~ SG: Utopia of Babylon ~

joespaniel

Unescorted Settler
Joined
Sep 18, 2001
Messages
5,260
Location
The Old Pueblo
Utopia: A place in which there is sociopolitical perfection.
Culture: The beliefs, customs, arts and institutions of a society.

[SIZE=large]Diplomacy Victory![/SIZE]

The Kings of Babylon:

joespaniel ---------
Sirian -------------
donsig ------------
Knight-Dragon -----
Charis -------------

Please check this page for turn order and updates.

Play up to 20 turns, no minimum.
Monarch difficulty level.
All settings random.
v1.17 patch in effect.
 
"This looks like a good spot to settle. Pitch tents!"
 

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I'm in favor of port cities. :) If we are going for culture and diplomacy, the ancient era is a good place for Culture, and the Colossus is a bargain at only 200 shields. Plus, harbors are usually needed to start trading with distant civs early. We'd still be on the river, too.

I'd also like to see irrigation of that cattle and wheat. :hammer:


- Sirian
 
Ah, anoither SG where I can just sit back and whatch... ah...

Glad you didn't include me, I don't want to play.

By the way, where did you say you were making this?:confused: Just Curious. I would have postied this there...
 
Originally posted by Ohwell
By the way, where did you say you were making this?:confused: Just Curious. I would have postied this there...


I don't want another game right now, but I am also curious where the opening came from.
 
I will take your suggestions and build our capitol on the coast.
I was contemplating the same thing. :D

I have no idea what land masses or # of tribes there are, as I set all factors on random. Barbarians also.
However, judging from the size of the mini-map, I am guessing its a standard size world at best. Thus there are probably 8 civs.
Exploration will be fun!
 
Could you post the starting map...I at least would like to try and play the same turns and see what differences there are between my humble attempts and the experts.
 
Our people wish to live on the sea, where property values are higher, thus our capitol, Babylon, is founded at the rivers mouth.
An abundance of fish is discovered! A new tradition, fish on Friday, is begun. :D

Our learned collegues devote their time and effort to the art of making war. Our neighbors are barbaric savages, who must be tromped upon and riddled with arrows.

Yes, a large number of small tribes are encountered nearby, some of which are friendly and teach us an alphabet and to make pottery. Many other tribes turn agressive and attack our emissaries. :eek:

We meet a man called Lincoln in our wanderings. He leads the Americans, who are advanced in science and live to the nearby west. He is scrappy looking, and doesnt wish to trade with us. We offer a razor as a token gift. ;)

Zounds!! Another tribe is discovered to our north! These people are REALLY aggressive, and led by a mean old troll who calls himself BISMARK! He is annoyed with us...

As I said, our world seems to be plagued with raging barbarians. We have lost 4 legions of warriors fighting them off. Many of those survivng are now elite fighters. Our new bowmen have had much better luck squashing these pests.

My efforts have been to expand and form new cities, before America or Germany claim all the good real estate.
Continued exploration has yielded nothing yet.
We are close to perfecting masonry and will leave it up to the next King to decide if we want to build Pyramids, Colossus or Great Library.

Good luck Sirian. :goodjob:
 
Home sweet home! :D

The dots are only "suggested" city sites.
If you find better ones, by all means, build elsewhere.
 

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So far, all our cities will grow to size12 without aquaducts.:D

I was expanding towards America first, so as to get that Silk near Fishpond before they do. :hammer:

The little buggers expand fast!

Perhaps a good solid five or six cities should be established right away...
Having The Germans as neighbors makes me nervous! :eek:

Barbarians are out of control!!!:crazyeyes
It must be raging, or at least close.
Beware of the workers and settlers, I almost lost some.
Bowmen make mince meat out of them though. :goodjob:
 
Inherited Turn: vetoed military production. Swapped Babylon and Cattle Crossing to temples, Fishpond to worker.

Early turns: continued exploration around German lands in the north with our elite warrior. Defended fishpond vs the incoming barbarians, one bowman promoted to veteran, then charged out and cleaned up the barb camp while regular guarded the town. Built temples in Babylong and CC, set them to settlers next.

Middle turns, explored behind Berlin. Traded Alphabet to Germans for The Wheel, spotted all kinds of horsies in our lands. Finished Masonry, started us on Writing. Sent our second elite warrior east to attack a barb camp near those silks. Germans founded Hamburg near CC, on a horsie. :( Their lands are really poor and they will be coming our way, I decide priority is to establish borders with Germany, set up cultural pressures to flip Hamburg to us some day. Our settlers go east. Silkton founded. Finished writing, started Literature. Traded something (forget what) to Germany for Horseback Riding. (It was a good deal, don't worry).

Late Turns: Deerdale founded in a spot to put pressure on Hamburg. One more pressure city ought to do the trick, on their back side or around to their west. Another worker trained at Fishpond (we really need land improvements badly!) Uh oh, the Americans have a settler pair beelining for the river in the west, just as Joe predicted. I pull our garrison out of town and start a big shuffle and dance, blocking their path. THANK GOODNESS for that little lake up there, it served as a third blocker and allowed me to keep the Americans at bay!

Traded Contact with Germany and some gold to America for Contact with France, who then immediately offered contact with Iros for Contact with Germany and some gold. Our treasury went byebyes, but I think it was worth it.

Overtime: things were just a bit dicey with the Americans. I can salvage the best result for us with a couple more turns, and since Joe says "Peaceful" and "Cultural/Diplomatic" there's no option to attack the Americans, so it's he-who-grabs-owns, and I intend to grab some more. Temple and barracks (priority projects!) vetoed at Fishpond and Cattle Crossing, in favor of settlers. MUST... HURRY...

Whew! I pulled it off, an almost Baltimorean move (ala RBD3) with the blocking there. Fishpond went undefended (and still is) with barbarians on the loose, and I don't know if I could do it again if you asked me to. :) I literally stalemated the Americans for more than ten turns! Solstice Tree and Peaceful Prairie founded to our west. Let's hope "Peaceful Prairie" doesn't turn out to be an ironic choice of name for our border city. :lol:


Spices and horsies about to come online. Worker can go connect silks at Silkton soon. Babylon is building Colossus but SHOULD BE swapped to Great Library in five turns when we research Literature. (Iros started Pyramids early and it would be very risky to race them for it). Also, I'd like to see that wheat irrigated, we can grow our capital much larger much sooner with that. After the Great Library, we can go back and get the Colossus, which will kick off our Golden Age (might as well, and use the time to build temples and libraries in all our towns for massive ancient culture push without having to do much, if any, whipping). We also need granaries, but I can't do everything even stretching into overtime. :)

Germany keeps sliding back to Annoyed. However, if we establish embassy with him and then maintain Right of Passage, he may cheer up and calm down. I spent all our cash on trades, though, so we currently don't have enough to do this.

We need some barracks soon, and more troops. I built a couple of bows at Babylon, but mostly settlers, workers, and temples.


- Sirian
 
Here's a shot of our nation after my reign. Oh almost forgot, Deedale needs a worker after its temple is done, need lots of irrigation there.
 

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Can we go for the incense north of Cattle Crossing? Or the one east?

I think if we need to fight, by all means go ahead. Cultural development is all good but sometimes cold steel is needed to defend culture. ;)

Let's build more cities! :)
 
Those are gold, not incense KD. I know its hard to see on the zoom out, so I wont make any "glasses" jokes. ;)

There is a spice tile at cattle crossing (I wanted to name it after a spicy beef dish, but couldnt think of one).

Good turn, Sirian! Well done. I like all our city names. :D

Blocking the Americans was a masterpiece. Now lets get Hamburg to flip, and as Knight-Dragon said, build more cities.

Building as many near Babylon is, obviously, smart for the least corruption. The spot west of cattle-crossing is still prime. It could be a very important port city in the future, so lets grab it quick.

The AI will keep up with or surpass us in science at this difficulty level, so I agree, lets get the Great Library ASAP. If we get both TGL and the Colossus after, we will be in good shape. :)

There is no set rule against war, but I do like how we have avoided it so far. I myself had to clench my teeth and not slap the Americans into the next continent. As it turns out, it was the right move.

The culture take over of Hamburg would be a great victory for us. Lets go for it. Germany would be seriously weakened.

Donsig is up, you have your work cut out for you. Good luck!:goodjob:

Knight-Dragon is on deck.
 
I'm up already!:eek: It's also my turn in the German game. Drat I guess I'll have to spend my whole day off tomorrow playing Civ III.:D
 
Originally posted by donsig
I'm up already!:eek: It's also my turn in the German game. Drat I guess I'll have to spend my whole day off tomorrow playing Civ III.:D
Take your time. I won't be around till Sunday to play after you in both the German and Babylonian SGs. ;)
 
Pssst!!! Hey! Somebody wake Charis up...

... :smoke: ...

Huh? Wha? Oh! Hi everyone! I finally got wind of this
game and joespaniel's invitation, and I would be happy to join
you folks for a friendly game. (Well, not so friendly for the AI, but that's another matter) :D

I've been following the posts and stories and games of most of you for a while now, so good to get a chance to game together.

:hammer:
Charis
 
Glad you could make it.:D

Charis, I have you after Knight-Dragon, if thats OK.

Basicaly, there are no rules or restrictions, but our main goal is to get a culture victory, so we are working towards that.

I think Germany and/or America will attack us fairly soon, so when they do we will have liscense to take a few (read: all) of their cities. ;)

We'll see what happens. Above all else, everyone have fun with it! :D
 
Tinirta-nadin-sumi ('Tiny' for short) seizes power in Babylon in 1125 BC (Before Charis). His forty year reign is unremarkable, highlighted only by the completion of the Spice Road and the 'Tiny temple' in Deerdale. The Americans continued to expand towards Babylon by founding Seattle. Despite these inauspicious beginnings Tiny's descendants would rule Babylon for over 400 years.

The American encrouchment continued while Tiny's son, Tiny Too, held power: San Fran was founded near the twin cities. German settlers were also active in the north, heading for the west coast. Tiny Too dispatched troops in an effort to block their settlement. The settlers were temporarily stalled but Hapappan barbarians were also becoming active in the area.

The next three generations of this dynasty were reminescent of Tiny I: not much of importance happened (except for the emergence of Babylonian literature). Bit-Iakin did dispatch a small army of bowmen and spearmen to the north to deal with the Harappans. Babylonian warriors did defeat the Harrapans in a pitched battle only to be ambushed later by Harrapan horsemen.

In 990 BC Bit-Iakin's son, Nabopolassar, took charge of the Babylonian government and army. He led the army north towards the Harrapan camps while directing that roads be built to give Babylon access to iron and silks.

After 15 years of campaigning against the Harrapans disaster loomed: the main Babylonian army was off near the barbarian camps when Harrapan horsemen occupied the mountains north of Cattle Crossing - which was undefended. Two unescorted workers labored at the foot of the mountains. Cattle Crossing had grown and a band of settlers was about to be formed - unless scattered by the barbarians. The workers ran in different directions, Cattle Crossing braced for the worst as Nabopolassar successfully beseiged the Harappan camp. A band of workers was subsequently slaughtered by the infamous horsemen while the other workers and the new band of settlers rendevoused with Babylonian military forces that had rushed to the scene. The Harappan horsemen sacked Cattle Crossing in 925 BC before disappearing from history.

While this was going on, Babylonian warriors continued in their efforts to block the German settlers even further north. The Germans finally stopped running and built a city in the desert. Bismark the Grouch immediately ordered the Babylonian warriors out of German territory and they complied.

A string of lesser known despots continued the dynasty. The temple of Silkton was finished in 900 BC and the Iron road was completed at about the same time. Babylonian settlers headed for the jungle north the the desert German city. More German settlers were active near Hamburg. The Fishpond Temple was constructed in 825 BC.

Nabopolassar's distant descendant, Nebuchadrezzar, came to power in 810 BC. One of his first acts was to order the mapping of his entire empire. Abe of the Americans wanted to sell his map for 20 gold, abylonian maps and Baylonian literature. Nebuchadrezzar countered with an offer to trade the literature for American legal writings but no deal could be agreed upon. The Babylonians would have to come up with their own code of laws...

The biggest problem of Nebuchadrezzar's stint in power is: the Germans. German setters are headed for the prime real estate that Nebuchadrezzar's mapmakers have found. Nabopolassar's old northern army is poised outside the German desert city. Can war be averted?

More to come...
 

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