Originally posted by Jezz
hehe,
I guess this means there will be individual units representing each of the weapons? So like a standard trooper has a rifle, and a blasterbomb trooper is more expensive to build?
Well, yes something in this direction, although I´m very early in the development, and have not made much decisions about the gameplay.
Currently, there are two major ideas for the "story" behind the scn:
1. A small "just for fun" scenario, only two sides (XCOM/Aliens) limited number of turns, where your XCOM troops have to explore an UFO crash site like in the first XCOM game. The UFO would be a bit like a labyrinth (completely changed terrain tiles show the inner UFO), and the player has to secure all parts of it. These parts like control room, reactor room etc. are placed as Alien "cities" with heavily modified gfx...
This scenario would be very similar to the original missions in XCOM games, much combat, but less (or nothing) research. However, it can probably only be made when PTW offers new options to control diplomacy, because at the current state, a player could simply make peace and trade maps with the Aliens to look for the right way to his objectives.
2. A big mod/scenario on a world map, XCOM/Aliens plus other Civs (countries), more like a standard civ game with settling (new XCOM bases), research, conquest and so on. It could for example be about a large scale Alien invasion against the Earth...
This would rather be similar to the management elements in the XCOM games, the techs and buldings would be similar to those from the games.
However, also here I hope for the better abilities of PTW.
Maybe, I make both types, but let´s see....