Zwelgje
Deity
- Joined
- Nov 20, 2001
- Messages
- 3,953
Province of Chryshe
Castle Jayne Size: 7 Happy/content/angry: 3/3/1
City resources
Food: 18 (surplus: 2)
Tax/Lux/Sci: 4/5/8
Production: 2 Support: 4
Trade: 17 (corruption: 2)
Routes: -
Units
Supported: riflemen (2), engineers (2)
Present: riflemen
Improvements
Temple
Building: Marketplace (23 turns)
Legendary City Size: 8 Happy/content/angry: 4/4/0
City resources
Food: 16 (surplus: 1)
Tax/Lux/Sci: 4/6/7
Production: 8 Support: 2
Trade: 14 (corruption: 4)
Routes: -
Units
Supported: riflemen (2)
Present: riflemen (2)
Improvements
Temple, Marketplace
Building: caravan (5 turns)
Monk's Towne Size: 6 Happy/content/angry: 3/2/1
City resources
Food: 16 (surplus: 4) grows in 1 turn
Tax/Lux/Sci: 4/4/7
Production: 2 Support: 4
Trade: 15 (corruption: 3)
Routes: -
Units
Supported: riflemen, engineers (2), crusaders
Present: -
Improvements
Temple
Building: caravan (23 turns)
Dellham Size: 7 Happy/content/angry: 3/3/1
City resources
Food: 16 (surplus: 0)
Tax/Lux/Sci: 4/5/8
Production: 3 Support: 4
Trade: 17 (corruption: 5)
Routes: -
Units
Supported: riflemen (3), diplomat (3), engineers
Present: riflemen
Improvements
Temple
Building: caravan (9 turns)
Fort Anarchy Size: 4 Happy/content/angry: 2/2/0
City resources
Food: 8 (surplus: 0)
Tax/Lux/Sci: 1/2/3
Production: 6 Support: 2
Trade: 6 (corruption: 2)
Routes: -
Units
Supported: riflemen (2), diplomat
Present: riflemen
Improvements
-
Building: caravan (2 turns)
Routskilde Size: 5 Happy/content/angry: 2/2/1
City resources
Food: 10 (surplus: 3) grows in 1 turn
Tax/Lux/Sci: 2/2/4
Production: 7 Support: 3
Trade: 8 (corruption: 7)
Routes: -
Units
Supported: riflemen (2), crusaders, diplomat (2)
Present: riflemen, crusaders
Improvements
Temple
Building: caravan (5 turns)
Reneaux Size: 8 Happy/content/angry: 5/3/0
City resources
Food: 20 (surplus: 1)
Tax/Lux/Sci: 5/8/13
Production: 4 Support: 5
Trade: 26 (corruption: 6)
Routes: Elysium (Salt) +5, Elysium (Silk) +5
Units
Supported: riflemen (2), engineers (2), diplomat, knights
Present: crusaders, riflemen (2)
Improvements
Temple
Building: aquaduct (12 turns)
Banana Bay Size: 3 Happy/content/angry: 2/0/1
City resources
Food: 6 (surplus: 4) grows in 6 turns
Tax/Lux/Sci: 1/2/3
Production: 3 Support: 2
Trade: 6 (corruption: 3)
Routes: -
Units
Supported: riflemen, catapult, caravan
Present: riflemen
Improvements
-
Building: caravan (15 turns)
The Udal Size: 2 Happy/content/angry: 1/0/1
City resources
Food: 6 (surplus: 1) grows in 1 turn
Tax/Lux/Sci: 1/1/1
Production: 2 Support: 2
Trade: 3 (corruption: 1)
Routes: -
Units
Supported: trireme, engineers
Present: riflemen
Improvements
-
Building: temple (6 turns)
Hipsheim Size: 2
Happy/content/angry: 1/0/1
City resources
Food: 4 (surplus: 1) grows in 8 turns
Tax/Lux/Sci: 1/1/1
Production: 4 Support: 1
Trade: 3 (corruption: 1)
Routes: -
Units
Supported: knights, caravan
Present: -
Improvements
-
Building: caravan (10 turns)
Cymru Straits Size: 3 Happy/content/angry: 2/0/1
City resources
Food: 6 (surplus: 1)
Tax/Lux/Sci: 1/2/3
Production: 3 Support: 1
Trade: 6 (corruption: 2)
Routes: -
Units
Supported: trireme, caravan
Present: riflemen
Improvements
-
Building: temple (5 turns)
Mulled Mine Size: 2
Happy/content/angry: 1/0/1
City resources
Food: 4 (surplus: 2) grows in 3 turns
Tax/Lux/Sci: 1/1/2
Production: 3 Support: 1
Trade: 4 (corruption: 1)
Routes: -
Units
Supported: trireme, diplomat
Present: riflemen (2), diplomat
Improvements
-
Building: temple (14 turns)
Skara Size: 1 Happy/content/angry: 1/0/0
City resources
Food: 2 (surplus: 1) grows in 3 turns
Tax/Lux/Sci: 1/0/0
Production: 0 Support: 2
Trade: 1 (corruption: 1)
Routes: -
Units
Supported: pikemen (2)
Present: pikemen (2)
Improvements
-
Building: diplomat (30 turns)
Lindow Moss Size: 2 Happy/content/angry: 1/0/1
City resources
Food: 6 (surplus: 0)
Tax/Lux/Sci: 2/1/2
Production: 3 Support: 4
Trade: 5 (corruption: 3)
Routes: Elysium (Gems) +2
Units
Supported: riflemen, crusaders, engineers
Present: riflemen
Improvements
-
Building: temple (2 turns)
Uppsala Size: 7 Happy/content/angry: 3/3/0
Specialist: 1 Elvis
City resources
Food: 14 (surplus: 2)
Tax/Lux/Sci: 2/4/4
Production: 7 Support: 2
Trade: 8 (corruption: 6)
Routes: -
Units
Supported: riflemen, diplomat (2), catapult
Present: diplomat, crusaders, riflemen
Improvements
Temple
Building: caravan (8 turns)
Viborg Size: 4 Happy/content/angry: 2/0/1
Specialist: 1 Elvis
City resources
Food: 8 (surplus: 0)
Tax/Lux/Sci: 1/3/2
Production: 3 Support: 2
Trade: 4 (corruption: 4)
Routes: Elysium (Wool) +2
Units
Supported: Knights, riflemen
Present: knights, catapult, riflemen
Improvements
-
Building: temple (2 turns)
Erikkson Size: 2
Happy/content/angry: 1/0/1
City resources
Food: 4 (surplus: 1)
Tax/Lux/Sci: 1/1/1
Production: 2 Support: 2
Trade: 3 (corruption: 1)
Routes: -
Units
Supported: crusaders, riflemen
Present: caravel, riflemen
Improvements
-
Building: temple (15 turns)
Hladir Size: 6 Happy/content/angry: 2/1/2
Specialist: 1 Elvis
City resources
Food: 12 (surplus: 3)
Tax/Lux/Sci: 1/3/2
Production: 5 Support: 1
Trade: 4 (corruption: 4)
Routes: -
Units
Supported: crusaders
Present: knights (2), catapult, riflemen, crusaders (3), diplomat
Improvements
Granary
Building: temple (4 turns)
Castle Jayne Size: 7 Happy/content/angry: 3/3/1
City resources
Food: 18 (surplus: 2)
Tax/Lux/Sci: 4/5/8
Production: 2 Support: 4
Trade: 17 (corruption: 2)
Routes: -
Units
Supported: riflemen (2), engineers (2)
Present: riflemen
Improvements
Temple
Building: Marketplace (23 turns)
Legendary City Size: 8 Happy/content/angry: 4/4/0
City resources
Food: 16 (surplus: 1)
Tax/Lux/Sci: 4/6/7
Production: 8 Support: 2
Trade: 14 (corruption: 4)
Routes: -
Units
Supported: riflemen (2)
Present: riflemen (2)
Improvements
Temple, Marketplace
Building: caravan (5 turns)
Monk's Towne Size: 6 Happy/content/angry: 3/2/1
City resources
Food: 16 (surplus: 4) grows in 1 turn
Tax/Lux/Sci: 4/4/7
Production: 2 Support: 4
Trade: 15 (corruption: 3)
Routes: -
Units
Supported: riflemen, engineers (2), crusaders
Present: -
Improvements
Temple
Building: caravan (23 turns)
Dellham Size: 7 Happy/content/angry: 3/3/1
City resources
Food: 16 (surplus: 0)
Tax/Lux/Sci: 4/5/8
Production: 3 Support: 4
Trade: 17 (corruption: 5)
Routes: -
Units
Supported: riflemen (3), diplomat (3), engineers
Present: riflemen
Improvements
Temple
Building: caravan (9 turns)
Fort Anarchy Size: 4 Happy/content/angry: 2/2/0
City resources
Food: 8 (surplus: 0)
Tax/Lux/Sci: 1/2/3
Production: 6 Support: 2
Trade: 6 (corruption: 2)
Routes: -
Units
Supported: riflemen (2), diplomat
Present: riflemen
Improvements
-
Building: caravan (2 turns)
Routskilde Size: 5 Happy/content/angry: 2/2/1
City resources
Food: 10 (surplus: 3) grows in 1 turn
Tax/Lux/Sci: 2/2/4
Production: 7 Support: 3
Trade: 8 (corruption: 7)
Routes: -
Units
Supported: riflemen (2), crusaders, diplomat (2)
Present: riflemen, crusaders
Improvements
Temple
Building: caravan (5 turns)
Reneaux Size: 8 Happy/content/angry: 5/3/0
City resources
Food: 20 (surplus: 1)
Tax/Lux/Sci: 5/8/13
Production: 4 Support: 5
Trade: 26 (corruption: 6)
Routes: Elysium (Salt) +5, Elysium (Silk) +5
Units
Supported: riflemen (2), engineers (2), diplomat, knights
Present: crusaders, riflemen (2)
Improvements
Temple
Building: aquaduct (12 turns)
Banana Bay Size: 3 Happy/content/angry: 2/0/1
City resources
Food: 6 (surplus: 4) grows in 6 turns
Tax/Lux/Sci: 1/2/3
Production: 3 Support: 2
Trade: 6 (corruption: 3)
Routes: -
Units
Supported: riflemen, catapult, caravan
Present: riflemen
Improvements
-
Building: caravan (15 turns)
The Udal Size: 2 Happy/content/angry: 1/0/1
City resources
Food: 6 (surplus: 1) grows in 1 turn
Tax/Lux/Sci: 1/1/1
Production: 2 Support: 2
Trade: 3 (corruption: 1)
Routes: -
Units
Supported: trireme, engineers
Present: riflemen
Improvements
-
Building: temple (6 turns)
Hipsheim Size: 2
Happy/content/angry: 1/0/1
City resources
Food: 4 (surplus: 1) grows in 8 turns
Tax/Lux/Sci: 1/1/1
Production: 4 Support: 1
Trade: 3 (corruption: 1)
Routes: -
Units
Supported: knights, caravan
Present: -
Improvements
-
Building: caravan (10 turns)
Cymru Straits Size: 3 Happy/content/angry: 2/0/1
City resources
Food: 6 (surplus: 1)
Tax/Lux/Sci: 1/2/3
Production: 3 Support: 1
Trade: 6 (corruption: 2)
Routes: -
Units
Supported: trireme, caravan
Present: riflemen
Improvements
-
Building: temple (5 turns)
Mulled Mine Size: 2
Happy/content/angry: 1/0/1
City resources
Food: 4 (surplus: 2) grows in 3 turns
Tax/Lux/Sci: 1/1/2
Production: 3 Support: 1
Trade: 4 (corruption: 1)
Routes: -
Units
Supported: trireme, diplomat
Present: riflemen (2), diplomat
Improvements
-
Building: temple (14 turns)
Skara Size: 1 Happy/content/angry: 1/0/0
City resources
Food: 2 (surplus: 1) grows in 3 turns
Tax/Lux/Sci: 1/0/0
Production: 0 Support: 2
Trade: 1 (corruption: 1)
Routes: -
Units
Supported: pikemen (2)
Present: pikemen (2)
Improvements
-
Building: diplomat (30 turns)
Lindow Moss Size: 2 Happy/content/angry: 1/0/1
City resources
Food: 6 (surplus: 0)
Tax/Lux/Sci: 2/1/2
Production: 3 Support: 4
Trade: 5 (corruption: 3)
Routes: Elysium (Gems) +2
Units
Supported: riflemen, crusaders, engineers
Present: riflemen
Improvements
-
Building: temple (2 turns)
Uppsala Size: 7 Happy/content/angry: 3/3/0
Specialist: 1 Elvis
City resources
Food: 14 (surplus: 2)
Tax/Lux/Sci: 2/4/4
Production: 7 Support: 2
Trade: 8 (corruption: 6)
Routes: -
Units
Supported: riflemen, diplomat (2), catapult
Present: diplomat, crusaders, riflemen
Improvements
Temple
Building: caravan (8 turns)
Viborg Size: 4 Happy/content/angry: 2/0/1
Specialist: 1 Elvis
City resources
Food: 8 (surplus: 0)
Tax/Lux/Sci: 1/3/2
Production: 3 Support: 2
Trade: 4 (corruption: 4)
Routes: Elysium (Wool) +2
Units
Supported: Knights, riflemen
Present: knights, catapult, riflemen
Improvements
-
Building: temple (2 turns)
Erikkson Size: 2
Happy/content/angry: 1/0/1
City resources
Food: 4 (surplus: 1)
Tax/Lux/Sci: 1/1/1
Production: 2 Support: 2
Trade: 3 (corruption: 1)
Routes: -
Units
Supported: crusaders, riflemen
Present: caravel, riflemen
Improvements
-
Building: temple (15 turns)
Hladir Size: 6 Happy/content/angry: 2/1/2
Specialist: 1 Elvis
City resources
Food: 12 (surplus: 3)
Tax/Lux/Sci: 1/3/2
Production: 5 Support: 1
Trade: 4 (corruption: 4)
Routes: -
Units
Supported: crusaders
Present: knights (2), catapult, riflemen, crusaders (3), diplomat
Improvements
Granary
Building: temple (4 turns)