANK GOODNESS for that little lake up there, it served as a third blocker and allowed me to keep the Americans at bay!
Traded Contact with Germany and some gold to America for Contact with France, who then immediately offered contact with Iros for Contact with Germany and some gold. Our treasury went byebyes, but I think it was worth it.
Overtime: things were just a bit dicey with the Americans. I can salvage the best result for us with a couple more turns, and since Joe says "Peaceful" and "Cultural/Diplomatic" there's no option to attack the Americans, so it's he-who-grabs-owns, and I intend to grab some more. Temple and barracks (priority projects!) vetoed at Fishpond and Cattle Crossing, in favor of settlers. MUST... HURRY...
Whew! I pulled it off, an almost Baltimorean move (ala RBD3) with the blocking there. Fishpond went undefended (and still is) with barbarians on the loose, and I don't know if I could do it again if you asked me to.
I literally stalemated the Americans for more than ten turns! Solstice Tree and Peaceful Prairie founded to our west. Let's hope "Peaceful Prairie" doesn't turn out to be an ironic choice of name for our border city.
Spices and horsies about to come online. Worker can go connect silks at Silkton soon. Babylon is building Colossus but SHOULD BE swapped to Great Library in five turns when we research Literature. (Iros started Pyramids early and it would be very risky to race them for it). Also, I'd like to see that wheat irrigated, we can grow our capital much larger much sooner with that. After the Great Library, we can go back and get the Colossus, which will kick off our Golden Age (might as well, and use the time to build temples and libraries in all our towns for massive ancient culture push without having to do much, if any, whipping). We also need granaries, but I can't do everything even stretching into overtime.
Germany keeps sliding back to Annoyed. However, if we establish embassy with him and then maintain Right of Passage, he may cheer up and calm down. I spent all our cash on trades, though, so we currently don't have enough to do this.
We need some barracks soon, and more troops. I built a couple of bows at Babylon, but mostly settlers, workers, and temples.
- Sirian