chiefpaco
Emperor
Again, in a premature way, but important nonetheless, I'd like to discuss early city placement strategy. As soon as we have scouted a bit, we should know better what our options are. This thread will be open for many turns, I hope. I encourage participation, discussion, and proposals for city sites, locations, and strategies.
Here are my thoughts on city location priorities:
First settler:
I'd like to get the settler settled as soon as possible (within a move or 2). Use the worker to look one space and from that, go for the best city site. Settling next to a river is important, so no aqueduct is necessary. A high growth potential is needed. If our first city or 2 cannot grow quickly, I think we may get way behind.
Second settler priorities (in order):
1. Growth potential. If the first city is used for military units, we need a second site to grow quickly to supply another worker, another settler, and complementary units. Always choose a site on a river if possible.
2. First luxury. Getting a luxury early may mean we do not have to use the entertainment slider at all and as many military police to get the maximum production from cities.
3. Capital proximity. I'd like to keep our cities with a bit of overlap so they can one day peak just over the metropolis line. A dense build should help us more than a very scattered build.
Ideas? Thoughts? Opinions? Suggestions?
Edit: First Map from the Cartographic Office (for argumentative and illustrative purposes):
Here are my thoughts on city location priorities:
First settler:
I'd like to get the settler settled as soon as possible (within a move or 2). Use the worker to look one space and from that, go for the best city site. Settling next to a river is important, so no aqueduct is necessary. A high growth potential is needed. If our first city or 2 cannot grow quickly, I think we may get way behind.
Second settler priorities (in order):
1. Growth potential. If the first city is used for military units, we need a second site to grow quickly to supply another worker, another settler, and complementary units. Always choose a site on a river if possible.
2. First luxury. Getting a luxury early may mean we do not have to use the entertainment slider at all and as many military police to get the maximum production from cities.
3. Capital proximity. I'd like to keep our cities with a bit of overlap so they can one day peak just over the metropolis line. A dense build should help us more than a very scattered build.
Ideas? Thoughts? Opinions? Suggestions?
Edit: First Map from the Cartographic Office (for argumentative and illustrative purposes):