Zwingli
Prince
I never saw an article on the interaction between AI attitude (Gracious <-> Furious and beyond) and the cost of goods purchased from the given civ, so I did a few simple tests* on some existing save files (Civ3 1.29).
In the most detailed test, I asked Persia what they would need for (monopoly priced) Radio at decreasing attitude levels in terms of gold per turn (Deity level, Persia has a higher Power rank):
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Attitude - Asking Price (Negotiated Price)
Gracious** - 681 gpt (620 gpt)
Polite (1 demand down from Gracious) - 699 gpt (635 gpt)
Cautious - 705 gpt (641 gpt)
Furious (1 demand down from Annoyed) - 728 (662)
Furious (+ 11 demands) - 775 (705)
Furious (+ 21 demands) - 822 (747)
Furious (+ 31 demands) - 869 (790)
Furious (+ 41 demands) - 916 (833)
Furious (unlimited demands) - 939 (854)
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For each attitude point drop below Cautious, Persia charged about 0.32% more for the tech. Also, they consistently asked for exactly 10% more gold per turn than the minimum they were willing to take. Therefore, the actual price of a tech = (Asking Price)/(1.1).
In further testing it appears that the % increase in price per drop in attitude is related to the AI aggression settings. France (aggression 1) increased their asking price by about 0.08% above neutral for each point drop in attitude, while the Iroquois (aggression 2?) had ~0.16% correlation, and the Americans (aggression 3) had ~0.24% correlation.
However, the price increase does not seem to be strictly determined by aggression as Germany (aggression 5) showed the same 0.32% price hike per attitude drop as Persia and there were other discrepancies which might have to do with cultural linking or something similar. I did not collect sufficient data at attitude levels better than Cautious, but the positive discounting effect for good attitude appears to be less (half?) than the negative effect of bad attitudes.
Overall, it seems like the trade bonus from having good relations with the AI is relatively insignificant until the expensive Industrial Age techs. Razing too many cities and declaring too many offensive wars will make purchases from the AI more expensive, but typical trading partners will not end up in a +100 furious state.
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*To get easily obtained values for testing, I gave away all hard goods and resources so that the AI would only ask for gold per turn (gpt). Then, I recorded the AI asking price and negotiated price at various attitude levels. To control attitude level, I first gave gifts to the target AI until they were at least Cautious (neutral attitude), then demanded tribute until they were at each desired attitude level. Testing with mixed lump sum and gpt indicates that the attitude effect is directly influencing the price of tech rather than the valuation of gpt verses lump sum.
**(undetermined level which included 100g gift plus alliance against a common enemy)
Edit- Of course, I should acknowledge the article on AI Attitude by Bamspeedy from which I designed these tests.
In the most detailed test, I asked Persia what they would need for (monopoly priced) Radio at decreasing attitude levels in terms of gold per turn (Deity level, Persia has a higher Power rank):
-------------------------------
Attitude - Asking Price (Negotiated Price)
Gracious** - 681 gpt (620 gpt)
Polite (1 demand down from Gracious) - 699 gpt (635 gpt)
Cautious - 705 gpt (641 gpt)
Furious (1 demand down from Annoyed) - 728 (662)
Furious (+ 11 demands) - 775 (705)
Furious (+ 21 demands) - 822 (747)
Furious (+ 31 demands) - 869 (790)
Furious (+ 41 demands) - 916 (833)
Furious (unlimited demands) - 939 (854)
--------------------------------
For each attitude point drop below Cautious, Persia charged about 0.32% more for the tech. Also, they consistently asked for exactly 10% more gold per turn than the minimum they were willing to take. Therefore, the actual price of a tech = (Asking Price)/(1.1).
In further testing it appears that the % increase in price per drop in attitude is related to the AI aggression settings. France (aggression 1) increased their asking price by about 0.08% above neutral for each point drop in attitude, while the Iroquois (aggression 2?) had ~0.16% correlation, and the Americans (aggression 3) had ~0.24% correlation.
However, the price increase does not seem to be strictly determined by aggression as Germany (aggression 5) showed the same 0.32% price hike per attitude drop as Persia and there were other discrepancies which might have to do with cultural linking or something similar. I did not collect sufficient data at attitude levels better than Cautious, but the positive discounting effect for good attitude appears to be less (half?) than the negative effect of bad attitudes.
Overall, it seems like the trade bonus from having good relations with the AI is relatively insignificant until the expensive Industrial Age techs. Razing too many cities and declaring too many offensive wars will make purchases from the AI more expensive, but typical trading partners will not end up in a +100 furious state.
--------------------------------------------
*To get easily obtained values for testing, I gave away all hard goods and resources so that the AI would only ask for gold per turn (gpt). Then, I recorded the AI asking price and negotiated price at various attitude levels. To control attitude level, I first gave gifts to the target AI until they were at least Cautious (neutral attitude), then demanded tribute until they were at each desired attitude level. Testing with mixed lump sum and gpt indicates that the attitude effect is directly influencing the price of tech rather than the valuation of gpt verses lump sum.
**(undetermined level which included 100g gift plus alliance against a common enemy)
Edit- Of course, I should acknowledge the article on AI Attitude by Bamspeedy from which I designed these tests.